123,353 Commits over 4,171 Days - 1.23cph!
Awareness of thrown objects.
Avoidance of explosives.
Cargo ship decal progress
Improved animal reasoning in Scientists.
More animal reasoning improvements for Scientists.
Merge from prefab_pooling_3
[D11] UI events can now be sent to a parent objects if the select object has no use for it/has not implemented the event.
Added UIEvent handlers for shoulder buttons.
Implemented Editor script for D11Advanced Button
Reworked UI events for more consistent naming
Removed some holster effect prefabs with missing sound references
Fixed building conditional model prefab bundles
Fixed missing conditional model references on wooden wall
Fixed prefab pool warmup only being executed on first server connect
control room deck computers
scene update
Fixed some entities and construction conditional models pooling on the server, which is not supported
Run prefab pool warmup after loading the level scene (otherwise some warmed up prefabs will be destroyed)
Bandit Town shopkeeper room dressing
Bandit Town and swamp_c scene2prefab
[D11] Setting up text mesh pro package and files
[D11] Sever and Client defines Added
AI cleanup / generalization improvements.
Unified "GameManager Warmup" and "Asset Warmup" to avoid doing duplicate work
Resolved CLIENT/SERVER separation issues in new AI.
Fixed IndexOutOfRangeException during prefab pool warmup
Fixed initial missing audio issues from prefab pool warmup
[D11] Missed .cs files for litenetlib
[D11] [UI] [WIP] Submit for new Belt Bar graphics for Console Port.
Run prefab pool warmup after destroying map entities (otherwise warmed entities will be destroyed)
Yet another merge from main
Atmos volumes now visible from outside w/ distance-based fadein
Finished combined fog opt
fixed some edge case areas animals spawning inside cliffs
MT test spawns for new AI.
Merged from AI improvement branch.
[D11] Get Some stats linked up, still more to do
[D11] Update to Unity 2018.2.3f1, only to be used with our local version with custom fixes until they are fixed properly. C# debugging on PS4 and Xbox One possible with this build.
Removed ancient unused broken gib prefab