branchSandboxGame/mastercancel
438 Commits over 608 Days - 0.03cph!
Added IAssemblyMonitor
Convars and con commands work in addons
Updated Facepunch.Hotload
point_spotlight works
Merge branch 'master' of SandboxGame
Fixed mouse offset in editor
Fixed collisions being fucked in editor
Renaming light entities
SetCastsShadows/GetCastsShadows
Inner/OuterCone
Switched WorldDestroy hook so that DebugRender gets killed before GC can complain
Mesh.Add, Mesh.CopyFrom, Meshes.Combine
Model.CombineMeshes, Model.IsValid
Bsp calls CombineMeshes (reduces draw calls from 10k to 200)
Play impact effects (temporary)
Map entity spawning, using managed map loader by default
Triangle physics
Merge branch 'master' of SandboxGame
Vertex cleanup
Convex physics
UV's working, lightmaps 'working'
Merge branch 'master' of SandboxGame
Lightmap feasability test
Lightmap wip
Fixed debug rendering
Model multiple mesh fixes
Bsp loading fixes
Bsp UV's
Material loading
Fixed model crash
Merge branch 'master' of SandboxGame
Mesh refactor
Merge branch 'master' of SandboxGame
Model creation bullshit
Merge branch 'master' of SandboxGame
Model Test
Model mesh test
ManagedMesh
ManagedMesh filling
Renamed Render to Debug
Mesh and BSP wip - H to "spawn map"
SourceImport addon (using Jame's SourceUtils)
Extra references for addons
Moved material + texture importers to addons
Renaming
Map asset
Switched assets to use importers
Removing unused
Filesystem.Check - placeholder
Handle null materials/textures better
KeyEvent
FGenericApplicationMessageHandler Proxy
Pass chars to the html panel
Mouse clicking
Mouse wheel innit
SetCursor
Fixed cursor flicker
Manually lock and unlock cursor
Replaced placeholder cursor
Fixed cursor update rate
Fixed doubleclicks swallowing mosue clicks
Cleanup
Update mouse state after keyboard state changed
Added SandboxInput
OnMouseMove raw
Console in game (WIP)
Use bulma from webpack
Fixed Sequence contains no matching element
Tripmine is placed, not thrown
Implemented trace material lookup
Removed debug log
Added "startmap" console command (should act like map + changelevel)
Organising
IsValidMap check
Menu gamemode fix
AlphaScaleOverLife, ColorScaleOverLife
Clear materials when hotloading
Shaders proper switching proper proper 2x
Fixed crash when material switch shaders
Merge branch 'master' of SandboxGame
Commit before mipmap gen
Particle work
Fucking around
Progress
InitializeDefaults is an editor thing
Implemented curve random
Refactor curves on native side
Added DistributionVectorUniformLinear
Try this
LifeScale
SpeedScale, SpeedScaleMax
WithConeVelocity
SpawnRadius
Particle collision
Tweaks
Compile fixes
Acceleration, gravity
CollisionDistance
Particle lights
Polished the floors
Automatically delete expired particle systems
WarmupTime, WithFixedUpdate
Align, Sort
Removed some unused code
Shader organise
Fixed restored smoke effect
Blood effect restore
Merge branch 'master' of SandboxGame
Bindings rebuild
Merge branch 'Particles'
Rebuild bindings
Merge fixes
Fixed exception on endgame
Fixed UE assert when creating mipmaps
Load textures from disk in thread
Hud components self registering, don't need managed backend
Hotloading
Cleaned up component registration
javascript run, Infinite loop protection
Tripmine fix