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6,606 Commits over 2,192 Days - 0.13cph!

12 Years Ago
Disable dynamic znear in playermodel scene
12 Years Ago
"Tools/Update Clothes Models" now changes max texture size to 4096 too
12 Years Ago
Renamed metal_improvised_helmet_01 and metal_improvised_helmet_02 to human names
12 Years Ago
Added bucket helmet Added coffee can helmet
12 Years Ago
Added Metal Facemask
12 Years Ago
Start with only rock Deleted mudpants (no lods, no rig) Increased max size for tshirt, snow jacket textures Changed compression stuff on audio (for performance) Fixed Global Fog being enabled on camera by default (turn on/off when entering/leaving water)
12 Years Ago
Build a 64bit windows version, for 64bit windows Updated EAC launcher/server to latest version Added Steam installscript for EAC
12 Years Ago
Forgot launcher code
12 Years Ago
Added Tools/Update Effects Prefabs to verify that the fx prefabs are valid Fixed fx prefabs without recyclers, with disabled recyclers
12 Years Ago
Item module "Container" can now have default items Camp fire now created with wood inside
12 Years Ago
Added option to compile debug 64bit windows client
12 Years Ago
Attempt to detect and report crashes in previous runs
12 Years Ago
Crash report fixes
12 Years Ago
Crash reporter: clean up reported logs
12 Years Ago
Crash reporter - scan for crash folders, report crashes from them
12 Years Ago
Fixed moderators/owners not being properly marked
12 Years Ago
Weapon animations no longer use triggers - this prevents small delays on firing etc Changed states in the weapon animations (state must be named attack, attack2, reload etc) Wooden Door Key costs 50 wood (down from 200) Hammer now has a holdtype
12 Years Ago
Log resource/animal respawns - (trying to isolate the problem)
12 Years Ago
Added tools/Find Prefab Errors - finds missing components on prefabs
12 Years Ago
Door can now be locked open (probably won't ever want to do this) Lock costs less to craft Can now duplicate a key without a lock Doors have visible lock when a lock is attached (placeholder) Fixed projectile script being ifdef'd out Refactored CrosshairInfo to GameMenu
12 Years Ago
Undoing changes in ClearFirstFrame (causing black screen)
12 Years Ago
Undone compile fix (upgrade to u5b3)
12 Years Ago
Crash detection, extract + clean up stack trace so grouping works properly in Sentry
12 Years Ago
Trim newline in stack trace
12 Years Ago
Log parser more compatible
12 Years Ago
Added delay to melee attacks Fixed bolt rifle ironsights being wrong ViewModel.scene: Viewmodel switching button list ViewModel.scene: Right click look around, wsad move ViewModel.scene: Added melee hit button (plays "attack", then plays "attack2" on "Strike" event ViewModel.scene: Selects animation on viewmodel change in editor ViewModel.scene: Remembers last open viewmodel Converted rock, torch, hammer melee viewmodels to new system
12 Years Ago
Rock hit sounds, screenshake Fixed weapon sounds effects sometimes not playing
12 Years Ago
Fixed server not saving config files on quit
12 Years Ago
Added ragdoll testing scene
12 Years Ago
Adding a bunch of primitive meshes - for placeholding, prototyping
12 Years Ago
Added triangle shaped foundation (test) http://files.facepunch.com/garry/2014/September/12/1410522651.jpg
12 Years Ago
BuildingTest scene
12 Years Ago
Hatchet, Boneknife, Pickaxe should be functional - even if the animations are kind of odd
12 Years Ago
Added mesh colliders to hazmat suit parts
12 Years Ago
Added hazmat suit parts
12 Years Ago
Added triangular floor peice Wolf meat is now proper cookable
12 Years Ago
Ragdolls for boar, bear, stag Tweaked player ragdoll (should fix LOD issues)
12 Years Ago
Fixed supply drop not dropping
12 Years Ago
Stag, Bear, Boar now use their real ragdolls Deleted UnityVS files committed by Scott Made ViewmodelBob smoother, no snapping between states Fixed boltrifle ironsights hold position being massively off (for real this time) Toned down rock hit screen shake Upped max texture resolution on 729 textures
12 Years Ago
Fixed hazmat suit making the player invunerable
12 Years Ago
Fixed sleep inside spectator exploit
12 Years Ago
Give items back on cancelling craft Cancel crafting on die
12 Years Ago
Fixed stone hatchet - good job dyngnosis on reddit, you win
12 Years Ago
Adding Google Analytics test
12 Years Ago
Making snapshots on respawn a bit more predicatble so we can show loading screens protocol++
12 Years Ago
Log connections, disconnections with Google
12 Years Ago
Deleting cfg folder added by Scott
12 Years Ago
Loadtime reporting, current screen reporting, crafting reporting
12 Years Ago
Compile fix
12 Years Ago
Updated Lidgren Testing different lerp method for player positions