7,315 Commits over 2,345 Days - 0.13cph!
GetAuthSessionTicketAsync Debug
Dedicated server fix test
Steamworks Update to fix locking up
Update DS steamwork libraries
Steamworks server interface fixes
Output bundle item info as useful json
Split textures up slightly because it's 2020 and you still get texture corruption in Unity if a bundle is over 4gb
hdrp ds using wrong appid
Horse loot through buildings fix
Setting hero url to "itemstore" will open the item store when clicked
Fixed bleeding notice getting stuck
NoticeArea uses RustLayout (fixes spazzing)
Only update VitalNote text if they're shown (!)
Throttle NoticeArea updates
Only update HudElement when totally needed
Fixed WaterSystem allocations
Fixed GC in PlayerWalkMovement.GroundCheck
Fixed GC in TimedExplosive.DoCollisionStick
Crosshair/LookingAtTooltip UI no longer use animators
LookingAtTooltip text uses RustText
Throttle UpdateLookingAt instead of running every frame
Throttle HasVoiceData check
Profile SoundManager.Update better
Simplified TimeWarning to just do a ScopedProfile - holding off on renaming it until next year (alocation free, should have less impact in release builds)
Throttle and cache foot IK traces, added player.footikrate
Throttle BaseHelicopter ground effects update rate based on distance
Throttle Cargo Ship UpdateSounds frequency based on distance
Increased SimpleFlare tickRate
SoundManager - call Elapsed.TotalMilliseconds as infrequently as possible
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Catch exceptions that would otherwise go unnoticed
Extra profiling for NpcWalkAnimation and SellOrderEntry
Don't make the playermodel look in the direction of alt look
Don't hide viewmodel when alt looking
Fixed NRE in BaseMountable.NearMountPoint
Fixed "Coroutine couldn't be started" console error
The rest of the audio settings
PreserveSampleRate (partial commit)
Special appid for hero url
Prevent knees clipping through face when duck jumping
Serverside DLC ownership test
Latest Facepunch.Steamworks