7,315 Commits over 2,345 Days - 0.13cph!
Fixed burlap_trousers missing skinnedMeshRenderer
Added rotation lerp mode 2
Moved scale bones on player_model
Fixed burlap_trousers prefab
Removed options from main menu
Made TerrainCollisionTrigger derive from TriggerBase (should fix the player respawn fuckups)
Updated cave test prefab/scene
AI - Ignore disabled colliders
Fixed AI gathering around the spot where a player died.. forever
Fixed dead and disconnected players not getting removed from the server
Added radiation effects to camera
Added geiger sounds
Reverted changes to TerrainCollisionTrigger - cuz it didn't fix shit
Removed SteamNative - changed to Steamworks.Net - this could hurt for a day or two
Fixed playercounts in server list (wasn't reading tags properly)
Recompiled plugins (for andre)
Fixed burlap trousers again
Updated steam libraries to sdk 1.31
Fixed connecting from server list (changed with steamworks_net)
Don't report [EAC] Authed when they've just been kicked
Reject joins with obviously invalid steamids
Updated steam libraries for dedicated server
Fixed hammer world model prefab
Demolish weapons are now more/less proficient towards different building levels
Slowed rock attack time
Rock does less damage
Wolves and Bears now attack
Generisized GameSignal stuff
Protocol++
Added P2P networking
Made voice chat use P2P networking
Made voice chat work
Players chatting move their mouths http://files.facepunch.com/garry/2014/October/02/1412257825.mp4
protocol++
Notices for poison, bleeding, cold, dehydrated, drowning, freezing, hot, starving and wet
Fixed cursor tooltips not showing for players
If CoherentUILibrary.CreateViewContext returns null, try to MarkContentCorrupt
Moved Coherent new MouseEventData() - so it's created in Start instead of the constructor
Fixed NRE in Planner+Guide.UpdateComponent
Fixed NRE in Lidgren.Client.Cycle
Fixed NRE in ConstructVision.OnObjectRemoved
Fixed NRE in RifleControl.OnClientTick
Fixed rare EasyAntiCheat initialization error
Enabled EAC for OSX/Linux
Fixed NRE in SkinnedMeshCollision.TraceTest
Updated UnityEngine.dll used by plugins
Added Howie's placeholder monuments
Protocol++
Fixed NRE in AtmosphericBlend
Added debug output to wakeup command, to diagnose not spawning when pressing the button
Reverted changes to TestLevelTerrain
Fixed player ragdoll's ass exploding out when killed
Fixed gathering a human skull using a projectile
Made furnace destroyable
Made campfire destroytable
Prevented building campfire, sleeping bag, furnace inside each other
Prevented stacking furnace/storage boxes
Fixed storage box not having collisions
Protocol++
Split the snapshot messages until smaller chunks
Cleaned up lerping (removed old, unused code)
Fixed warnings, cleaned up redundant startup output
Added placeholder level models for all building components
Made placeholder building level textures slightly less shitty
Fixed building guides being invisible
Added a buttload of unused substances
Fixed player not rotating at all
Fixed player rotations not networking when standing still
Fixed rotation lerp not working
When kicking a user due to EAC, mention that in the reason
Fixed NRE in TickAttackTargetAction
Removed missing trees from testlevel (fixes editor crashing)
Don't bother with steam auth if in editor
Rnamed Animator to AnimatorEx (fixes warning)
Debug info for player wakeup bug
Fixed door not having level skin textures (placeholders)
Fixed lock dissapearing when upgrading/downgrading a door
Fixed being able to place building blocks through walls