19,645 Commits over 4,018 Days - 0.20cph!
Tweak defaults for video config, so tools starts in 1280x720 instead of 1024x768
Fixed [PanelEvent] methods not getting PanelEvent
[PanelEvent] that returns bool will set Propogation
Create DisplayMode.cs
Add RenderDeviceManager glue
RenderSettings class
Rename DisplayMode to VideoDisplayMode so it doesn't conflict with UI
HtmlNode GetAttributeValue chaged to GetAttribute, added GetAttributeFloat etc
if width/height are 0 or invalid - use desktop settings
If ChangeVideoMode to borderless, use desktop resolution
Don't stomp vsync mode in tools mode
Set parent before PostTemplateApplied
Added Panel.Descendants (gets all children and grandchildren etc)
Added RenderSettings.DisplayModes()
Set defaultres to 0 when borderless
Merge branch 'master' of sbox
Popup BelowStretch
Settings page basics
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Lobby button actually join sgame
Update .gitignore
Merge branch 'master' of sbox-game
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Find Game shows active lobbies
Fix sidebar blur performance
Update base.fgd
Fixed only recording first game's activity
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Pass current map and current game to the menu
Fixed find game trying to join every game it found
Make active game screen acceptable
Merge branch 'master' of sbox-game
Fix possible error when creating game
Merge branch 'master' of sbox
Delete Package.Query
Merge branch 'master' of sbox
Menu list searchable, shows player counts
Merge branch 'master' of sbox-game
Add Texture.Invalid
Set background image to Texture.Invalid when "none"
Fill texture data
TextTransform should cascade
Materials.White becomes Texture.White
Support for box-shadow: none;
Merge branch 'master' of sbox
Remove a bunch of bullshit from the text shader
Fix border color taking transparent background color, not applying own alpha
Fixed border thickness being thicker on the corner radius
Style tweaks
Merge branch 'master' of sbox-game
Forgot about this
Merge branch 'master' of sbox
Update game screen
Merge branch 'master' of sbox-game
Revert "Hacky fix for Visual Studio not triggering recompile consistently"
This reverts commit 1ea321174b0384dbc0e39ae03b84809f4b986a9e.
Added AnimEntity.OnAnimEventGeneric (called as a result of AE_GENERIC_EVENT)
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Update Sandbox.Engine.csproj
Fixed Layer error when panel width is 0
Special cache for textures loaded from web, so we don't keep downloading the same shit
Package Query API
Merge branch 'master' of sbox
Game list sorting and search functional
Autocomplete uses popup system
Panel derives from PropertyClass
Fixed NRE in Property.SetValue
Merge branch 'master' of sbox
CheckBox can have a label
Button can have an activevalue
TextEntry can have an icon
GameList has non-functional options
Added [InspectorProvider], cleaning color property
Add [Property] to some of the panel properties
Added LibraryMethodAttribute
Fix exception in Color.TryParse
ColorHsv Fixes
Add ColorHsv.WithHue etc
Property.SetValue tries to use implicit converter (although I don't think this does shit)
Add Panel.ScreenPositionToPanelPosition( pos ), Panel.ScreenPositionToPanelDelta( pos )
Data Binding use PropertyAttribute.SetValue
Merge branch 'master' of sbox
Add Slider2D control
Inspector create ColorProperty control for Color
Merge branch 'master' of sbox-game
Fix transition stalling when changing style every frame
Add ColorHsv
Merge branch 'master' of sbox
Lets do this one right from the start
Color Edit sketching
Merge branch 'master' of sbox-game
Number Box zoo test uses numeric, format
Merge branch 'master' of sbox-game
Limit BackdropFilterBlur to sensible limits
LibraryAttribute.Properties is a list
Add PropertyAttribute PropertyType
Add RangeAttribute
Add PropertyAttribute.Attributes (access to other attributes)
TextEntry fix invalid floats on blur
Inspector creates numeric property if float/int
Inspector uses Range attribute
Add TextEntry.Numeric, TextEntry.Format
Warn if multiple master volumetric fog controllers
When props break give their gibs half a second of invulnerability so physics damage doesn't cascade