8,237 Commits over 2,649 Days - 0.13cph!
this.this.this.this.this.this.this.
Fixed server browser list scrollbar
Fixed spawn/spawnitem not working
Cache waterfactor, waterdepth
use Entity.WaterDepth for ai queries
Increasing navmesh bounds
Chicken doesn't use horse footsteps
Cleaned footsteps
Reduced animal mesh compression
Attack damage is a variable on the npc
Ai senses - memory filter (should fix ai not seeing players)
Ai should sense corpses too
Balanced animal favour running in straight line
Improved performance of removing from Grid<>
Ai doesn't eat when it's got threats
Fixed AI quickly running back to previous spot when running fast
Ai bit more afraid of humans
Fixed Ai floating off ground slightly
Fixed spikes when removing entity
Resizing every speedtree without care or consideration
Animal attacks show hud damage indicator
Build navmesh async, to try to avoid consuming all server cores (slower but friendlier)
External walls block ai
External gates block ai (unless open)
Ores block ai
Don't log "Failed to create agent because it is not close enough to the NavMesh" warnings
Fixed spinner wheel skinnablility
RUST-1655 - IndexOutOfRangeException - Spatial.Grid
Fixed options menu dropdowns (by making them not dropdowns)
Ai should not walk through barricades
Scudpunk Hoodie no longer for sale, tradable, marketable
Fixed NRE in BasePlayer.GetHeldEntity()
Add "strst" to tags if server is pending a restart
Update server information after restart started
Store save creation time in save file (shouldn't break protocol)
Add save creation time to server tags
Added Restarting, SaveCreatedTime to serverinfo output
Rcon.Web is enabled by default (launch with +rcon.web 0 to disable)
Websocket rcon should bind to single ip properly if supplied by rcon.Ip
Fixed linear render bugs with PropRenderer
Added Create 512x512 Icon option to PropRenderer