userGarry Newmancancel

18,308 Commits over 3,714 Days - 0.21cph!

2 Years Ago
Hand Grenade and Tripmine
2 Years Ago
Fix exception when generating thumb
2 Years Ago
hand grenade
2 Years Ago
Use post processing Crowbar, Python Lock crosshair to center of screen Health/Armour cleanup Bounce hud when walking
2 Years Ago
Make post process VignetteSettings so you can read and they have defaults @ogniK5377 can you do this for all the others? BaseWeapon: don't return trace if no hit
2 Years Ago
Refactoring Update .addon
2 Years Ago
Fix UI scaling causing unevenness Add Render.Draw2D.BlendMode Run deferred UI deletes before layout, so they don't appear there
2 Years Ago
Warning Fix Warn if ui template not found Update transforms test
2 Years Ago
Allow maps to specify which games they support
2 Years Ago
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2 Years Ago
Move Rank/Leaderboard config to meta, GameConfiguration is dead 🙌
2 Years Ago
Ignore compiled files Delete stuff that shouldn't be uploaded Update .addon Update .addon
2 Years Ago
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2 Years Ago
Update .addon
2 Years Ago
ComboBox/EnumBox can have tooltips/descriptions Move MapSelect stuff to meta
2 Years Ago
When a datasource bind errors, tell us which one Panel binding properties don't need a [Property] Server button resolve map name
2 Years Ago
Local addons can store metadata in their config Include local metadata when uploading addon MinPlayers/MaxPlayers in meta Remove GameConfiguration.MinPlayers, MaxPlayers Package.Meta will use local addon if available EnumBox handles int and JsonElement Move GameConfiguration.NetworkType to addon meta
2 Years Ago
Can join servers
2 Years Ago
Try to leave lobby after joining the game
2 Years Ago
Make Global.Lobby obsolete (we'll find a better way) Make chat not use lobby chat
2 Years Ago
Seperate server tags properly Steamworks documentation lied, gametags can't be semicolon separated list Server list disposable, filters work, strings utf8 Show servers in lobby list Merge branch 'master' of sbox
2 Years Ago
Fill server details from c# ServerList bindings
2 Years Ago
Editor window default maximized, asset browser visible Fix D_SRGB_IMAGE warnings Avoid reading NAN vectors in usercmd
2 Years Ago
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2 Years Ago
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2 Years Ago
VS 17.2 fix
2 Years Ago
Enable creating, enabling, disabling tool addons
2 Years Ago
Formalizing tool addon folder structure
2 Years Ago
Don't remove base tool addon Unregister tool assemblies on remove
2 Years Ago
Create tool addon, editor tool.minimal template edit Build projects for tool addons Add tool addons on startup, add
2 Years Ago
ui prelayout is 3x faster
2 Years Ago
Add nullcheck for static callers Fix chart not updating Fix unit tests
2 Years Ago
Add Widget.Lower, Widget.Raise Performance tab options
2 Years Ago
Remove calls to GetVideoMemoryInfo (slow)
2 Years Ago
Clean up debug output
2 Years Ago
Making SimpleMeshPolygon a class, since it's holding a List there's no benefit in it being a struct, Newlines after steam api context warning Formalize initialization of SimpleMeshPolygon
2 Years Ago
Trim panel InnerHtml content from labels
2 Years Ago
Don't recreate Steam Api in dedicated server, so ip and steamid doesn't keep changing Strip some tv relay stuff
2 Years Ago
Only show download UI when downloading reset this shit here because they allocate arrays based on the number of bones, and while they change when the model handle changes, the model handle might not have changed (because it might have just changed from an error to loaded) On client model download, reload the model Reallocate CCompositeParentSpaceState if bone count changed CBodyGameSystem always RegisterToolsResourceListener Try to deal with broken resource reloads by restoring their old models and clearing the list
2 Years Ago
Fixed not precaching all models
2 Years Ago
Fix warning Optimize Input.UpdateMouse Throw an error if map isn't a map Update steamworks dedicated server binaries Fix Input Don't add map models to the precache table Fix server package adding to stringpool table Fix Package network table not being set up Fix EntityList NRE Ignore Package is listen server client
2 Years Ago
Managed fog Squash Finish rebase Fix intellisense for native rendertools Cleaned up - not tested in game Fix Vector3.LerpTo change breaking addons Fix fog in game Only copy fog attributes on RenderScene Remove unused from SceneSystem Add ManagewdRenderPipeline.SetupWorldViewAttributes Add callback to allow setting viewattributes for a scene from c# Comments Shouldn't need this now
2 Years Ago
Added EntityTarget struct Use EntityTarget struct instead of TargetName and TargetType Make EntityIOTargetType internal Move BuildTargets logic to EntityTarget struct
2 Years Ago
Include assetpreview in toolframework Moving asset thumbnail management to c# Only render model thumbs with transparent background Thumb async Crash fix Rebuild thumbnail on asset change