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19,646 Commits over 4,018 Days - 0.20cph!

1 Year Ago
FileSystem.Write/ReadJson - add AllowNamedFloatingPointLiterals to options
1 Year Ago
Add Panel.TooltipClass - fixes sbox-issues/issues/4746
1 Year Ago
Completely strip PackageDownloadMode Cancelling loading cancels properly - fixes sbox-issues/issues/4623 Make download cancelling more convincing, add more download lanes
1 Year Ago
Try to store package revision id in lobby
1 Year Ago
Store lobby owner in lobby data, for access from list - fixes sbox-issues/issues/5141
1 Year Ago
Fix ParticleGradient defaults not saving properly - fixes sbox-issues/issues/5144
1 Year Ago
Tick UI before resetting input - fixes sbox-issues/issues/5169
1 Year Ago
Update menu
1 Year Ago
Grabber - do smoothmove in fixed update,- way more stable
1 Year Ago
Add RigidBody.MotionEnabled
1 Year Ago
Add Vector3.CatmullRomSpline, Vector3.TcbSpline Add SceneLineObject Add LineRenderer component Add line prefab Fix NRE
1 Year Ago
Line Render scene
1 Year Ago
SerializedProperty and ControlSheet support nullable values BoolControlWidget fade property when disabled
1 Year Ago
Make ComponentTypeSelector slightly taller (fixes sbox-issues/issues/5155) Component selector search is scored, uses classname and description too Add tooltip to component selector Rename Particle System to Legacy Particle System
1 Year Ago
Fix OnPreRender always getting called, even if execute in editor is false Tick UI right before render, after other updates
1 Year Ago
Add dynamic cubemap scene
1 Year Ago
Add Scene.Render to unify scene rendering - should fix sbox-issues/issues/4924 Strip out menu resources/startup resources - more trouble than it's worth
1 Year Ago
Cubemapper tests
1 Year Ago
1 Year Ago
Create multicam.viewmodel.scene
1 Year Ago
Save Scene As dialog tries harder to open in a logical place Don't render camera if its width/height are 0 Fix SpriteRenderer/TextRenderer not setting SceneObject tags properly If scene view is hidden, still update the scene if we're not playing the game Remove unused Move renderingpipelines to engine2
1 Year Ago
Allow .sbproj files to have names Add EditorUtility.SaveFileDialog Right click > create model creates a model
1 Year Ago
Throw exception when trying to lock a MixBuffer twice
1 Year Ago
Fix ByteStream.Write negative offset Expose MixBuffer's raw pointer in safer way
1 Year Ago
Fix NRE on object desyroy (sorry!)
1 Year Ago
Add prefabs for cubemap fog, envmap probe, gradient fog, volumetric fog
1 Year Ago
Update actions.triggers.scene
1 Year Ago
ActionGraph window is a dialog, stays on top of editor window Fix GetAttributes sometimes returning null Don't write null values in components Add OnComponent actions https://files.facepunch.com/garry/65558502-1f39-48b8-81eb-e54a43e025a9.png
1 Year Ago
Add Collider.OnTriggerEnter, OnTriggerExit
1 Year Ago
Create actions.triggers.scene
1 Year Ago
ControlSheet/Inspector tweaks that no-one asked for
1 Year Ago
Lock simulator commit when removing a source Skip adding undos on Game scenes Don't try to remove steam audio static mesh if it's null
1 Year Ago
Lock reflection simulator when committing
1 Year Ago
Fixed game dll not being able to access clothing icons Process deletes in a couple more opportune places When a bone merged model is added, merge it immediately to avoid 1 frame bind poses when components are added after animations are calculated Update avatar scene
1 Year Ago
Fix schema generation
1 Year Ago
Tweak painting to pixmaps to avoid invalid pen crash
1 Year Ago
Unmangle SDL Steam Audio: check for AVX512 before using it
1 Year Ago
Make AssetSystem.IsCloudInstalled a bit safe EventSystem gets inner exception from TargetException WorldPanel mark panel as null when disabling Wrap ControlSheet in try get to prevent catastrophe
1 Year Ago
StyleSheetCollection replaces old parsed value when calling Parse Fix menu not loading in editor properly
1 Year Ago
Add Component.OnParentChanged Update GameObjectInspector.cs Create avatar.scene PanelComponent updates parent panel when changing parent
1 Year Ago
Menu compile fix
1 Year Ago
Add SerializedProperty.ShouldShow() Start reworking ControlSheet so it can hide rows when ShowIf/HideIf is set Add gradient to user customization Clothing item gradient
1 Year Ago
Steam Audio Reflection (#1490) Reflections are re-enabled again. Be aware that right now only "static" colliders block audio.
1 Year Ago
Lets add these incase they're needed
1 Year Ago
Bug fixes
1 Year Ago
Add AudioMixer, Reflection performance graph
1 Year Ago
performance tweaks
1 Year Ago
Remove debug Clean that up a bit We can limit the max number of reflective sounds simulating, allowing to put a performance cap on it
1 Year Ago
Return hit if maxlength < 0 (!) Test reflection per input Tweaks Partial rewrite Use audio materials Tweak how static meshes work I am sorry, I don't see a better way to do this Re-using these samplers Some sample rate math notes
1 Year Ago
I am sorry, I don't see a better way to do this Re-using these samplers Some sample rate math notes