7,315 Commits over 2,345 Days - 0.13cph!
Switch to database2
Move sky settings from BaseSceneSettings to BaseSky
Fixed fire/smoke particle
BenchmarkTimer in seconds instead of ms
Benchmark time level loading
Preload shaders
Fixed Lod Bias settings
Bootstrap timings for benchmark
Speed up bootstrap loading
Shader.WarmupAllShaders crashes - so lets not do that
Shader.WarmupAllShaders test
Disable MovieMaker canvas in benchmark
Disable MovieMaker canvas in benchmark
Fix TimeSince constructor warning in MainMenuSystem
main menu: don't update new alerts every frame
Disable some moviemaker stuff during benchmark playback
Disable LateUpdate in HDAdditionalLightData and DecalProjector
Death screen consistency pass
Fixed errors in IOEntity gizmos when viewing as just a client
Fixed NRE's in UpdateCompass when playing without a LocalPlayer
enable instancing on everything fuck it
enable instancing on all hdrp/layeredlit materials
enable instancing on all hdrp/layeredlit materials
enable instancing on all hdrp/lit materials
Change to 2 shadow cascades (from 4)
Enabling decals so terrain renders, thanks @unity3d
First run at targeted benchmarks
Added missing pumpkin textures
LightLOD also turn off HDAdditionalLightData
Quality settings tweak
Temporarily enabling read/write on some model importers
Fixed missing terrain in low settings
Updated benchmark.dem (shorter, simpler demo)
Updated benchmark.dem (shorter, simpler demo)
Temporarily enabling read/write on some model importers
Fixed NRE in IOEntityEditor
Torch light level, fire material emission
Fixed Fog/Dof not working in movie maker/debugcam
Fixed tin foil pubic hair
Air balloon collider fixes