244,596 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Temporary fix for resource file updates not triggering a rebuild with make.
10 Years Ago
Temporary fix for resource file updates not triggering a rebuild with make.
10 Years Ago
Fixed a mistake in premake5.lua that apparently didn't break anything somehow.
10 Years Ago
Fixed a mistake in premake5.lua that apparently didn't break anything somehow.
bot
10 Years Ago
Windows Build 129
bot
10 Years Ago
Linux Build 210
bot
10 Years Ago
LinuxDS Build 110
10 Years Ago
FreeType compiling test
10 Years Ago
Improved the distant texture scaling on terrain. Aka. no more massive ground textures.
10 Years Ago
Updated premake5 script to automatically detect platforms.
10 Years Ago
Updated premake5 script to automatically detect platforms.
bot
10 Years Ago
OSX Build 185
bot
10 Years Ago
Windows Build 128
10 Years Ago
Moved GameAPI.BudgetBoy (because why the hell not)
10 Years Ago
Moved GameAPI.BudgetBoy (because why the hell not)
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Mesh() now accepts a material as its first argument, should be the material the mesh is intended to be rendered with Started implementing NWVar2 proxies
10 Years Ago
Split solution into groups.
10 Years Ago
Split solution into groups.
10 Years Ago
Fixed unreliable API assembly resolution.
10 Years Ago
Fixed unreliable API assembly resolution.
10 Years Ago
Reimported all terrain normal+height maps
10 Years Ago
Added all of the variables to Mazing Player state Save/Load
10 Years Ago
Added all of the variables to Mazing Player state Save/Load
10 Years Ago
Started adding state saving and loading to Mazing. AttractStage and MenuStage done.
10 Years Ago
Started adding state saving and loading to Mazing. AttractStage and MenuStage done.
10 Years Ago
Apparently Jurassic is fixed to work with Mono now.
10 Years Ago
Apparently Jurassic is fixed to work with Mono now.
10 Years Ago
Killed the last walking tree.
10 Years Ago
attack / holster animations for the salvaged_hammer
10 Years Ago
Updated premake5 script to allow the use of unsafe code in Jurassic.
10 Years Ago
Updated premake5 script to allow the use of unsafe code in Jurassic.
10 Years Ago
Updated .gitignore
10 Years Ago
Updated .gitignore
10 Years Ago
Added Jurassic source.
10 Years Ago
Added Jurassic source.
10 Years Ago
Fixed unreliability of paused games.
10 Years Ago
Fixed unreliability of paused games.
10 Years Ago
Added ragdoll testing scene
10 Years Ago
Going home. In the middle of updating to add calls to road vertex so that they also update. Tangents could do with being changed a bit especially around intersections.
10 Years Ago
Fix for assemblies not being resolved within unity.
10 Years Ago
Fix for assemblies not being resolved within unity.
10 Years Ago
Leaving game sends the last frame data. Recompiled Bolt to increase event byte array limit from 256 to 800. Added missing icons.
10 Years Ago
Leaving game sends the last frame data. Recompiled Bolt to increase event byte array limit from 256 to 800. Added missing icons.
10 Years Ago
Tweaked forest clutter to form nicer clusters
10 Years Ago
Refactored game packaging / loading to resolve assemblies automatically.
10 Years Ago
Refactored game packaging / loading to resolve assemblies automatically.
10 Years Ago
Build Settings are now loaded for subscenes automatically and forwarded into GameScreen, even in built runtimes.
10 Years Ago
Re arranged some the arc code and selectable stuff. Can now split arcs. Can now split road section