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6,606 Commits over 2,192 Days - 0.13cph!

12 Years Ago
Added building skin transition experiment Added BuildBlock editing toolbar Updated building block prefabs with unified layout for editor
12 Years Ago
Fixed compile error
12 Years Ago
Updated to SteamworksNETVersion 6.0.0
12 Years Ago
Updated steam dlls to the latest Added SteamInventory class/object
12 Years Ago
Updated builtin shaders
12 Years Ago
Updated builtin shaders
12 Years Ago
Merged with trunk
12 Years Ago
Admin tools men now downloads config and inventory schema
12 Years Ago
Properly fetch the steam inventory
12 Years Ago
Merging with trunk
12 Years Ago
Changed default render mode to new Deferred (this is gonna be shitty for a while)
12 Years Ago
Fixed tree missing shaders
12 Years Ago
Fixed more broken materials Added "tools/Find Broken Materials"
12 Years Ago
Fixed compile error in AtmosphericBlend.cs
12 Years Ago
Generate terrain normal+height to disk, instead of at compile time
12 Years Ago
Dedicated server - always try to load the last save
12 Years Ago
Added FirstPersonEffect - which changes sounds to 2D if we're the source and we're in first person mode Added muzzle to thompson worldmodel Fixed weapon items not all having the right effectPrefab set
12 Years Ago
Removing debug output from ItemAction_Metabolism
12 Years Ago
Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
12 Years Ago
Tweaked volumes of animal sounds Fixed footsteps being broke
12 Years Ago
changed autospawn/resources to autospawn/resource protocol++
12 Years Ago
Fixed player model scene
12 Years Ago
Bundle creation
12 Years Ago
Ifdef'd a bunch of shit that the server doesn't need to be fucking with out of PVT and Amplify Motion
12 Years Ago
Making some textures compressed
12 Years Ago
Merging with trunk
12 Years Ago
Create a bundle for each map Create tier0 bundles
12 Years Ago
Load bundles Load prefabs from bundle
12 Years Ago
Deleted MenuBackground/Scene Added new menu_background001 - uses SceneToPrefab Load menu map from map bundles
12 Years Ago
Try to load active map from bundle Stripped error reporting (until we can find a less shit solution for raven)
12 Years Ago
Added Rust.Bundle.Prefabs.FindObjectsOfTypeAll
12 Years Ago
Merged with latest
12 Years Ago
Stripped out ravenclient - was causing freezes, slowdowns, find better solution
12 Years Ago
Changed background scene into a scene2prefab
12 Years Ago
Tweaking build process
12 Years Ago
Re-added UnityEngine.UI.dll (fixes broken player nametags)
12 Years Ago
Disabled TexturePostProcessor (was forcing all texture max width to 4069, instead of newly added - as was the intention)
12 Years Ago
Updated to Unity5b9
12 Years Ago
Fixed background bear bullshit
12 Years Ago
Untagged background camera from being main
12 Years Ago
Don't treat the menu background as a monument
12 Years Ago
Fixed some building components having broken materials Fixed broken material on metal plate torso Protocol++
12 Years Ago
Fixed railing being deployable over doorway
12 Years Ago
Re-adding error logging
12 Years Ago
Results from a fresh import
12 Years Ago
Removing BuildOptions.UncompressedAssetBundle - hoping it fixes "blah blah is corrupted! Remove it and launch unity again!"
12 Years Ago
Force inclusion of the player nametag material Prevent some NREs that shouldn't happen anyway
12 Years Ago
Don't allow sleeping when dead
12 Years Ago
UnityEngine.IUI.dll is a candidate for causing "[...] is corrupted! Remove it and launch unity again!" messages
12 Years Ago
Rebuilt nametag prefab