244,582 Commits over 3,898 Days - 2.61cph!
added Min and Max to Mathf
Fixed analogue stick vertical axes being inverted.
Fixed analogue stick vertical axes being inverted.
Fixed the mysterious bug causing cabinets to be uncontrollable.
Fixed the mysterious bug causing cabinets to be uncontrollable.
changing cabinet game changes name of cabinet gameobject
changing cabinet game changes name of cabinet gameobject
fixing build error with mazing
fixing build error with mazing
Sound playback works, might need some tweaking to eliminate clicks.
Sound playback works, might need some tweaking to eliminate clicks.
Extended WaterColorUpdate to set the reflection clear color to the current fog color
Entity.OnLoadGraphics is now called when an entity is added to a stage, and added Entity.OnReady which is called when all other initialization methods have been called.
Entity.OnLoadGraphics is now called when an entity is added to a stage, and added Entity.OnReady which is called when all other initialization methods have been called.
Tweaked audio sources to have useful names and better locations.
Tweaked audio sources to have useful names and better locations.
Audio basics implemented, untested.
Audio basics implemented, untested.
Implemented WAV file loading into a Sound object (no playback yet).
Implemented WAV file loading into a Sound object (no playback yet).
hacky fix for players joining while a cabinet is being remote controlled
packets are sent every frame instead of every 3 frames
hacky fix for players joining while a cabinet is being remote controlled
packets are sent every frame instead of every 3 frames
Merge branch 'master' into networking
Conflicts:
.gitignore
Unity/ProjectSettings/InputManager.asset
Merge branch 'master' into networking
Conflicts:
.gitignore
Unity/ProjectSettings/InputManager.asset
Updated unity files omitted from previous commit.
Updated unity files omitted from previous commit.
Added a quick mock-up of one of Rob's silhouettes.
Added a quick mock-up of one of Rob's silhouettes.
jog / sprint animations for the player holding pickaxe; deploy/holster/attack animations done as well; tweaked the sprint animations
Can now press any input to start the test game from attract mode.
Can now press any input to start the test game from attract mode.
Fixed background color not being serialized.
Fixed background color not being serialized.
Fixed the fuck up when a vertex got deleted.
Refactored demo recording to be cleaner and safer.
Refactored demo recording to be cleaner and safer.
Updated all scripts to Unity 5
Print position when deleting entity because of invalid position
Can now build walls on walls
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).
Going Home
Added Poly2Tri source instead of DLL
Fixing the vertex deletion bugs.
Blueprints can be non-craftable
Blueprints can define an item amount to create
Clothing slots enforced properly (can't wear two jackets etc)
Non clothing items can't be put in clothing slots
Fixed unity5 compatibility issues in amplify color and motion
Implemented demo playback.
Implemented demo playback.
Adding culling/LODing to floor/foundation/wall