6,606 Commits over 2,192 Days - 0.13cph!
Added building skin transition experiment
Added BuildBlock editing toolbar
Updated building block prefabs with unified layout for editor
Updated to SteamworksNETVersion 6.0.0
Updated steam dlls to the latest
Added SteamInventory class/object
Admin tools men now downloads config and inventory schema
Properly fetch the steam inventory
Changed default render mode to new Deferred (this is gonna be shitty for a while)
Fixed tree missing shaders
Fixed more broken materials
Added "tools/Find Broken Materials"
Fixed compile error in AtmosphericBlend.cs
Generate terrain normal+height to disk, instead of at compile time
Dedicated server - always try to load the last save
Added FirstPersonEffect - which changes sounds to 2D if we're the source and we're in first person mode
Added muzzle to thompson worldmodel
Fixed weapon items not all having the right effectPrefab set
Removing debug output from ItemAction_Metabolism
Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
Tweaked volumes of animal sounds
Fixed footsteps being broke
changed autospawn/resources to autospawn/resource
protocol++
Ifdef'd a bunch of shit that the server doesn't need to be fucking with out of PVT and Amplify Motion
Making some textures compressed
Create a bundle for each map
Create tier0 bundles
Load bundles
Load prefabs from bundle
Deleted MenuBackground/Scene
Added new menu_background001 - uses SceneToPrefab
Load menu map from map bundles
Try to load active map from bundle
Stripped error reporting (until we can find a less shit solution for raven)
Added Rust.Bundle.Prefabs.FindObjectsOfTypeAll
Stripped out ravenclient - was causing freezes, slowdowns, find better solution
Changed background scene into a scene2prefab
Re-added UnityEngine.UI.dll (fixes broken player nametags)
Disabled TexturePostProcessor (was forcing all texture max width to 4069, instead of newly added - as was the intention)
Fixed background bear bullshit
Untagged background camera from being main
Don't treat the menu background as a monument
Fixed some building components having broken materials
Fixed broken material on metal plate torso
Protocol++
Fixed railing being deployable over doorway
Results from a fresh import
Removing BuildOptions.UncompressedAssetBundle - hoping it fixes "blah blah is corrupted! Remove it and launch unity again!"
Force inclusion of the player nametag material
Prevent some NREs that shouldn't happen anyway
Don't allow sleeping when dead
UnityEngine.IUI.dll is a candidate for causing "[...] is corrupted! Remove it and launch unity again!" messages