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7,315 Commits over 2,345 Days - 0.13cph!

11 Years Ago
Changed default render mode to new Deferred (this is gonna be shitty for a while)
11 Years Ago
Fixed tree missing shaders
11 Years Ago
Fixed more broken materials Added "tools/Find Broken Materials"
11 Years Ago
Fixed compile error in AtmosphericBlend.cs
11 Years Ago
Generate terrain normal+height to disk, instead of at compile time
11 Years Ago
Dedicated server - always try to load the last save
11 Years Ago
Added FirstPersonEffect - which changes sounds to 2D if we're the source and we're in first person mode Added muzzle to thompson worldmodel Fixed weapon items not all having the right effectPrefab set
11 Years Ago
Removing debug output from ItemAction_Metabolism
11 Years Ago
Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
11 Years Ago
Tweaked volumes of animal sounds Fixed footsteps being broke
11 Years Ago
changed autospawn/resources to autospawn/resource protocol++
11 Years Ago
Fixed player model scene
11 Years Ago
Bundle creation
11 Years Ago
Ifdef'd a bunch of shit that the server doesn't need to be fucking with out of PVT and Amplify Motion
11 Years Ago
Making some textures compressed
11 Years Ago
Merging with trunk
11 Years Ago
Create a bundle for each map Create tier0 bundles
11 Years Ago
Load bundles Load prefabs from bundle
11 Years Ago
Deleted MenuBackground/Scene Added new menu_background001 - uses SceneToPrefab Load menu map from map bundles
11 Years Ago
Try to load active map from bundle Stripped error reporting (until we can find a less shit solution for raven)
11 Years Ago
Added Rust.Bundle.Prefabs.FindObjectsOfTypeAll
11 Years Ago
Merged with latest
11 Years Ago
Stripped out ravenclient - was causing freezes, slowdowns, find better solution
11 Years Ago
Changed background scene into a scene2prefab
11 Years Ago
Tweaking build process
11 Years Ago
Re-added UnityEngine.UI.dll (fixes broken player nametags)
11 Years Ago
Disabled TexturePostProcessor (was forcing all texture max width to 4069, instead of newly added - as was the intention)
11 Years Ago
Updated to Unity5b9
11 Years Ago
Fixed background bear bullshit
11 Years Ago
Untagged background camera from being main
11 Years Ago
Don't treat the menu background as a monument
11 Years Ago
Fixed some building components having broken materials Fixed broken material on metal plate torso Protocol++
11 Years Ago
Fixed railing being deployable over doorway
11 Years Ago
Re-adding error logging
11 Years Ago
Results from a fresh import
11 Years Ago
Removing BuildOptions.UncompressedAssetBundle - hoping it fixes "blah blah is corrupted! Remove it and launch unity again!"
11 Years Ago
Force inclusion of the player nametag material Prevent some NREs that shouldn't happen anyway
11 Years Ago
Don't allow sleeping when dead
11 Years Ago
UnityEngine.IUI.dll is a candidate for causing "[...] is corrupted! Remove it and launch unity again!" messages
11 Years Ago
Rebuilt nametag prefab
11 Years Ago
Disabling player nametags for now Added debug messages to bootstrap - so when self check fails people can see why Fixed rogue ifdef in FogVolume - which was possibly breaking serialization Added TestResources self check (slow & noisy, disabled by default)
11 Years Ago
Updated UnityEngine.dll used by plugins Fixed CommandLine.HasSwitch failing when called before initialize Moved stuff around to avoid #ifdef editor serialization warning/errors Fixed crash in radiation overlay (calling isPlaying on an AudioSource without a clip)
11 Years Ago
Fixed not being able to jump through windows Fixed missing material on wall upgrade/transition Fixed deploying sleeping bags half in a wall
11 Years Ago
Mitigate DDOS connect attack's ability to close down a server Don't load saves on startup (until tree bug is fixed)
11 Years Ago
Missed a return;
11 Years Ago
Group "Cannot create FMOD::Sound" warnings together Group Mismatched serialization in the builtin class" warnings together Insulated array exception in PVT PrePassRender Changed [AmplifyColor/Motion] not supported errors into warnings Fixed NRE in server.StartMessage
11 Years Ago
Be less verbose when being ddossed
11 Years Ago
Deleted nametag prefab
11 Years Ago
Merged to trunk
11 Years Ago
Server build now (attempts) to strip out client only stuff - like textures and sounds Changed how MeshCollider works to operate without a SkinnedMeshRenderer (for serverside)