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19,646 Commits over 4,018 Days - 0.20cph!

11 Months Ago
Add library_install command (for editor) Mount asset filesystem from libraries Uploading libraries allows fbx files Add Game.Ident (fixes sbox-issues/issues/5435)
11 Months Ago
Return 404 on missing package on package/get
11 Months Ago
Revert "Temporarily use batch publisher for "Upload" button in AssetPublishWidget, since it's doing nothing currently" This reverts commit 0985ef78fcb2e16747cb76f1e1c95a48d8567405. Fix publish page missing on certain package types Fix HasCodePath, HasAssetPath not working for single asset projects
11 Months Ago
Fix EventSystem null exception LibrarySystem read/save version property, support switching versions
11 Months Ago
Fix build
11 Months Ago
Write the version id with downloaded package Update library template Update library template Cleanup
11 Months Ago
View package details Fix local packages not showing detail Start on Uninstalling, Switching Versions Cleaner library adding
11 Months Ago
Retain upload case sensitivity when upload a source package Wrap FileSystem.ProjectSettings in a AggFileSystem, so when it's disposed it doesn't dispose the package's filesystem. What a fucking mess. Move CreateProjectFolders so it can be called from elsewhere
11 Months Ago
This is a better solution to case sensitivity
11 Months Ago
Manifest file upload check should be ignoring case
11 Months Ago
Update Sandbox.Protobuf.csproj Uploaded files can keep their case
11 Months Ago
Fix warning
11 Months Ago
Package versions api EditorUtility.DownloadAsync creates the folder, if it doesn't exist LibraryManager can downloads and load the library
11 Months Ago
Add package version api
11 Months Ago
Library manager, list available libraries
11 Months Ago
Fix menu not loading 🙈🙈🙈🙈🙈
11 Months Ago
Make internal addons.. addons - because it matters now
11 Months Ago
Fix NRE in DockManager Make Project creation internal Add LibraryManagerDock Project constructor can't be internal, ya dummy Library publishing
11 Months Ago
Use assets folder when collecting files for manifest Don't add asset browser node for projects without assets Don't collect assets from projects with no assets folder Don't save the project list in editor, only save the project list when adding from launcher Fix ProjectSettings path resolution, rename Project.Path to Project.ConfigFilePath Error fix
11 Months Ago
New folder structure
11 Months Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics Editor and UnitTest folders should be in the root of the project code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change) Move addon asset locations, fix tests Fix not mounting base/citizen Include library dll in publish Clean this code up a bit When loading assemblies, pre-resolve dependencies and load them in order This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it. Merge branch 'master' into packages Merge fixes Update minimal game template with new folder layout Libraries + new folder layout (read sbox-issues/discussions/5373)
11 Months Ago
Update minimal game template with new folder layout
11 Months Ago
Merge fixes
11 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508) Expose game controller count to public API Fix crash when drag-dropping .sbproj into launcher Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide ActionGraph: clear properties panel when selected node is deleted Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists ActionGraph: Fixed dragging out a signal reroute node Fix concave shapes not combining friction and restitution Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync Fix nav mesh generate trying to add bodies with no shapes Fix Asset.CompileIfNeededAsync getting stuck Compile all non-existing and out-of-date assets on project startup Opening project progress gets reported to splash screen Bunch of resources that were out-dated Dead code ActionGraph editor tabs (Facepunch/sbox-issues#4491) Fixed left trigger actions never being found Make AssetInspector an InspectorWidget, fold multiple inspector into it which hadn't worked for a while Fixes Facepunch/sbox-issues#5372 Add append shadergraph node Allow node result functions to spit out errors Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608 Add serialized array collection Fix lists (in structs?) not saving when list is empty, parent property not setting target object Merge branch 'master' into packages
11 Months Ago
Clean this code up a bit When loading assemblies, pre-resolve dependencies and load them in order This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it.
11 Months Ago
Include library dll in publish
11 Months Ago
Move addon asset locations, fix tests Fix not mounting base/citizen
11 Months Ago
code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change)
11 Months Ago
Editor and UnitTest folders should be in the root of the project
11 Months Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists
11 Months Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics
11 Months Ago
Better metrics
11 Months Ago
Render stats analytics, so we can work out whether our optimizations are working
11 Months Ago
Extra performance stats
11 Months Ago
Update dynamic cubemap
12 Months Ago
Add batch publisher to asset browser context menus draw icons in the asset list name instead of the icon
12 Months Ago
Init JsonUpgrade early (fixes sbox/issues/1513)
12 Months Ago
Render dynamic envmap probes in editor sceneviews too
1 Year Ago
Fix game jam button not being in header
1 Year Ago
Results page final tweaks
1 Year Ago
These exceptions are no longer needed
1 Year Ago
Fix api query
1 Year Ago
Lets have a few more useful errors here
1 Year Ago
Re-style contest page Try to detect bots, and pre-render Show the contest button for 7 days after contest Add contest badge on package page
1 Year Ago
Fix login exception
1 Year Ago
Header tweaks
1 Year Ago
Update height clamp
1 Year Ago
Update API URL
1 Year Ago
Allow avatar tint editing
1 Year Ago
Can switch between variants