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6,606 Commits over 2,192 Days - 0.13cph!

12 Years Ago
Construction ghost shader/effect - this is shit - lets get something better
12 Years Ago
stairs, floor test
12 Years Ago
fixed mouse wheel up not going previous sockets that are both male and female now flipped inside out before receiving a male fixed up some of the building components - still need working through added construction parts map
12 Years Ago
Error message start with hash so they show up uniquely if different but same error message
12 Years Ago
removed console.log hack (HTMLMain takes care of this now) limited html spam to warnings/errors viewmodel - check that we have an animationEvent before trying to use it in holster HTMLComponent - check m_View for null before trying to use it
12 Years Ago
Updated viewmodels with `always animate`
12 Years Ago
Server browser now shows map name properly
12 Years Ago
Fixed client NRE on disconnect
12 Years Ago
Fixed hatchet throwing NRE's
12 Years Ago
Added socket base so we can have different types of socket Added area based sockets (needs work, but theory is there) Added MathExtensions.cs Construction ghost updates on frame, instead of tick (smoother) Moved construction placement code so it can be called by ghost
12 Years Ago
Locked down ConCommand.Index - index is built on demand Terrain quality convar Terrain quality in F2 menu Automatically add Terrain Quality to procedural terrain
12 Years Ago
Tweaks to better observe server query NRE
12 Years Ago
Fixed terrible performance issue
12 Years Ago
Coherent UI update
12 Years Ago
Coherent dlls for linux
12 Years Ago
Fixed query NRE errors when steam isn't present Append error to stop of stack trace, so it shows properly in sentry
12 Years Ago
Fixed orphaned server query callback causing NRE's
12 Years Ago
Builder module now uses a declared building component Debug: GiveDefaultItems puts shit on your beltbar for easier debugging Added foundation plan
12 Years Ago
Added Terrain socket Added Terrain layer (especially for terrain!) Masively refactored the way constructions use sockets
12 Years Ago
Coherent ui 1.8.3.2
12 Years Ago
Added socket mods Added socket mod - SphereCheck Added Guides layer (for ghosts/deployment guides) Foundation component now can't be placed in collision
12 Years Ago
Added Construction Frame layer Constructed foundations start as frames Added transform.Identity - to set localpos/rot to 0 Added GameObject.InstantiateChild Added GameObject.SetLayeRecursive Construct prefabs now have separate frame/finished Temporary BecomeGhost, BecomeFrame (this needs to work on server)
12 Years Ago
neatened up foundation frame
12 Years Ago
Reorganising entity source files
12 Years Ago
Building Blocks are now saved/networked properly Building Block skins now changed properly on clientside Building shader has _Valid - changes when placement is valid Added GameObject.ReplaceMaterials( material ) - replaced materials recursively
12 Years Ago
Fixed construction layer override also setting socket handles
12 Years Ago
added construct.frameminutes (how long before an inactive frame gets deleted)
12 Years Ago
Melee attack is now instant, instead of hitpoint delayed Frames now have ingredients Hammer now builds frames Frames now build and become real building components Added SendNetworkUpdate Added playerinventory.Take Added playerinventory.GetAmount Added clientside PreNetworkUpdate, PostNetworkUpdate Fixed hammer viewmodel casting shadows Fixed constructions not being 'walkable'
12 Years Ago
Procedural terrain now on Terrain layer Fixed client BuildingBlock erroring because definition wasn't set Fixed client BuildingBlock not getting ingredients properly
12 Years Ago
Fixed serialization compile error
12 Years Ago
Fixed server not knowing where the player's eyes were Allow prefab override (building parts use this) Make sure CreatePrefab always returns active GameObjects Cancel FrameDestroy after built Fixed never un-becoming frame on client Space switches between active players on dedicated server
12 Years Ago
Backing up editor config here
12 Years Ago
Editor config - Builder/Planner
12 Years Ago
Updated items from admin site
12 Years Ago
Added SocketMod - Terrain Check Can no longer build sky bridges with foundations (sorry reddit) Fixed HTML errors on shutdown
12 Years Ago
Frames now have placement cost Copy ghost material so it doesn't the on-disk version
12 Years Ago
Use version from build system instead of trying to determine the date from the assembly
12 Years Ago
Use BuildNum in error logger
12 Years Ago
Added debris layer Added fx to entity destroy message Added Gib effect Added Vector3 extensions Frames can now be destroyed with melee weapons
12 Years Ago
Replace program paths in error reports with token
12 Years Ago
Fixed Library folders being ignored by Plastic Added missing Library folders
12 Years Ago
NRE fix in Coherent RemoveView
12 Years Ago
Fixed being stuck in the air (HTML camera was marked as main)
12 Years Ago
Fixed player eyes being offset
12 Years Ago
Fixed trees being fucked (reverted to last sane state
12 Years Ago
Stripped debug output
12 Years Ago
Added health variables to building blocks Added item contents to building blocks Updated network protocol id Turned off material import on some models Ignore desktop.ini files
12 Years Ago
Made building block skins modular + incredible
12 Years Ago
Tweaked menu background Fixed menu background shorts being allwhite
12 Years Ago
BuildingBlocks have different models based on build fraction Don't send block health to client Give 100 wood on spawn (for debug)