244,597 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Started implementing project parsing for bindings generation, will probably try a different approach.
10 Years Ago
Started implementing project parsing for bindings generation, will probably try a different approach.
10 Years Ago
Refactored grass system to support multiple instances thereof Added support for using different filters for every texture in the atlas to the grass system Removed some unused code from TerrainMath
10 Years Ago
Added triangle shaped foundation (test) http://files.facepunch.com/garry/2014/September/12/1410522651.jpg
10 Years Ago
Tweaked spawn handler placement check height offset (may fix trees spawning inside rocks, requires server restart)
bot
10 Years Ago
OSX Build 207
10 Years Ago
Biome tweaks (all trees in the snow biome are now snowy, some nicer transitional noise, requires server restart)
10 Years Ago
More blind fixing for OSX FreeType
10 Years Ago
Force a cleanup of the OSX FreeType build since the current one is wrong
10 Years Ago
FreeType, OSX, build, etc (i swear i'll get this thing to compile)
10 Years Ago
FreeType build error fixes for OSX (again!)
10 Years Ago
Added BindingsGenerator project.
10 Years Ago
Added BindingsGenerator project.
10 Years Ago
Adding a bunch of primitive meshes - for placeholding, prototyping
10 Years Ago
Made grass dithering add more position and color noise in transitional areas
10 Years Ago
Renamed solution from GameAPI to Arcade.
10 Years Ago
Renamed solution from GameAPI to Arcade.
bot
10 Years Ago
LinuxDS Build 116
10 Years Ago
Update README.md
10 Years Ago
Update README.md
10 Years Ago
Fixed legacy and legacy uvmix terrains not having proper water reflections Fixed missing sky from new water reflections Added tree rendering to new water reflections; bark and leaves Added optional oldReflectionPath to PlanarReflection component, for comparison shots against new method
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Updated README.md
10 Years Ago
Updated README.md
bot
10 Years Ago
Linux Build 215
bot
10 Years Ago
Windows Build 131
10 Years Ago
More FreeType build error fixes for OSX
10 Years Ago
Added missing overlays to terrain's water reflection
10 Years Ago
Moved new water reflection shader into a Resources folder; was broke on client build
10 Years Ago
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10 Years Ago
Fixed fog rendering in water reflections; also switched reflections to a faster/simpler replacement shader
10 Years Ago
Spawning Enemies from Saved State
10 Years Ago
Spawning Enemies from Saved State
10 Years Ago
Fixed GridManager loading flipping incorrectly.
10 Years Ago
Fixed GridManager loading flipping incorrectly.
10 Years Ago
Added StateLoad/StateSave to GridManager. Started to Load/Save GameStage for Mazing.
10 Years Ago
Added StateLoad/StateSave to GridManager. Started to Load/Save GameStage for Mazing.
10 Years Ago
Fixed atmospheric blend locking inspector values during play mode
bot
10 Years Ago
LinuxDS Build 114
10 Years Ago
Fixed and consolidated PVT layer masking; not final, pending feedback from artists Added auto PVT cache reset on cache aware material param change; edit-mode only workflow tool; exposed as PVT_Control.cacheReset
10 Years Ago
Implemented State Save/Load for Mazing EnterScoreStage and HighscoreStage
10 Years Ago
Implemented State Save/Load for Mazing EnterScoreStage and HighscoreStage
bot
10 Years Ago
Windows Build 130
10 Years Ago
Generates end caps properly again.
bot
10 Years Ago
LinuxDS Build 112
10 Years Ago
Complete fix for gmake not recognizing changes to game resources.
10 Years Ago
Complete fix for gmake not recognizing changes to game resources.
bot
10 Years Ago
Linux Build 213
10 Years Ago
More FreeType Linux and OSX error fixes