userGarry Newmancancel
branchSandboxGame/mastercancel

438 Commits over 608 Days - 0.03cph!

7 Years Ago
Added IAssemblyMonitor Convars and con commands work in addons
7 Years Ago
Updated Facepunch.Hotload
7 Years Ago
Fixed HUD draw order
7 Years Ago
point_spotlight works Merge branch 'master' of SandboxGame
7 Years Ago
Fixed mouse offset in editor
7 Years Ago
Fixed collisions being fucked in editor
7 Years Ago
Renaming light entities SetCastsShadows/GetCastsShadows Inner/OuterCone Switched WorldDestroy hook so that DebugRender gets killed before GC can complain
7 Years Ago
Mesh.Add, Mesh.CopyFrom, Meshes.Combine Model.CombineMeshes, Model.IsValid Bsp calls CombineMeshes (reduces draw calls from 10k to 200) Play impact effects (temporary)
7 Years Ago
Map entity spawning, using managed map loader by default
7 Years Ago
Triangle physics Merge branch 'master' of SandboxGame
7 Years Ago
Vertex cleanup Convex physics
7 Years Ago
UV's working, lightmaps 'working' Merge branch 'master' of SandboxGame
7 Years Ago
Map object
7 Years Ago
Lightmap feasability test Lightmap wip
7 Years Ago
Fixed debug rendering Model multiple mesh fixes Bsp loading fixes Bsp UV's Material loading
7 Years Ago
Compile fix
7 Years Ago
Compile fix again
7 Years Ago
Compile fix test
7 Years Ago
Fixed model crash Merge branch 'master' of SandboxGame
7 Years Ago
Mesh refactor Merge branch 'master' of SandboxGame
7 Years Ago
Model creation bullshit Merge branch 'master' of SandboxGame
7 Years Ago
Model Test Model mesh test
7 Years Ago
ManagedMesh ManagedMesh filling
7 Years Ago
Bsp progress
7 Years Ago
Renamed Render to Debug Mesh and BSP wip - H to "spawn map"
7 Years Ago
SourceImport addon (using Jame's SourceUtils) Extra references for addons
7 Years Ago
Moved material + texture importers to addons Renaming Map asset
7 Years Ago
Switched assets to use importers
7 Years Ago
Removing unused Filesystem.Check - placeholder Handle null materials/textures better
7 Years Ago
Dark console
7 Years Ago
Compile fix?
7 Years Ago
KeyEvent FGenericApplicationMessageHandler Proxy Pass chars to the html panel Mouse clicking Mouse wheel innit SetCursor Fixed cursor flicker Manually lock and unlock cursor Replaced placeholder cursor Fixed cursor update rate Fixed doubleclicks swallowing mosue clicks Cleanup
7 Years Ago
Update mouse state after keyboard state changed Added SandboxInput OnMouseMove raw
7 Years Ago
Console in game (WIP) Use bulma from webpack
7 Years Ago
Fixed Sequence contains no matching element
7 Years Ago
Tripmine is placed, not thrown
7 Years Ago
Implemented trace material lookup Removed debug log
7 Years Ago
Added "startmap" console command (should act like map + changelevel) Organising IsValidMap check Menu gamemode fix
7 Years Ago
Sparky Cleanup
7 Years Ago
AlphaScaleOverLife, ColorScaleOverLife
7 Years Ago
UManagedMaterial
7 Years Ago
Clear materials when hotloading
7 Years Ago
Shaders proper switching proper proper 2x
7 Years Ago
Fixed crash when material switch shaders Merge branch 'master' of SandboxGame
7 Years Ago
Commit before mipmap gen Particle work Fucking around Progress InitializeDefaults is an editor thing Implemented curve random Refactor curves on native side Added DistributionVectorUniformLinear Try this LifeScale SpeedScale, SpeedScaleMax WithConeVelocity SpawnRadius Particle collision Tweaks Compile fixes Acceleration, gravity CollisionDistance Particle lights Polished the floors Automatically delete expired particle systems WarmupTime, WithFixedUpdate Align, Sort Removed some unused code Shader organise Fixed restored smoke effect Blood effect restore Merge branch 'master' of SandboxGame Bindings rebuild Merge branch 'Particles' Rebuild bindings Merge fixes
7 Years Ago
Mipmap fixes
7 Years Ago
Fixed exception on endgame Fixed UE assert when creating mipmaps Load textures from disk in thread
7 Years Ago
Fixed HUD hotreload
7 Years Ago
Steamavatar component
7 Years Ago
Hud components self registering, don't need managed backend Hotloading Cleaned up component registration javascript run, Infinite loop protection Tripmine fix