userGarry Newmancancel

18,291 Commits over 3,684 Days - 0.21cph!

7 Months Ago
Use GameMenu Resource library if inside Tools context
7 Months Ago
Lets make this all easier on everyone by allowing only one Editor folder
7 Months Ago
Don't bother loading menu addon into tools
7 Months Ago
█▅▅▅ ▇▄▇ █▆▌▌▅▊▄.█▌▌▅▌▊█▄▌▊ ▉▌ ▆▍▋█▋ ▄▄▆█▅█▆▊▆▄ ▅▇█▅█▅▅▉▊▆▍█ █▅█▇█ ▊█▌▇▋▌▄ ▋▄█ ▉▇▇▊█▉▊ / ▇▊▇█▄▋▅ █▄▆▌ ▊▊▅ ▍▋▍▊ ▅█▊▇▉█ █▇ ▋▉▆ ▆▉▉▌▌▌▌ ▄▍▉▋▋ ▍▊▉▆▅█▆▊ ▊█▄▇▅▍▍ ▄▌▄ ▋▍▊▅▌▊▆▋ + ▋ ▇▅▊ ▄▄▇ ▋▊▋▄▆▆▍█ ▍▊▌▉▆ ▋▌▌ ▋▅▍▌ ▋▅▋▋▌▍▇ + ▊▍█▍▇ ▍▍▇▆▅ ▍▊ ▌▋▉ ▊▉▄▄ & ▄▍▌█ ▇▉▅▆ ▊▊▍ ▄▅▆▌▇█ █▊█▊▆! - ▇▊▋▋█▄ ▅▆█▆▋▌▌▇ ▋▉▄▇▆://▋▆▋▇▅.▌▇▍▇▅▆▌▊█.▌▊▆/▋▊▄▄▅█/▆▋▇▇█▉▊▌/█▆▅▍▄▊▇▊_▍▅.▅▋▄ ▆▇▅▇▄▋█ ▌█▇▆▊ ▌▉ ▊▋▉ ▍█ ▋▆▋ ▊█▉▋▍▍ ▄▊▍▌▇▇ ▄█▆▍▇. ▋▅▄▄ ▍▌▆▅▅▊ ▌█▅▋! ▍▌█▊▊▋ ▆▌▉▋ ▋██▆▉█▆ ▉▉▉▊▉▅▋▊▊▆▊ ▋▆▆▆▌ ▅██ ▉▋▉▆▅▍▊ ▆▆▉█ ▄▉▊█▆▌▉▄ ▇▊▊▄ ▄▉▉ ▄▆██ ▊▆▋▄ ▍▉▍▇█ ▋▍▍ █▅▅▅ ▄▅▋▄█▆ ▅▄▋▌▋▉▊▉ ▌▇▌ ▋▍▅▆█ ▋▍ ▆▉▅▆█▋ ▆▌▌▇ `[█▌▉█( "▄▇▅▋▇▄", "▌█▊▌▍ ▊▅▊▆▄▌▊", "█▌▌▌▅▌▊_▄▊▌▋▇▄" )]` ▍▋█ ▋▉▍▉ ▅▊ ▅▌▍▆▇ ▋▊▉▉▋█▌█▋ ▉▆▆▆▅▆ ▇▍▊▇▌▍▌ ▊▍▋▄ ▇█▋ ▊▄▍ ▍▉▌▇▅▆▍ ▌▅▉▄▌▉▇ ▋▇▌▆▆▅. ▉▇█ ▌▍▉▌▋▄█▋▄▉ ▆▇▋▆▍▆▊▋ █▊█▌▌██ ▇▍ ▉██▌▇▉▅▄▇▊█▅▋▋▋▍▇▆ & ▍▍▅_▍▄▉█▅▋ * ▍▄▅ ▄██▅▌▆▊▊▌::▋▊▅▉▊▆▉▊▍(), ▊▌▉▆█▇▌▊█::▌█▆▋▅▄▆▉▄▋▊▌▉▇▊▇▆( ▇▍▇ █▇▍ ) * █▌▇▆▉▌▍▄▇▆▌▌▅▊▍█▅▆: ▄▆▋▄▄▅█ ▌▌▆▄▌▆▍█▉▌ ▍▌▋▋▊▄▊▇▊ * ▋▉█ / ▋▆▌_▋▅▇▅▅█: ▌▆▋▊▄▋▄ █▍▌▇▊▌▄▊█ ▉█▆ ▅▊▇▇▍▇ ▅▍▅▄▅▉ ▇▇▇▅▉▄▄▊▆ ▉▌▋▌▆▌ ▌.▆ * ▆▇▊▍▍▄▋█▌▌▇▍▋▍▇▌▆▍▇ █▌▄▇█▋▍ ▉▌▊▉▊▉ ▆▋▌ ▋▉▊ █▆▊▋▋▆ ▋▋█▉█▌▊▆██▇ ▆▍ ▅▅▍ ▉▍▌▇▅▋ ▊▍▅▊▇▊▉▄ ▌▅▆▅▋▄▉▍ ! ▇▋▌█▅▌█▊▋▇█: █▋▊▍█▅▄▄ ██▌▉▄▋ █▉▅▍▌▇ ▄█▊▊▄ █▊ ▊▌'▉ ▉▍▍▅▄▇ ▅▆▌▍▋▄▄█ █▅▌ ▊▋▆▆▊▌▍▇ ▄▅▄▌▍ | | █▇▅▌▍▍ | ▊▌▊▄█▍▅▌▊ | ▍▇▅▅▌▊▄ | |---------------|---------|-----------|---------| | ▍▊▆▌▄▍▋.*/* | ✅ | ✅ | ✅ | | ▄▆▄█▌▉▇.*/* | ✅ | ✅ | ❌ | | ▍▅▉▉▉▍.*/* | ❌ | ❌ | ❌ | ▄▊▋▇▉▍▇█▊▍▍ ▄▇██▉▊▄▌▊ (#▅▉▌▇) ▉▆▇▆▄ ▅▊▉▆▋▍ '▆▌▍▇▅▉' ▇▇▆▄ ▇▉▄▍█▉-█▋▌▋█▌▇ ▌▇▉▄▇ > ▉▇█▋▉█▅▊▊▋▋ ▄▌▅▉▇▅ > ▊▆▇▊▉▆▌█▍██▉
7 Months Ago
Switch TypeLibrary to EditorTypeLibrary Init Sandbox.Client last so it gets all appropriate the callbacks
7 Months Ago
Test fix
7 Months Ago
Tool projects can access Sandbox.Game, shuffled editor namespaces to avoid conflicts
7 Months Ago
Publishing a package ignores Editor folders properly
7 Months Ago
Load the editor.dll in tools Load Sandbox.Tools in same context as Sandbox.GameMenu PackageLoader can have a parent GameMenu's PackageLoader has Tools as its parent Fix NativeRenderWidget camera not scaling camera size for DPI Sandbox.Tools references Sandbox.GameMenu, Sandbox.Game Tweak how assemblies are registered in TypeLibrary, so we can pass assemblies from other contexts Namespace clarification
7 Months Ago
If GameMenu fails to load, return to the main menu UpdateEditorCompiler Don't try to load editor assemblies, cuz that won't work
7 Months Ago
▉▄▉▄▅ ▌▇▇▉▌ ▌█▉▆▌▅▍▉▌▌
7 Months Ago
Generate csproj for editor folder
7 Months Ago
Game compiling ignores editor folders
7 Months Ago
Project generation supports excluding folders
7 Months Ago
Add EditorFolders test
8 Months Ago
SceneCamera.ViewportRect to Rect Lets use the flags for ClearFlags, it's gonna be cleaner in the UI
8 Months Ago
Prefab editor 2 (#1262) Cleans up prefab editor. Makes it possible to make prefabs without using the entity system.
8 Months Ago
Update tool.minimal
8 Months Ago
Validate constructors as part of AccessControl
8 Months Ago
Initial commit Scene/GameObject/Component test
8 Months Ago
▌▄▊ ▋▉▉▇▉█▍▌▌▌▋.▌▅▇▇▅█, ▉▊▆▄ ▌▊▆ ▊█▅█▌▉▋▄ & ▉▍▍▊▌▄ ▄▅▆▆█ ▉▍ ▇# ▉▊▅█▋▆ ▅▋▉▌▍ ▇▋▅▆▉▄ ▇▅▋▇▆▇▋ ▆▇ ██▄▌█▄▇ ▇▍▉▇ ▇▋█▌▋▇▄ ▊▉▇▍▍▋ ▆▅█▅ ▍▇▆▇▅▇▋▋▋▋█▍▄▇▆▋▅▊▉▊▍▊▌ ▆▅ ▋▄▉▉▆ ▊▆▊▅▇▊ ▆▍▆█▊▅▄ ▊▊▋▉▍▋ ▆▉▉▉▋▆ ▇█▄▆▇▇ ▆▆█▅▅://▆▌▍▉█.▆█▅▄▌▊▆▊▇.▆▄▌/▇▋▄▋▌▌/▄▅▆▊▌▄█▌/▉███▊▍_▅▋▆▄_█▋█▋▆▇▍.▅▇▇ ▌▋▄█ █▍▍ █▆▉▊▄▊▍▄ ▋▆▍▊▄▋▉█▍▆▄ █▇▌▌▋▊ ▋▄▄▌. ▇▍▍▊▄▋ █▋█▇▅▉ + ▊▉▅▍▉▆ ▊▆▆▅▅▇ █▉▉▇ ▋▍▇▉▍▆▇ ▆▍▍▍▄▅▋ ▉▌ ▍▍▋ ▇▋▋▅██▋ ! ▊▆▋▊▅▉▅▅▍ ▉▄▉▉█▅▌ ▄▉▇▉▅ ▉▊▆█▉▌▅ ▉▍▌▌▅▅.▊▅█▆▋█▌▄▋▍▌▇▇▆▆ ▍▊▉ ▅▌▉▄▊.▉▅▊▊▄ ▉▍▋▆██▌▄: ▇▋▌ ▌▋▅▋▊█ ▄▅▉▍ ▊ ▆▆▊▆▊▉█ ▍▅▅ ▋▌█▋▆ ▉▌▍█▆▉ ▍▋▇▅▇▆▄▄▅▉ (#▄▄▌▊) * █▊▆ (▋▆▉█▊▊▅▌ / ▊▄▇▌▅▅▅ / ▊▅▇█▇▅▆ / ▆█▍▍▊▊).▋▊▄▌▍▊ * ▅▅▊ ▅▆▄▅ ▆▋▆▋▅▍.▇▍▇▊▇▍ ▇▄▉▄▅▉▊▄▉ ▄▄▍█▍█▄ * ▄▍▄▅█▅▌▉▍▊▋▄▇▊ * ▇▍▋▌▊▊▊▄▉▉▉▍▊▅ * ▊▇▆▆█▆▌▇▊▅▉▅▆▄ * ▄█▋▊▋▌▋▄▅▊▆▌ * █▍██▉█▉▋ (+ ▌▊ / █▉ / ▉▄) ▌▍▇'▊ ▇█▇▉ ▄▅▌▍▆ ▌█▊▅▊▍▊ ▌▍▍▆▉ ▄▊▉▆█ ▍▆▅: ▋▄▋▋▉▇ ▌█▌▍▆▊▊ (#▅▋▆▅) █▌▊▍▅▌ ▄▅▄ ▆▌▌▇▉▅▉▋█▋▋ ▍▊▆▅▅▄▍ ▋▉▌ ▍ ▍▆▄▍▅ ▊▅▊▅ ▋▊▉, ▄▍▊ █▇▄▄▌▋▍▉ ▆▌▉█▌▄ ▌▆▉▅▇▍▊ ▇▊▄▍-▊▌▊, ▄▆▄▆▅▉▉▊▊█/▍▅▍▋▋▄▉▅▇ ▉▆█▄▇▋▍ ▍▅▋▍▅ ▆▌▆▉▍▋▇▆ ▇/ ▉▆▊▄-▅▅▍▍▉▉▉▋▆ ▇▇▊▆▋█▆▉, █▍▊ ▇▋▇▋▅▌▆▆▌▄ ▄ ▄▋▄▅▊ ▍▄▊ ▅█▇▍▉ ▍▌▋▄▌▄▋▅ ▇▍ ▊█▌▆▋▋▆▇▍▆▆▇▌▅ (▉▌▆█▋▋▆▄ ▋▋▌ ▇▄▆▇▌▆▍▊ ▌▇▋'▌ ▋▇▌▌▅ █▊ ▆▉▄▉ █▄▋). ▆▇▉ ▊▊▊▄ ██▊▄ ▄▄▍ ▇▊▍▌▌▄▉▅▍▍▅▉▄█▆▆█▌▆▄▍▊▄▅▊▄▋▇▌ ▆▌▄▇ ▋▍▍▄▋▉▄▆▅() █▊ ▉▅▉▉▆▅▅▅ ▋▄▄▋▉▌ ▅▌▆▆▆ ▊▅▄▅▇▉▆ ▆▋ ▆▅▌▌▅█▉ ▉█▆▅▋ ▄▊▇▇▊▆▇▆, ▉▋▌▍▌ ▋▉▉▍▆▄▍▍█▍/▊▅▅▉▅▆▊▇-▍▅▉▊▉ ▋▌▊▇▌▍▅ ▉▇▌▄█ ▌▄▉▆▆▅ ▋▉ ▊▋▅▉▊▆▍▍█.▌▌▆▄▄▌▅▉▊ ▄▍▇█ ▆▇▅▄▆▅▄▄▋ ▍▌▅▌ ▄▊▅▊ ▊▄▅▄▉▍▋█▌ ▆█▋ ▉▅▋▆▆█▋ ▇▊▄▋ ▍▇▄▍█▍▆ ▋█▇▄ █▍▅▇▋▇▇▊ █▍ "▊▇▆▌", ▄▌▊▉ ▌▋▄▊▆▆▋ █▄ ▆▉▊█ ▍▇▉ ▋▌▄▌ ▋▇▄▍▊▌▇ ▍▌▅█▄▊▆▉▊▍▌ - ▊▍▊▆ ▇▅▅▋ █▊ ▍▊▄ ▆▌▋ ▋█▋▄ `▄▇▍▋-▊▍▌█▄▆`, `▇▋▊▍▅▅-▆▉▄▌▌▌█` ▊▄▅ `▄▆▆▌-█▄▌▌▌▆▍` ▍▉▇▆▊▋▆ ▆▆▄▅▄▊, █▆ █▌▆▅ ▍▆ ▋█▍▊ ▆▅▋▆▍ ▋▅▌▅ ▇▍▋'▊ ▆▄▆█▋▅▍▅▉▇ ▅▊▄▊▊ ▇▋▅▅█▊▇▉█▍▇ ▇▄ ▅█▅▆▊▆▍▅▋▌-▍▇▄█ ▋▋ `▊▊▌▅█` ▉█▅▌▆▍ ▍█▌██▌▍▍▄▆.▌▍▋▊▉▊▍▆▋ █▅▉▌▌▇█▅▉▊, ▄▍██▆▄▊▍ ▇█▉▄ █▊▉▋▊▅ █▍▍▉▌ ▄▌▌▇▊▄▅▄▊█ ▇▄▆ █▉▉▊▌ ▊▉ ▌▆▇▋ ▍▇▄▋▇ ▋▉▋ ▉▅▇▉█ ▊▄▌▅.▇▍▊▅▊▆ ▆▄▉▋▅▆ ▍▄▌█ ▅█▇▍█▋▌ ▌▉▉▅.▄▍▅▄.▌▋██▇▊▉▆▄▌▊▋▍▇▉▉ (▄▉▅▆▅▊▍▋/▊▄▌▉▅▅#▆▄▇▋) ▆█▉▉▉▌▉ ▅▆▄▌▍▍ (#▉▄▍▄) █▌▌▌▅▌▊ ▌▆ ▌▍▅▍▊▉▇▅ ▄▄▄ ▉▄▆▋▍ █▍ ▍▊▅▆▉▅ ▄▋▆▉▍▅ ▊▌ ▋▆▍▊▄ ▇█▆▊▋█ ▍▍ ▉█▉▅▌ ▋▍▋▅ ▅▉█ ▄▌▍ ▇▌ ▆▍█▅ ▋▋▇▅▍▄ █▊▄▇▌▉ ▅▉▆▊▇▄▇▋_▅▊▅▇▅ ▍▉▉▍▋ ▉█▉▌▌▊ ▆▄▌▋█▄ ▅▋▊▍▌▆▊▋, ▉▅▉▋▄▄ ▊▍ ▍▍█ ▌▋▆ ▌█ ▍▇▋ ▊▇▆▅▊▆▄▉█▋ ▆▄▇▍▆▆ ▇▌▌▌▋▄ ▇▅▌▆▉ ▇▌▌▆▍ (▉█▍▇ ▆▍ ▍█▍▉ ▅▆▋▍▅▍▉▄?) ▉▉▅▉▄▉▄▅▆█▋: ▋▊▊█ ▆▉▌▍▌▍ ▇▍▇▌ ▅▌▄▇▍▄▊ ▋▌▆▋ ▌▄█▇▆▅▊ █▋▆▌█▋█ ▇▇▍▊▄ ▅▉▋▊ ▌▋ ▍▋▇▇▅▍▌ (█▊▇█▇▉, ▊▌▊█▊▉▆█▇, ▍▉▋▊▄▋▄▆▅▇ - ▉▊▆▇▇▅ ▊▇▄▄ ▅▅ ▍▍▇▄▅█▄▄) ▄▊▇▊▌▋ ▉█▌▄▇█▆▄▋▍█▉.▇▇▄▆▆▇▅▌▊▋▆▄▊ (▉▅▄▇▍▇) ▉▉▊▊▅█▍ ▋▊▌▌▅ █▉▉▅▋▄ ▌█▍█ ▄▄▋▆▋ ▇▋▆▆▋ ▌▉▌▄▋▊ '▌▋▆▉▉▍' ▌▊▋▉ ▄██▍▉█-▇▄█▉▌▌-▋ ▉▄█▊▄ ▇▍▊▉█
8 Months Ago
Nicer component selection, categories, icons
8 Months Ago
Allow no root object, root object dictates entity or gameobject workflow
8 Months Ago
▇▉▆▄▊ ▇▉▉▋▌▊▋▊▇█ █▄▋▉▍▊▆▉▇▋█ ▇▄ ▇█▇▄▋▅▇▉▋▍
8 Months Ago
▋▆▉ ▌▆█▄▄▉█▍▍▄▌▋▋▊/▅█▉█▍▇▄▊▌█▇▄▊▍▋▇▅▍▉▌▇▊
8 Months Ago
Fix alignment
8 Months Ago
Add PhysicsBody.GameObject (for non entity) Cleanup editor ui
8 Months Ago
Fix up editor for entity workflow
8 Months Ago
Using abs here tries to use stdlib and it's not linked, use V_fabsf instead
8 Months Ago
Add VerticalLayout, clean up layout system
8 Months Ago
Fix not loading entity prefabs
8 Months Ago
Fix editor FirstPersonCamera not obeying dpi scaling Cleaner selection
8 Months Ago
Add EntityPrefab.JsonValue (replaces Value, which is still there for backcompat) Add Json.ToNode, Json.FromNode Serialize/Deserialize [Property]'s on IPrefabComponent manually Changing prefab interface names
8 Months Ago
TypeSerializedObject handles editing value types from multiple TypeSerializedObject's Float and integer controls have draggers Fix ControlWidget.Create sometimes selecting wrong types Add AnglesControlWidget RotationControlWidget Added TransformControlWidget Add MarginControlWidget Add RectControlWidget Add BoolControlWidget
8 Months Ago
Add non inherited variant of GetTypesWithAttribute Integer editors Added TypeLibrary.GetEnumDescription Enum/Flags controls Fix error on startup
8 Months Ago
Color.TryParse fixed Added ColorControlWidget
8 Months Ago
Add TypeDescription.Fields TypeDescription and MemberDescription include SourceFile and SourceLine (allows sorting properties by line number) Add ControlSheet to Widget Gallery Switch prefab editor to use ControlSheet
8 Months Ago
Refactor Redraw widget when dropped on status changes
8 Months Ago
Refactor, more lenient on type conversion WIP widgets
8 Months Ago
Test support for deep tree SerializedProperty
8 Months Ago
Add Sandbox.System to TypeLibrary Add SerializedProperty.TryGetAsObject
8 Months Ago
Expose TypeLibrary.GetSerializedObject Add alternatives to Asset for loading with a Type instead of generics Make SerializedProperty more useful Lets start converting widgets over to using SerializedProperty
8 Months Ago
Fix AssetInspector causing a repaint every frame Set PropertySheet size mode Component sheet cleanup
8 Months Ago
Usability
8 Months Ago
Add generic interfaces for prefab system Prefab editor doesn't need to be an entity
8 Months Ago
Fix joining a server being fucked
8 Months Ago
Fix Camera.Size Tool scene renders run through unified render path
8 Months Ago
Strip IAttachmentOverride Fix attachment lookup using old/unused view Strip GetPlayerViewSetup() related paths - none of this was working anyway
8 Months Ago
Restore default_fov Strip IVModeManager
8 Months Ago
Remove unused + unneeded Graphics callbacks Remove IPhysicsWorldEventListener Render physics debug worlds if enabled