userGarry Newmancancel

18,280 Commits over 3,684 Days - 0.21cph!

2 Years Ago
Restore SceneWorld.SetCurrent legacy functionality MonitorSceneObject becomes ScenePortal
2 Years Ago
Renaming some others
2 Years Ago
SceneParticleObject to Engine Type Forwarding
2 Years Ago
Backwards compatibility for Light
2 Years Ago
SceneObject registers handle Move SceneModel to Engine InitAnimGraph ( avatar on menu screen works again )
2 Years Ago
Add Global.SceneWorld, Global.SceneWorldDebug Call GameLoop.OnWorldSession when worldsession available Light becomes SceneLight, AnimSceneObject becomes SceneModel
2 Years Ago
Transition SceneObject to Engine
2 Years Ago
Stubbed out QBrush and QPen so we don't actually use them Rename CDataModel to CManagedDataModel because it's creating confusing conflicts Added SceneWidget
2 Years Ago
Add Label.Indent, Label.Margin, Label.Alignment Add AssetType.Icon128 Add Widget.ReadOnly Add OneWayBind Added Asset.Compile() Asset Inspector basics
2 Years Ago
Loading screen can access game/map packages
2 Years Ago
TreeNodes support context menus, added context menus to asset browser folders Create in folder options
2 Years Ago
Add "content" addon type Update addon list on asset browser when they change Addon switcher shows paths
2 Years Ago
Fixes
2 Years Ago
Access to AssetType Initialize interop to nullptr
2 Years Ago
Add toggle for recursive folders
2 Years Ago
If filtering by recent, then order by recent WheelEvent has HasAlt, HasCtrl, HasShift Ctrl wheel in asset list changes list type/icon size Add "Everything" category
2 Years Ago
string.QuoteSafe takes a bool, if true the quotes are optional DataNode sorts children on creation (fixes no children) Make scrollbar more apparent (todo make qt scrollbars all hover type) Added LocalAddon GetRootPath(), GetCodePath(), GetAssetsPath() Fixed QuoteSafe not handling empty/null strings Bind listview/treeview activated Add TreeView.SetExpanded Less abrasive qt errors/warnings Get access to MRU assets from c# Allow @ in QuoteSafe Add DataNode.RemoveAllChildren Add TreeView.Indentation Asset Browser has filters etc
2 Years Ago
Create Developer-GenerateSolutions.bat Completely removed vscript from anim system Update Developer-GenerateSolutions.bat Few more script references in anim projects
2 Years Ago
We're that sure that we don't need these files that I'm gonna completely delete them
2 Years Ago
Strip Lua,. LuaJIT, IModelProcessingScriptSystem, Squirrel Attempt to fix Interop logger dying Throw error if binds don't generate
2 Years Ago
Removing unsused vwatch, item_editor, etc
2 Years Ago
Removing unused workshoptools, workshopadmin, workshopmanager, workshoptoolutils
2 Years Ago
Interopgen - run in parallel
2 Years Ago
Compile fix
2 Years Ago
Replace Hammer::CreateMenus with Hammer::WindowInit
2 Years Ago
Disable ToolRenderContext Commenting this out for this PR. Here's the issue with doing it like this. You're passing a struct down to addons, which can then be copied, which will copy the CToolRenderContext pointer. Which means you've lost control of it. That could lead to the situation where people are saving the struct somewhere and using it after the native pointer is dead. This is why where possible I've preferred the globals (Paint, Render) and protecting the pointer by nulling it when out of scope. This needs more thought on how it'd work for multiple views etc.
2 Years Ago
CFramelessMainWindow stores its managed handle
2 Years Ago
Fix broken unit tests Refactoring tests into multiple projects Add test step Pull request ci
2 Years Ago
Add splitter control
2 Years Ago
Fix hitches when entities crossing pvs due to entity list update
2 Years Ago
Remove special profiling stuff Change how NoteGameLoopStage works, record Present time
2 Years Ago
Fixed cursor position setting being wrong in editor mode
2 Years Ago
Fixed not being able to find shaders if addon isn't in addons folder
2 Years Ago
Delete compiled Update .addon Ignore compiled files
2 Years Ago
Update .addon
2 Years Ago
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2 Years Ago
Create Tools.Dialog for dialog type windows Add Layout.AddSeparator() AddonCreator uses Dialog Tweak styles for dialog AddonDownload basics Can create pixmap from http Fixed assetlist source arg Automatically resize + cache pixmaps when drawing to a different size Update AddonCreator, AddonDownload Redraw active window when pixmap downloaded Fix interopgen inline scopes Show from backend oiption in addon manager
2 Years Ago
Updated for packaged
2 Years Ago
Update .addon
2 Years Ago
Update .addon
2 Years Ago
Fix debug line Compile fixes Update to net 6.0.1 Fix a bunch of warnings Add Source to package Refactor widget layouts Cleanup
2 Years Ago
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2 Years Ago
Fix showing wrong (fake) ip in status
2 Years Ago
Fix fakeip not working on listen servers
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Server list console print test Use fake ips Strip SteamDatagramClient Kill NSAT_PROXIED_CLIENT fake ip support
2 Years Ago
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2 Years Ago
Remove steamworks unused Strip 2001 server browser code Strip unused server list code