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7,315 Commits over 2,345 Days - 0.13cph!

10 Years Ago
Add Tick/Instance diagnostics Changed console back to non fixed width font Enabled profiler in Facepunch (this might fuck us in client) Items are now destroyed properly when removed World Items now destroy Item when dead Player inventory properly destroyed when player object destroyed ItemInformation is now InstanceCounted (there should be only 1 per item) Fixed jolty network movements in single player Fixed overlay being too overlayed
10 Years Ago
Signed launcher
10 Years Ago
More performance tools Tweaked water, fog
10 Years Ago
Pass the seed from server to client Print the seed on generate (debug) Fixed F2 graphics menu not working on the first click Updated protocol
10 Years Ago
This should fix not being able to reconnect to servers after being disconnected
10 Years Ago
Added ProtoBuffers project
10 Years Ago
Fixed loading screen not showing for terrain generation Maybe fixed terrain seed being wrong on client
10 Years Ago
Terrain Gen now updates loading screen Terrain no longer initialized in Awake/Start (setup called from GameSetup/Bootstrap) Made resource objects networkables (they're not really finished yet but fuck it) Added Generated map as default
10 Years Ago
Rock animation fixes
10 Years Ago
Welcome to The Rock
10 Years Ago
Finalized rust viewmodel
10 Years Ago
Server entities should be destoyed using Kill() (!) Player dies when outside ValidBounds Entities get removed when outside ValidBounds
10 Years Ago
Added server_bounds prefab Fixed server nullref error when client disconnect Added component comments component - allows us to leave comments on prefabs
10 Years Ago
Added launcher info to EAC launcher
10 Years Ago
Fixed DS not saving
10 Years Ago
Rebuilt launcher
10 Years Ago
Added InstanceCounter utility class Fixed console stuff not being echo'd
10 Years Ago
Updated EAC to latest
10 Years Ago
Changed message to not be derived from Stream. That was a stupid idea.
10 Years Ago
Switched Network from Packets to Messages (removed Packet) - A bit more generic - Uses Streams instead of Data[]
10 Years Ago
Added ConVarChanged event Setting bool convar accepts more logical input Updated DFGUI to latest Added settings overlay (F2)
10 Years Ago
Enabled overlay
10 Years Ago
Cock sucker
10 Years Ago
Added support for LOD models Made the water more fucked Made the blood effect more obvious
10 Years Ago
Didn't commit
10 Years Ago
Don't re-load the HUD when running the HUD level through GameSetup Added player preview to the inventory menu Added CameraEx (modifys the ambient light rendering for camera) Added SingletonComponent MonoBehaviour base
10 Years Ago
Added item module, wearable Added red jacket Added clothes textures Wearables now get networked to other players Can add stuff to wearables section of HUD Should rebuild model on clothes swap Added debug third person mode (F3)
10 Years Ago
Switching to different protobuf library (test) Network messaging evolving to reduce gc, increase flexibility
10 Years Ago
Added spawnpoints (temporary) Made Sleeping player movement better Added crafting logic Added crafting UI Added player respawning after death Fixed player feet offset stupidness Fixed network group not reconfiguring when spawning into sleeper Fixed position smoothing being fucked in low fps Undone fall logic
10 Years Ago
Crafting basics
10 Years Ago
More debug !
10 Years Ago
Oops, left in some debug, fixed
10 Years Ago
Copy EAC files over on build
10 Years Ago
EAC dlls and launcher
10 Years Ago
Compile the clients to RustClient
10 Years Ago
Fixed client error
10 Years Ago
Player state Sleep animation rules
10 Years Ago
Player animation optimizations - only animate when visible - only set position when changing position
10 Years Ago
Fixed error in Trigger hurt, when objects get removed while triggering
10 Years Ago
Fixed loading saves in singleplayer
10 Years Ago
Added simple Saving/Loading If a player object exists, player will spawn into it Player doesn't get removed when player leaves server Player gets destroyed when killed and no connection Moved localplayer under clientside ServerMgr now calls Init itself, instead of using Start (which can be delayed by a frame) Added server.saveinterval Added server.identity
10 Years Ago
Server save prefab
10 Years Ago
Server saving
10 Years Ago
Split Destroy into Client/Server functions for clarity Added save list
10 Years Ago
Refactoring to decouple BaseEntity from Networking a bit more obviously
10 Years Ago
Log server exceptions properly
10 Years Ago
Damage Indicator (wip)
10 Years Ago
Health UI More specific layers More CollisionSettings.* Fixed Axe viewmodel not showing up
10 Years Ago
Player ground mask
10 Years Ago
Metabolism now syncs properly Added vitals on hud (placeholder) Added TriggerBase, TriggerHurt (testing) Serverside player colliders