userGarry Newmancancel

19,646 Commits over 4,018 Days - 0.20cph!

1 Year Ago
Fix CodeGen attributes missing in CodeGen Updated DecalRenderer to use MakeDirty
1 Year Ago
New native sentry dsn so we don't get entity branch errors
1 Year Ago
Don't report shutdown exceptions (proper)
1 Year Ago
Remove unused codegen units Update CodeGen.Targets
1 Year Ago
Codegen Engine assemblies (#1438)
1 Year Ago
Tweak, generated files go in obj/.generated - which is better because a lot of the time find already ignores obj folder
1 Year Ago
Add CodeGen.Targets Added CodeGen project Codegen processes whole project, copies to .generated Don't compile CodeGen.exe into root Fix warnings in generated code
1 Year Ago
Try to avoid reporting errors on shutdown - because there's a billion of them
1 Year Ago
Extra logging when out of order connect
1 Year Ago
Reduce network debug
1 Year Ago
Try to enforce a single voice recorder
1 Year Ago
Fix steam lobbies not networking
1 Year Ago
Check for null in GetRepresentativeTextureSize (speculative fix) Handle stack overflows in a different thread
1 Year Ago
Fixed most common exceptions
1 Year Ago
Fix null strings thinking they're not strings
1 Year Ago
Can call SetBodyGroups on ModelRenderer before it's enabled
1 Year Ago
Dress the player in their own clothes
1 Year Ago
Add Connection.GetUserData Add ClothingContainer.Apply( SkinnedModelRenderer )
1 Year Ago
When calling network broadcasting, can specify minimum connection state Connection.DisplayName, SteamId is via ConnectionInfo Reduce network debug output Remove ConnectionInfo on disconnect
1 Year Ago
Send current game ident with errors Assert if part of the modelcollider is invalid
1 Year Ago
Network Protocol++ Lobby list is more useful Set Application.GameIdent without the #local Add network protocol to lobbies Add StringTable.OnSnapshot Add UserInfo network string table
1 Year Ago
Fix component members without source info being ordered randomly
1 Year Ago
Instantiate to Clone Add ptt mic to player
1 Year Ago
Give Voice Transmitter a few more options Nicer errors if trying to RPC unsupported values
1 Year Ago
Fix tags not always getting applied to scene objects
1 Year Ago
Members with [Expose] are always exposed
1 Year Ago
BytePack dictionary support + tests
1 Year Ago
Fix network message chunking not actually doing shit Tweak string table initialization Unit test validate StringTable
1 Year Ago
Clean up
1 Year Ago
Remove Time.Tick
1 Year Ago
SceneUtility.Instantiate becomes gameobject.Clone( ... )
1 Year Ago
Don't leave the server when joining
1 Year Ago
Update for new networking
1 Year Ago
Cleanup Network protocol++
1 Year Ago
Changed Sync.IsProxy to Sync.Query
1 Year Ago
Fix tests
1 Year Ago
Add Obsolete to INetworkSerializable
1 Year Ago
Fixes
1 Year Ago
CharacterController use sync vars Remove INetworkSerializable
1 Year Ago
Put Sync updates on regular network update
1 Year Ago
Rename old NetworkTable to StringTable NetworkTable registration inserts entry Switch [Sync] to use property to store network value, rather than its own value. Add IsProxy mode RigidBody uses SyncVars instead of INetworkSerializable
1 Year Ago
Clean up
1 Year Ago
We do already have a break sound, 10 lines down from where I added a new one
1 Year Ago
Add shooter decals to some scenes
1 Year Ago
DamageInfo into namespace Don't throw a ton of errors when we run out of voices Add surface sound for break (I got a feeling we already have this somewhere) PhysicsShape.Surface returns null less often Add GameObjectSystem.Stage.FinishUpdate Rename PhysicsBodyComponent.cs to PhysicsBodyExtensions.cs Add PhysicsShape.PlayCollisionSound, PlayFootstepSound, PlayFootLandSound, PlayFootLaunchSound Add CollisionSoundSystem Collision Event System automatically calls into CollisionSoundSystem Add RigidbodyFlags
1 Year Ago
Update sentry DSN Fix NRE in rigidbody
1 Year Ago
Prop wip
1 Year Ago
Add Component.IDamageable and DamageInfo Remove currently unused properties from ModelPropData Component.Flags is now a ComponentFlags Add GameObjectFlags.DontDestroyOnLoad (not implemented) Fix double IDamageable Add DestroyOnEnd to ParticleEmitter Hide SceneObject in ParticleSpriteRenderer if no particles to render Particle collision uses scene trace
1 Year Ago
SceneCamera.Tonemap not enabled by default Fix model rendering bounds Call ForceFlushGPU when rendering to pixmap
1 Year Ago
Add Layout.SizeConstraint FixedWidth and FixedHeight operate propertly, added FixedSize Fix ControlWidget's layout expanding vertically