6,664 Commits over 2,345 Days - 0.12cph!
    
    
    
        
            
            
            
                
                Cargo plane now drops supply drop
Added functions to TransformUtil.GetGround to optionally ignore a transform (and its children)
FakePhysics velocity is now a velocity instead of linear drop
Added EntityTimedDestroy (calls Kill after x seconds)
Added ResourceContainer (Entity loot box style accessor)
Cargo plane tweaks
                
                
                
                
             
         
        
            
            
            
                
                Implemented torch holdtype
                
                
                
                
             
         
        
            
            
            
                
                Fixed headshots sometimes not working
                
                
                
                
             
         
        
            
            
            
                
                Foundations are now flat again
Added windows and doors
                
                
                
                
             
         
        
        
            
            
            
                
                Added hotspot snapping for area placements
                
                
                
                
             
         
        
            
            
            
                
                Added stairs
Added Scott's temporary placeholder models
                
                
                
                
             
         
        
            
            
            
                
                Profile triggers
Use shitter physics on server
                
                
                
                
             
         
        
            
            
            
                
                Fixed server NRE's in NetworkSleep
                
                
                
                
             
         
        
            
            
            
                
                Adding UnityVS (hopefully this won't fuck Andre on osx over)
                
                
                
                
             
         
        
            
            
            
                
                Tweaked TransformChangeMonitor for speed
Dropping items now throws them forward out of the players eyes
Fixed incorrect use of Random.Range in arrays with ints
Fixed dropped items colliding with player
                
                
                
                
             
         
        
            
            
            
                
                Don't know why this exists, deleting
                
                
                
                
             
         
        
            
            
            
                
                Warning when transform changes (a lot) with collider and no rigidbody
                
                
                
                
             
         
        
            
            
            
                
                Added tick number to network messages (not used for anything yet)
                
                
                
                
             
         
        
            
            
            
                
                Started right click build component menu
                
                
                
                
             
         
        
            
            
            
                
                Transform monitor tweaks, report
                
                
                
                
             
         
        
            
            
            
                
                Added profiler blocks around all server raytraces
                
                
                
                
             
         
        
            
            
            
                
                Added right click plan switching, makes building less terrible
                
                
                
                
             
         
        
            
            
            
                
                Moved grass impact effect prefab to right place
                
                
                
                
             
         
        
            
            
            
                
                Implemented Blunt and Slash impact effects
ImpactParticles scene lets you choose bullet, blunt, slash
Moved DamageTypes to its own file
Melee/ProjectileAttack now specify damage type
                
                
                
                
             
         
        
            
            
            
                
                Added skin shader (keeping old mats for comparisons)
                
                
                
                
             
         
        
            
            
            
                
                Flinch animations (implemented but not really)
                
                
                
                
             
         
        
            
            
            
                
                Use the tick in lerp time. This is all fucked but it's better than nothing right now.
                
                
                
                
             
         
        
            
            
            
                
                Synced with admin site, phrases
                
                
                
                
             
         
        
            
            
            
                
                Fixed building parts not  showing in context menu
                
                
                
                
             
         
        
            
            
            
                
                Updated clothes to use new skin shader
                
                
                
                
             
         
        
            
            
            
                
                Stop Fire_Secondary when in menu
                
                
                
                
             
         
        
            
            
            
                
                Server perf.. adding rigidbodies to everything that's runtime.. even if it doesn't move
                
                
                
                
             
         
        
            
            
            
                
                Fixed building block scaling etc
Fixed not bwing able to shoot building blocks
                
                
                
                
             
         
        
            
            
            
                
                Build the linux dedicated server in headless non debug
                
                
                
                
             
         
        
        
            
            
            
                
                fixed console command find
                
                
                
                
             
         
        
            
            
            
                
                Serverlist now sortable, sorted by ping by default
                
                
                
                
             
         
        
        
            
            
            
                
                Copy Steam binaries for Linux DS
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to extend foundations
                
                
                
                
             
         
        
            
            
            
                
                Can now place campfires etc on foundations etc
                
                
                
                
             
         
        
            
            
            
                
                Added server administration boilerplate
                
                
                
                
             
         
        
            
            
            
                
                Fixed user/ban list not loading on dedicated server
                
                
                
                
             
         
        
        
            
            
            
                
                Save userlist properly
Print to server console when an owner/moderator joins
                
                
                
                
             
         
        
            
            
            
                
                Fixed rcon console variables not working
                
                
                
                
             
         
        
            
            
            
                
                world models should use r_prop bone by default
conditional models skin system (wip)
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed wall prefab corner models
                
                
                
                
             
         
        
            
            
            
                
                Fixed footsteps being crazy loud
                
                
                
                
             
         
        
        
            
            
            
                
                Editor tool to show local player's eye line (for world model aim tweaks)
Fixed boltrifle world model being misaligned
Pickaxe world model
Fixed player thirdperson melee attack not playing
                
                
                
                
             
         
        
        
            
            
            
                
                Disabled tessellation in skin shader