6,606 Commits over 2,192 Days - 0.13cph!
Fixed floor triangle having a square collider (thanks hamiltonfed)
Added self test to bootstrap
Fixed a couple of Sentry errors
Added a couple of speedtrees to make sure it works
Meat now needs to be in a campfire to cook (not your pockets)
Meat now becomes spoiled after a while
Meat can now become burned if left cooking for too long
Hammer behaviour now derived from melee
Fixed hammer animations not playing as they should be
Added convars to adjust physics iterations, physics steps at runtime
Added GA to server too
GA now reports memory, average fps
Fixed compile warnings in torch anim controller
Undone another one of Scott's crazy commits
Fixed server tracking code having a trailing space
Added server -autoupdate command line
Changed sliders in F2 menu to not be terrible
Added shadow distance control in F2 menu
Added Tools/Check Animations
Fixed null state transitions in animation files (fixes a u5b4 crash) http://files.facepunch.com/garry/2014/September/19/1411118438.png
Changed voice playback method, but it isn't working
Updated project to Unity5b5
Updating native libraries (should fix linux issues)
Fixed craft cancel refund dupe exploit/bug
Fixed not being able to walk up stairs (made collider convex)
Don't report each attack (performance)
Removed some unused shaders
Added script to find unused shaders (which is mostly useless)
Dropping items now uses player eye angles properly
Fixed prefab warning when prefab has caps in name
Fixed all compile warnings (apart from inconsistent newline bullshit)
Fixed hammer hitting slow
Fixed sleeping bag owner id not surviving a load
Fixed stone hatchet having broken holdtype
Fixed being able to build on unbuilt triangular frames
Fixed walls/railings placed on triangles facing inwards instead of outwards
Fixed deploying campfires etc through some building parts
Fixed wooden box guide not functional
Fixed foundation collision sometimes being 10cm high
Added trim to foundation triangle
Reduced footstep sound volume
Reduced door close/open sound volume
Restored campfire sound
Tweaked quality settings
Tweaked LODs on player models
SkinnedMultiMesh now creates a shared LODGroup
Added LOD slider to PlayerModel scene
Made animal ragdolls out of flesh
Animal skins now have colliders, so you can't run through them
Fixed players not going into the sleeping pose
Blunt concrete impact had a bullet hole quad
Don't run item commands if too far away
Fixed tree health/wood gather amounts
Tweaked GA session timeout
Compressed some textures that were probably uncompressed for a good reason
Added F2 options for draw distance and pvt
Fixed pickaxe holdtype
Building block work to support block upgrades
Added foundation steps (test)
Updated @UnityVS (works with 64bit editor now!)
Tweaked tree bark substance
Deleted Builder module (made redundant)
BuildingBlock uses less bandwidth
BuildingBlocks can now be upgraded
Placeholder upgrade skins for Foundation and Wall (just material changes)
Upgraded BuildingBlocks take less damage
Protocols++
Fixed ironsights not working
Fixed building upgrade system being out of sync
protocol++
Updated texture res on bolt rifle vm