userGarry Newmancancel

19,646 Commits over 4,018 Days - 0.20cph!

2 Years Ago
Remove Scene.Offset, add Scene.Scope with no parameters Better scoping, auto scoping reduces object recreation
2 Years Ago
Push everything that is scoped into a scope struct
2 Years Ago
Transform.PointToLocal, PointToWorld obey the transform scale Gimzo fixed scale HitboxDebug hitboxes option on Scene Instance Scale cursor delta by transform scale Add common scene toolbar Fix 2d position draggers not handling rotation properly
2 Years Ago
Add SceneWorld.DeletePendingObjects() Add BBox.Trace + Tests Add Sphere.Trace + tests add proof of concept Selection tests Store IHandles in a dictionary, so hotload doesn't look through a 64 million index list of nulls Switch to global static Cleaning, pooling Add Scene.DrawParticles Add Scene.Draw Bind CFrustum Add SceneCamera.ToScreen( world ) Add Scene.Draw.Text Line rendering https://files.facepunch.com/garry/4db936f7-ebb1-4297-adaf-a2e06e85c0a1.mp4 Add Draw.LineBBox Fix transform not cascading Code cleanup Graphics.Draw will render in chunks of larger than dynamic vertex buffer size Add Draw.LineSphere Fix LineSphere Add LineCircle Add Draw.SolidCone Draw.Sprite (placeholder, needs a real shader) Rotation poc Moved hitbox code to Scene.Hitbox.* https://files.facepunch.com/garry/b31bdbf4-23f7-40a2-8f0f-7048314e51fe.mp4 Don't warn about un-precache'd particles Grid snapping poc https://files.facepunch.com/garry/2e5d1044-ea7b-4a8b-a876-90181c857abb.mp4 Fix Hitbox.Ring not transforming Add SceneObject.RenderLayer Set appropriate default layers for TextSceneObject, VertexSceneObject Update Sandbox.System.csproj Particle path fix Add common colours because primary colours are the devil Add Scene.Hitbox.Debug Add Scene.Gizmo.Position Fix bbox mins/maxs on construction Add Ray.ToLocal, Ray.ToWorld Add Drag Squares Gizmo cleanup Start converting PrefabEditor to use Scene library Fix NRE when unselecting Prefab editor draws models using Scene.Draw Gizmo type switching Add Editor.Application.KeyboardModifiers, Editor.Application.MouseButtons, Editor.Application.IsKeyDown( keycode ) Debug overlay, first person mode Set up for individual gizmo tests Rotation gizmo fixes, added camera plane rotation gimzo Rotation widget Add MathX.DistanceFromLine Scene.Push can set hit depth bias
2 Years Ago
Add MathX.DistanceFromLine Scene.Push can set hit depth bias
2 Years Ago
Set up for individual gizmo tests Rotation gizmo fixes, added camera plane rotation gimzo Rotation widget
2 Years Ago
Add Editor.Application.KeyboardModifiers, Editor.Application.MouseButtons, Editor.Application.IsKeyDown( keycode ) Debug overlay, first person mode
2 Years Ago
Gizmo type switching
2 Years Ago
Update unity accelerator hostname
2 Years Ago
Fix NRE when unselecting Prefab editor draws models using Scene.Draw
2 Years Ago
Update issue templates
2 Years Ago
Start converting PrefabEditor to use Scene library
2 Years Ago
Gizmo cleanup
2 Years Ago
Add common colours because primary colours are the devil Add Scene.Hitbox.Debug Add Scene.Gizmo.Position Fix bbox mins/maxs on construction Add Ray.ToLocal, Ray.ToWorld Add Drag Squares
2 Years Ago
Add SceneObject.RenderLayer Set appropriate default layers for TextSceneObject, VertexSceneObject Update Sandbox.System.csproj Particle path fix
2 Years Ago
Update twitter name
2 Years Ago
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2 Years Ago
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2 Years Ago
Fix Hitbox.Ring not transforming
2 Years Ago
Update TreeView.Example.cs
2 Years Ago
Don't warn about un-precache'd particles Grid snapping poc https://files.facepunch.com/garry/2e5d1044-ea7b-4a8b-a876-90181c857abb.mp4
2 Years Ago
Rotation poc Moved hitbox code to Scene.Hitbox.* https://files.facepunch.com/garry/b31bdbf4-23f7-40a2-8f0f-7048314e51fe.mp4
2 Years Ago
Draw.Sprite (placeholder, needs a real shader)
2 Years Ago
Add LineCircle Add Draw.SolidCone
2 Years Ago
Fix LineSphere
2 Years Ago
Add Draw.LineBBox Fix transform not cascading Code cleanup Graphics.Draw will render in chunks of larger than dynamic vertex buffer size Add Draw.LineSphere
2 Years Ago
Line rendering https://files.facepunch.com/garry/4db936f7-ebb1-4297-adaf-a2e06e85c0a1.mp4
2 Years Ago
Add Scene.Draw Bind CFrustum Add SceneCamera.ToScreen( world ) Add Scene.Draw.Text
2 Years Ago
Switch to global static Cleaning, pooling Add Scene.DrawParticles
2 Years Ago
Selection tests Store IHandles in a dictionary, so hotload doesn't look through a 64 million index list of nulls
2 Years Ago
Add SceneWorld.DeletePendingObjects() Add BBox.Trace + Tests Add Sphere.Trace + tests add proof of concept
2 Years Ago
Sandbox.WebSurface - Add Sandbox.WebSurface - Add Editor.Widgets.WebWidget - Add Sandbox.UI.WebPanel - Add Game.CreateWebSurface() - Add Editor.Utility.CreateWebSurface()
2 Years Ago
Obsolete KeyModifiers, OnButtonTyped takes a ButtonEvent
2 Years Ago
Fix fps_max reducing framerate
2 Years Ago
Editor.SFM to Editor.Sfm
2 Years Ago
Handle running without steam (for -test)
2 Years Ago
SetProcessDpiAwareness
2 Years Ago
Call static constructors in bootstrap Strip debug output
2 Years Ago
Cleaned up
2 Years Ago
Throw some comments on Sandbox.HtmlSurface Update HtmlSurface.cs
2 Years Ago
Use weak reference in SteamHtmlSurface, so they can actually get collected
2 Years Ago
Clean up, expose HtmlSurface as different classes for Game and Tools - because we'll want to reliably sandbox the game ones
2 Years Ago
Should fix running with -game not working
2 Years Ago
Cleanup Pass VirtualKey and KeyboardModifiers down in panel ButtonEvent Fix callback name
2 Years Ago
Promote KeyboardModifiers and MouseButtons to Sandbox.System Hook keyboard input
2 Years Ago
Send steam callbacks through engine instead of client Add Pixmap.UpdateFromPixels( ... ) Web Browser poc
2 Years Ago
Add [STAThread] to main to fix qt dialogs from hanging
2 Years Ago
Game is now launched via .net exe
2 Years Ago
Add St&alone Test, make clear work
2 Years Ago
Strip unused Call Plat_SetModuleFilename in c# Run gameloop from c#