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14,259 Commits over 2,771 Days - 0.21cph!

8 Months Ago
Handle replicated vars a little bit differently if not in game Game Screen work Merge branch 'master' of sbox
8 Months Ago
Fixed RPC codegen when using virtual/override
8 Months Ago
Tweak footstep sound events
8 Months Ago
Renamed FollowEntity to SetParent Merge branch 'master' of sbox Added SetParent overload which takes the bone id
8 Months Ago
Making HotloadResult Json friendly
8 Months Ago
Server Log Speedup
8 Months Ago
Should fix XSS mentioned in #32
8 Months Ago
Add StringTable.Contains Add FileWatch.OnChangedFile AssetList automatically adds all .scss files Renamed AssetList to NetworkAssetList Merge branch 'master' of sbox
8 Months Ago
Reduce shotgun reload time Gamemode title
8 Months Ago
Use ClassInfo.Title for gamemode title in rich presence Also provide gamename Move DebugOverlay to Utility/ Don't add yourself to the friends list DebugInfo on friends list Remove debug Fixed NRE when sending replicated vars with NULL values Network the server's lobby Merge branch 'master' of sbox
8 Months Ago
Fixed OnReloadFinish not being called on predicted player Shotgun partial reload animations Hide HUD if devcamera is active Take Ammo from SMG on fire test ammo
8 Months Ago
pump shotgun Network TimeSincePrimaryAttack,TimeSinceSecondaryAttack
8 Months Ago
v_rust_shotgun
8 Months Ago
Move drone/modular vehicle into entities/, lowercase filenames
8 Months Ago
Added Camera.Deactivated DevCamera adds devcamera class to HUD when activated Hide HUD if devcamera class Remember devcamera overlay status (per session) Merge branch 'master' of sbox
8 Months Ago
shotgun worldmodel anims/holdtypes
8 Months Ago
Fixed exception on spawn rust_shotgun
8 Months Ago
attack anims, brass eject pistol ejectbrass particles Allow BaseCarriable a go at the PlayerAnimator (to choose holdtype etc)
8 Months Ago
Use SMG assets
8 Months Ago
SMG sounds
8 Months Ago
Better worldmodel physics for pistol + smg
8 Months Ago
SMG viewmodel Merge branch 'master' of sbox
8 Months Ago
rust_smg source Fixed all weapons being visible on equip Weapons use bonemerge on parent Added bones to pistol for bonemerge Ignore this warning, it's now wrong smg worldmodel setup smg _rough textures smg worldmodel finish
8 Months Ago
Tweaks
8 Months Ago
animgraph_editor to sbox_game Added Always Evaluate node to state machine animgraph Add System.Convert.ToInt32 to access Update BaseCarriable.cs Update pistol viewmodel anims
8 Months Ago
Ammo fixes
8 Months Ago
NetRead/NetWrite can try to handle unregistered NetworkClass Create NetList.cs Add IPlayerCamera, allow weapons to modify the camera Fix warning Update pistol animgraph
8 Months Ago
Add AttributeUsage to Replication vars Support replicate array types Hand textures
8 Months Ago
Ammo boilerplate
8 Months Ago
Bind RenderContext.SetBlendMode Added mix-blend-mode to styles Renderer support for mix-blend-mode: lighten + multiply Fix warnings Merge branch 'master' of sbox
8 Months Ago
Cleaning up, separating weapons
8 Months Ago
Delete old deathmatch folder Disconnect if can't create gamemode Delete lasereyes gamemode Update Access Added BaseWeapon.TraceBullet Fixed TraceResult.Direction wrong direction Entity.Owner is now a player - can use OwnerEntity to get it as an entity When setting Parent, if new parent entity is the world, will behave correctly Update baseaccess.txt
8 Months Ago
Initial commit Addon text Rough baseline
8 Months Ago
Don't include shared/decals.cpp
8 Months Ago
Moving these out of source control since they're part of sbox_game now
8 Months Ago
Remove some more debug spam
8 Months Ago
Made previews a bit more modular Added NetworkClass.NetworkDirty Network CurrentTool Put addon name in generated source
8 Months Ago
Don't print results of command line commands Player.ToString() Addon ProjectGen, ignore some dumb warnings Chat prints in server console Fixed some warnings in addons Reduce console spam
8 Months Ago
Simplifying network write/read Merge branch 'master' of sbox
8 Months Ago
Fix loading screen closing too early when joining a server Update steam dedicated server files Dedicated server console input to managed Don't print a load of shit on startup Fixed pGameProps crash Run command lines after bootstrap::init Delete StandardPlayerAnimator.cs Dedicated status in title
8 Months Ago
Dedicated server fixes
8 Months Ago
NavMesh path fix Merge branch 'master' of sbox
8 Months Ago
Fixed some serverside convars not getting captured
8 Months Ago
Remove debug output Clamp surface hit volume
8 Months Ago
Lets manually set the frametime in PreWorldUpdate
8 Months Ago
More debug Merge branch 'master' of sbox
8 Months Ago
Physics impact sounds test fix
8 Months Ago
PreClientUpdate Debug
8 Months Ago
Surface sound hit debug Merge branch 'master' of sbox
8 Months Ago
Fixed shaders/gentxtfiles.cmd