6,664 Commits over 2,345 Days - 0.12cph!
Fixed waterpipe shotgun transparency
GameSteup closes the loading screen properly on workshop scene
Fixed error when saving texture in workshop
Fixed https://sentry.io/share/issue/35313037392e313931373030323531/
Adjusted SAR workshop icon
Adjusted SMG workshop icon
Fixed workshop guitar spec
Fixed xmas/halloween skins being in crates
BasePlayer serialization
Picked up weapons/bandages etc go in belt bar if they can
Fixed playermodel serialization errors
Crafted items go in belt bar if appropriate
Move to best slot when right clicking from loot
Slight garbage in TonemappingColorGrading
ToBaseEntity no longer uses dictionary of GameObjects
Removed IEntitySource
ItemIcon doesn't really need Update()
GetEntityMenu optimizations
More profiling
Fixed not being able to build
Disable entities before deleting (to avoid their physics being used on deferred deletes)
Fixed deployables not destroying when their floor removed
Multiple players can access storage containers at the same time
Force entities to be root objects
Clear Networkable delegates on destroy
Disable gameobject in DoServerDestroy
Low quality modes have shadows (performance vs fairness)
Fixed codelock interation
Should fix crates not despawning
Removed screenspace shadows
Don't apply propertypblocks to gibs if they're empty
Removed unused building block code (optimization)