19,644 Commits over 4,018 Days - 0.20cph!
Fixed plane trace backwards logic (and added tests)
Fixed WorldPanel being backwards
Don't predict-simulate entities that aren't predictable
Can turn prediction off for an entity using Entity.Predictable = false
Fixed still being able to ConsoleSytem.Run( "quit" )
Fixed shaders not writing to alpha if S_ALPHA_TEST
Added Clothing.Container.DressEntity
ModelEntity.SetMaterialGroup can take a string
Load assets before menu init
Load edited citizen on main menu
Save cookies on exit
Menu Convars are saved and loaded properly
Setting Menu Convars via property updates native backing, saves
Merge branch 'master' of sbox
Added AnimSceneObject.SetBodyGroup
Added Clothing.CanBeWornWith, uses slots
Clothing BodyGroup hiding
Asset fgd's can be automatically generated
Add BitFlags Attribute Editor
Keep bitflag menu open after changing a value
Merge branch 'master' of sbox
Autogenerate clothing.asset
Merge branch 'master' of sbox-game
Clothing bitflags
Update existing clothing with slots
Add AnimSceneObject,SetMaterialGroup
Merge branch 'master' of sbox
Fix startup assert
Don't change SceneObject's m_nID when parenting - this prevents a crash due to hanging pointer in m_objectList
SceneObject delete uses DeleteSceneObjectAtFrameEnd
Fix warning in label
Avatar Editor - model viewer
Merge branch 'master' of sbox-game
UI.Scene becomes UI.ScenePanel
Don't let exceptions in Panel.DrawContent take down the whole UI
Add SceneObject.Rotation, SceneObject.Position
Add INode.GetAttribute<T>()
ScenePanel.Position/Angles becomes ScenePanel.CameraPosition/Rotation
Fix point light falloff being fucked
Light SceneObjects use SceneObject transform instead of own Ang/Pos
AnimSceneObject.Update takes a delta instead of absolute time
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Fixed ConVar.ClientData returning string
Rename GetUserString to GetClientData
Rename GetUserStrring to GetClientData
Add a couple more decimal places to Color json encoding
Fixed scss variables with variables
WorldPanel.SceneObject is accessible
Codegen - warn if we want a class to be partial
Move decal class to addons
Fixed WorldEntity not being able to be sent in rpc
When precaching, make available via Resources too
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Tweaked how Global.TickRate is read and reported by the engine (and tested it all this time)
Don't allow prediction if entity is using physics movement
Added entity.Tags.List (returns list of tags)
Global.TimeScale and Global.TickRate are editable