244,582 Commits over 3,898 Days - 2.61cph!

10 Years Ago
added Min and Max to Mathf
10 Years Ago
Fixed audio popping.
10 Years Ago
Fixed audio popping.
10 Years Ago
Fixed analogue stick vertical axes being inverted.
10 Years Ago
Fixed analogue stick vertical axes being inverted.
10 Years Ago
Fixed the mysterious bug causing cabinets to be uncontrollable.
10 Years Ago
Fixed the mysterious bug causing cabinets to be uncontrollable.
10 Years Ago
changing cabinet game changes name of cabinet gameobject
10 Years Ago
changing cabinet game changes name of cabinet gameobject
10 Years Ago
fixing build error with mazing
10 Years Ago
fixing build error with mazing
10 Years Ago
Sound playback works, might need some tweaking to eliminate clicks.
10 Years Ago
Sound playback works, might need some tweaking to eliminate clicks.
10 Years Ago
Extended WaterColorUpdate to set the reflection clear color to the current fog color
10 Years Ago
Entity.OnLoadGraphics is now called when an entity is added to a stage, and added Entity.OnReady which is called when all other initialization methods have been called.
10 Years Ago
Entity.OnLoadGraphics is now called when an entity is added to a stage, and added Entity.OnReady which is called when all other initialization methods have been called.
10 Years Ago
Tweaked audio sources to have useful names and better locations.
10 Years Ago
Tweaked audio sources to have useful names and better locations.
10 Years Ago
Audio basics implemented, untested.
10 Years Ago
Audio basics implemented, untested.
10 Years Ago
Implemented WAV file loading into a Sound object (no playback yet).
10 Years Ago
Implemented WAV file loading into a Sound object (no playback yet).
10 Years Ago
hacky fix for players joining while a cabinet is being remote controlled packets are sent every frame instead of every 3 frames
10 Years Ago
hacky fix for players joining while a cabinet is being remote controlled packets are sent every frame instead of every 3 frames
10 Years Ago
Merge branch 'master' into networking Conflicts: .gitignore Unity/ProjectSettings/InputManager.asset
10 Years Ago
Merge branch 'master' into networking Conflicts: .gitignore Unity/ProjectSettings/InputManager.asset
10 Years Ago
Updated unity files omitted from previous commit.
10 Years Ago
Updated unity files omitted from previous commit.
10 Years Ago
Added a quick mock-up of one of Rob's silhouettes.
10 Years Ago
Added a quick mock-up of one of Rob's silhouettes.
10 Years Ago
jog / sprint animations for the player holding pickaxe; deploy/holster/attack animations done as well; tweaked the sprint animations
10 Years Ago
Can now press any input to start the test game from attract mode.
10 Years Ago
Can now press any input to start the test game from attract mode.
10 Years Ago
Fixed background color not being serialized.
10 Years Ago
Fixed background color not being serialized.
10 Years Ago
Fixed the fuck up when a vertex got deleted.
10 Years Ago
Refactored demo recording to be cleaner and safer.
10 Years Ago
Refactored demo recording to be cleaner and safer.
10 Years Ago
Updated all scripts to Unity 5
10 Years Ago
Print position when deleting entity because of invalid position
10 Years Ago
Can now build walls on walls
10 Years Ago
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).
10 Years Ago
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).
10 Years Ago
Going Home Added Poly2Tri source instead of DLL Fixing the vertex deletion bugs.
10 Years Ago
Blueprints can be non-craftable Blueprints can define an item amount to create
10 Years Ago
Clothing slots enforced properly (can't wear two jackets etc) Non clothing items can't be put in clothing slots
10 Years Ago
Fixed unity5 compatibility issues in amplify color and motion
10 Years Ago
Implemented demo playback.
10 Years Ago
Implemented demo playback.
10 Years Ago
Adding culling/LODing to floor/foundation/wall