userGarrycancel
reporust_rebootcancel

6,606 Commits over 2,192 Days - 0.13cph!

12 Years Ago
Fixed floor triangle having a square collider (thanks hamiltonfed)
12 Years Ago
Added self test to bootstrap Fixed a couple of Sentry errors Added a couple of speedtrees to make sure it works
12 Years Ago
Meat now needs to be in a campfire to cook (not your pockets) Meat now becomes spoiled after a while Meat can now become burned if left cooking for too long
12 Years Ago
Hammer behaviour now derived from melee Fixed hammer animations not playing as they should be
12 Years Ago
Added convars to adjust physics iterations, physics steps at runtime
12 Years Ago
Added GA to server too GA now reports memory, average fps
12 Years Ago
Fixed compile warnings in torch anim controller
12 Years Ago
More usable perf logging
12 Years Ago
Undone another one of Scott's crazy commits
12 Years Ago
Whitelisting IPs
12 Years Ago
Fixed server tracking code having a trailing space
12 Years Ago
Added server -autoupdate command line
12 Years Ago
Changed sliders in F2 menu to not be terrible Added shadow distance control in F2 menu
12 Years Ago
Added Tools/Check Animations Fixed null state transitions in animation files (fixes a u5b4 crash) http://files.facepunch.com/garry/2014/September/19/1411118438.png
12 Years Ago
Changed voice playback method, but it isn't working
12 Years Ago
Update prefab names
12 Years Ago
Updated project to Unity5b5
12 Years Ago
Updating native libraries (should fix linux issues)
12 Years Ago
Fixed craft cancel refund dupe exploit/bug
12 Years Ago
Fixed not being able to walk up stairs (made collider convex)
12 Years Ago
Don't report each attack (performance)
12 Years Ago
Removed some unused shaders Added script to find unused shaders (which is mostly useless) Dropping items now uses player eye angles properly Fixed prefab warning when prefab has caps in name
12 Years Ago
Fixed all compile warnings (apart from inconsistent newline bullshit)
12 Years Ago
Fixed hammer hitting slow
12 Years Ago
Fixed sleeping bag owner id not surviving a load
12 Years Ago
Fixed stone hatchet having broken holdtype
12 Years Ago
Fixed being able to build on unbuilt triangular frames Fixed walls/railings placed on triangles facing inwards instead of outwards
12 Years Ago
Fixed deploying campfires etc through some building parts Fixed wooden box guide not functional Fixed foundation collision sometimes being 10cm high Added trim to foundation triangle
12 Years Ago
protocol++
12 Years Ago
Reduced footstep sound volume Reduced door close/open sound volume Restored campfire sound
12 Years Ago
Added name tags
12 Years Ago
Tweaked quality settings Tweaked LODs on player models
12 Years Ago
SkinnedMultiMesh now creates a shared LODGroup Added LOD slider to PlayerModel scene
12 Years Ago
Made animal ragdolls out of flesh Animal skins now have colliders, so you can't run through them Fixed players not going into the sleeping pose
12 Years Ago
Blunt concrete impact had a bullet hole quad
12 Years Ago
Don't run item commands if too far away
12 Years Ago
Fixed tree health/wood gather amounts
12 Years Ago
Tweaked GA session timeout
12 Years Ago
Compressed some textures that were probably uncompressed for a good reason
12 Years Ago
Deleted unused stuff
12 Years Ago
GA tweaks
12 Years Ago
Added F2 options for draw distance and pvt
12 Years Ago
Fixed pickaxe holdtype Building block work to support block upgrades Added foundation steps (test)
12 Years Ago
Updated @UnityVS (works with 64bit editor now!)
12 Years Ago
Tweaked tree bark substance
12 Years Ago
Added save/load protocol
12 Years Ago
Deleted Builder module (made redundant) BuildingBlock uses less bandwidth BuildingBlocks can now be upgraded Placeholder upgrade skins for Foundation and Wall (just material changes) Upgraded BuildingBlocks take less damage Protocols++
12 Years Ago
Fixed ironsights not working
12 Years Ago
Fixed building upgrade system being out of sync protocol++
12 Years Ago
Updated texture res on bolt rifle vm