userGarry Newmancancel

8,237 Commits over 2,649 Days - 0.13cph!

11 Years Ago
Pie menu disabled items, some phrases
11 Years Ago
Pie menu defaults, fixed key repeating
11 Years Ago
Building health tooltip
11 Years Ago
Overlay tweaks, foundation conditionals
11 Years Ago
Building block placement and upgrade costs
11 Years Ago
Added terrible looking overlay on building low health (removed health bars)
11 Years Ago
Simplified usage of model conditions Added condition models for wall/window/doorway corners
11 Years Ago
Updated building_basic_all.max
11 Years Ago
Trunk merge
11 Years Ago
Made conditional models work with new build system (wip)
11 Years Ago
Hammer block highlighter
11 Years Ago
Terrible looking health bars
11 Years Ago
Demolish option Warnings/Errors when SkinnedMeshCollider has invalid/missing mesh
11 Years Ago
Health Creeper Strip CommentComponents Removed InstanceCounted baseclass
11 Years Ago
Trunk merge
11 Years Ago
Initial stats balance for building components
11 Years Ago
Fixed placement guide not working
11 Years Ago
Converted remaining elements to new system
11 Years Ago
More building block conversions
11 Years Ago
Merged with trunk
11 Years Ago
Missed some rustle colliders Tweaked creation order of loaded entities
11 Years Ago
protocol++
11 Years Ago
Don't send group < 0xf777 errors to the html console Updating tree prefabs with their right prefab names Protocol++
11 Years Ago
Made LODs more forgiving
11 Years Ago
Removed the rustle triggers on all of the resource trees (the ones on the decor are fine, but they're still not triggers @petur) Removed damage indicator that was embedded on the main camera for some reason
11 Years Ago
Made entity parenting a bit more bulletproof, error throwing protocol++ (forcing clean servers)
11 Years Ago
Updated building_basic_all.max
11 Years Ago
Block grades Hammer menu Block flipping Block upgrading Seperating skins from blocks Two sided window/wall, two sided foundation
11 Years Ago
Latest building_basic_all.max
11 Years Ago
Stripped out building block levels, levelling up, building, build proficiency, demolish proficiency
11 Years Ago
Pie menu placeholder sounds
11 Years Ago
Added description, icon to entity menus Icons +desc for tool cupboard, locks and door
11 Years Ago
Some placeholder building component icons
11 Years Ago
Fixed error getting missing translations Deleted missing prefabs in TestLevel Updated engine phrases
11 Years Ago
Merged pie menu branch into construction2
11 Years Ago
Merged with trunk
11 Years Ago
Merged with trunk
11 Years Ago
Added in-engine translation class Made PieMenu replace Context Menu Fixed Icon Updating Fixed Item phrase updating Stripped HTML context menu
11 Years Ago
Added tool cupboard Added player flags
11 Years Ago
Latest building_basic_all.max
11 Years Ago
Pie menu experiment
11 Years Ago
Added support socket If socket is rotatable, rotate until find valid placement pillar prefab
11 Years Ago
New block socket Made it so sockets can be set as rotatable
11 Years Ago
Fixed legacy console etc
11 Years Ago
Updated building_basic_all.max
11 Years Ago
Raised floors/foundations 5cm
11 Years Ago
Network fixes
11 Years Ago
EAC bundle for OSX
11 Years Ago
Building component level transitions
11 Years Ago
Added server blacklist for legacy (blocking 976 fake servers)