userGarry Newmancancel

19,644 Commits over 4,018 Days - 0.20cph!

4 Years Ago
Rebuilt complex shader
4 Years Ago
Fixed backwards logic
4 Years Ago
Fixed plane trace backwards logic (and added tests) Fixed WorldPanel being backwards
4 Years Ago
Don't predict-simulate entities that aren't predictable
4 Years Ago
Can turn prediction off for an entity using Entity.Predictable = false
4 Years Ago
Fixed still being able to ConsoleSytem.Run( "quit" )
4 Years Ago
Remove debug code
4 Years Ago
Fixed shaders not writing to alpha if S_ALPHA_TEST
4 Years Ago
Use avatar clothes
4 Years Ago
Added Clothing.Container.DressEntity
4 Years Ago
ModelEntity.SetMaterialGroup can take a string
4 Years Ago
Load assets before menu init
4 Years Ago
Load edited citizen on main menu
4 Years Ago
Save cookies on exit Menu Convars are saved and loaded properly Setting Menu Convars via property updates native backing, saves Merge branch 'master' of sbox
4 Years Ago
Avatar saving
4 Years Ago
Added AnimSceneObject.SetBodyGroup
4 Years Ago
Added Clothing.CanBeWornWith, uses slots Clothing BodyGroup hiding
4 Years Ago
Fixed FgdWriter errors
4 Years Ago
Asset fgd's can be automatically generated Add BitFlags Attribute Editor Keep bitflag menu open after changing a value Merge branch 'master' of sbox
4 Years Ago
Autogenerate clothing.asset Merge branch 'master' of sbox-game Clothing bitflags Update existing clothing with slots
4 Years Ago
qwidget bind test
4 Years Ago
Compile fix
4 Years Ago
Adding Sandbox.Tools
4 Years Ago
Clothing Stuff
4 Years Ago
Add AnimSceneObject,SetMaterialGroup Merge branch 'master' of sbox
4 Years Ago
Fix startup assert Don't change SceneObject's m_nID when parenting - this prevents a crash due to hanging pointer in m_objectList
4 Years Ago
Clear so hair renders
4 Years Ago
Clothing swapping wip
4 Years Ago
SceneObject delete uses DeleteSceneObjectAtFrameEnd
4 Years Ago
Fix warning in label Avatar Editor - model viewer Merge branch 'master' of sbox-game
4 Years Ago
UI.Scene becomes UI.ScenePanel Don't let exceptions in Panel.DrawContent take down the whole UI Add SceneObject.Rotation, SceneObject.Position Add INode.GetAttribute<T>() ScenePanel.Position/Angles becomes ScenePanel.CameraPosition/Rotation Fix point light falloff being fucked Light SceneObjects use SceneObject transform instead of own Ang/Pos AnimSceneObject.Update takes a delta instead of absolute time
4 Years Ago
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4 Years Ago
Service API
4 Years Ago
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4 Years Ago
Fixed ConVar.ClientData returning string
4 Years Ago
Rename GetUserString to GetClientData
4 Years Ago
Rename GetUserStrring to GetClientData
4 Years Ago
Add a couple more decimal places to Color json encoding
4 Years Ago
Fixed scss variables with variables
4 Years Ago
WorldPanel.SceneObject is accessible
4 Years Ago
Codegen - warn if we want a class to be partial Move decal class to addons Fixed WorldEntity not being able to be sent in rpc When precaching, make available via Resources too Merge branch 'master' of sbox Merge branch 'master' of sbox
4 Years Ago
Moving Decals class here
4 Years Ago
Tweaked how Global.TickRate is read and reported by the engine (and tested it all this time)
4 Years Ago
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4 Years Ago
Don't allow prediction if entity is using physics movement
4 Years Ago
Added entity.Tags.List (returns list of tags)
4 Years Ago
Global.TimeScale and Global.TickRate are editable