userGarry Newmancancel

18,289 Commits over 3,684 Days - 0.21cph!

2 Years Ago
Bring editor window to front when selecting game view
2 Years Ago
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2 Years Ago
Uncompiled files is fine, just skip them Hide upload button if org is "local"
2 Years Ago
Merge addon upload, new addon download system Remove construct.vmap etc
2 Years Ago
Update asset system when adding/creating addon
2 Years Ago
Fixed needing to restart to enable new addon
2 Years Ago
Moved Put upload to shared utility Added Widget.SizeHint Added protection from Layout stack overflow Show error popup on addon upload fail Api calls can throw a catchable exception to report problems Show upload error Delete Icon.cs Throw an error if trying to upload an addon with no files Don't show upload options on disabled addon Formalize the manifest/upload apis Switch to new ManifestSchema
2 Years Ago
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2 Years Ago
Add Sandbox.Utility.Web.DownloadFile Add EngineFileSystem.CoreContent Mount from manifest Update loading screen
2 Years Ago
Manifest file downloading
2 Years Ago
Fixed exception Errors not showing in console
2 Years Ago
Initial commit Map source Update .addon
2 Years Ago
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2 Years Ago
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2 Years Ago
Start thinking about new addon system downloads
2 Years Ago
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2 Years Ago
Change Title File upload tweak, bugger buffer, timeout
2 Years Ago
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2 Years Ago
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2 Years Ago
Endpoint is returned from api
2 Years Ago
Progress row supports cancelling Addon upload cancellable
2 Years Ago
Add Window.SetModal Add Widget.AdjustSize() Fix Log.Error( exception ) not showing the exception CRC buffer size increase Progress popup system
2 Years Ago
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2 Years Ago
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2 Years Ago
No need to add the map manually (when it's compiled!)
2 Years Ago
AddonUpload progress File uploading
2 Years Ago
Addon manifest generation Logic cleanup
2 Years Ago
Added Asset.GetReferences( bool deep ) Add Sandbox.Utility.Crc64 Crc fixes Asset.GetCompiledFile, Asset.GetSourcFile
2 Years Ago
Add Right click events Add ListView<T>, hide DataList<T> - make shit easymode ListView, can get selection list, right click context menus
2 Years Ago
Change Model GetOptimalViewInfo to use the render bounds instead of hull Updated some model thumbs
2 Years Ago
Thumbs with transparency, get rid of the grid
2 Years Ago
Only fully generate thumb on asset selection
2 Years Ago
Move tools base addon to addons/tools/ Fix tools paths
2 Years Ago
schema/fgd update
2 Years Ago
Added Asset.OpenInEditor() Added AssetSystem.FindByPath( x ) valuechanged signal Filter in icon picker Different editors for map and gamemodes Select last selected addon
2 Years Ago
Map addon template Stop menu sliding animating open Add map addon as an option Don't generate csproj for map addons
2 Years Ago
Extra asset import ignores Fixed assets not available until restart when enabling addon Update engine.fgd
2 Years Ago
Regulate thumbnail cache location
2 Years Ago
Some nice editor attributes Window dialog mode Polish ComboBox when changing editable Add LineEdit.AddOptionToFront, AddOptionToEnd Add FolderProperty Basic game addon creation Add game.minimal template
2 Years Ago
Menu shortcut support
2 Years Ago
Addon selection in asset browser now saves/restores on addon change
2 Years Ago
Add Widget.AcceptDrops Add widget drag/drop events Add DragData.HasFileOrFolder, DragData.FileOrFolder Allow dropping folder/.addon file onto addon manager to add Switch to new addon when added
2 Years Ago
Start editor window disabled until loading has finished (fixes crash with launching tools too early)
2 Years Ago
Fallback to local addon if not found on backend Fixed fgd's not writing to addons outside of /addons/
2 Years Ago
If we're reading a text file and it's 0 length, set buffer to an empty string instead of leaving it null Should fix https://sentry.io/share/issue/93c85098febf49b998112d254516202e/
2 Years Ago
Initial pass on simplifying mod resolve logic in asset system Map compiler add special search path when compiling, to be able to resolve shit I don't like how we use the TEMP folder for compiling maps, lets do all that in the .source2 folder instead VPK compiling path resolution fixes Add GetTemporaryFolder(), use that where appropriate instead of repeating logic everywhere Put _vrad3 in the .source2 folder too Remove debug Cleaned now unneeded param from SplitFullPath Merge branch 'asset-path-lookups'
2 Years Ago
Put _vrad3 in the .source2 folder too Remove debug Cleaned now unneeded param from SplitFullPath