7,315 Commits over 2,345 Days - 0.13cph!
Changed default render mode to new Deferred (this is gonna be shitty for a while)
Fixed tree missing shaders
Fixed more broken materials
Added "tools/Find Broken Materials"
Fixed compile error in AtmosphericBlend.cs
Generate terrain normal+height to disk, instead of at compile time
Dedicated server - always try to load the last save
Added FirstPersonEffect - which changes sounds to 2D if we're the source and we're in first person mode
Added muzzle to thompson worldmodel
Fixed weapon items not all having the right effectPrefab set
Removing debug output from ItemAction_Metabolism
Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
Tweaked volumes of animal sounds
Fixed footsteps being broke
changed autospawn/resources to autospawn/resource
protocol++
Ifdef'd a bunch of shit that the server doesn't need to be fucking with out of PVT and Amplify Motion
Making some textures compressed
Create a bundle for each map
Create tier0 bundles
Load bundles
Load prefabs from bundle
Deleted MenuBackground/Scene
Added new menu_background001 - uses SceneToPrefab
Load menu map from map bundles
Try to load active map from bundle
Stripped error reporting (until we can find a less shit solution for raven)
Added Rust.Bundle.Prefabs.FindObjectsOfTypeAll
Stripped out ravenclient - was causing freezes, slowdowns, find better solution
Changed background scene into a scene2prefab
Re-added UnityEngine.UI.dll (fixes broken player nametags)
Disabled TexturePostProcessor (was forcing all texture max width to 4069, instead of newly added - as was the intention)
Fixed background bear bullshit
Untagged background camera from being main
Don't treat the menu background as a monument
Fixed some building components having broken materials
Fixed broken material on metal plate torso
Protocol++
Fixed railing being deployable over doorway
Results from a fresh import
Removing BuildOptions.UncompressedAssetBundle - hoping it fixes "blah blah is corrupted! Remove it and launch unity again!"
Force inclusion of the player nametag material
Prevent some NREs that shouldn't happen anyway
Don't allow sleeping when dead
UnityEngine.IUI.dll is a candidate for causing "[...] is corrupted! Remove it and launch unity again!" messages
Disabling player nametags for now
Added debug messages to bootstrap - so when self check fails people can see why
Fixed rogue ifdef in FogVolume - which was possibly breaking serialization
Added TestResources self check (slow & noisy, disabled by default)
Updated UnityEngine.dll used by plugins
Fixed CommandLine.HasSwitch failing when called before initialize
Moved stuff around to avoid #ifdef editor serialization warning/errors
Fixed crash in radiation overlay (calling isPlaying on an AudioSource without a clip)
Fixed not being able to jump through windows
Fixed missing material on wall upgrade/transition
Fixed deploying sleeping bags half in a wall
Mitigate DDOS connect attack's ability to close down a server
Don't load saves on startup (until tree bug is fixed)
Group "Cannot create FMOD::Sound" warnings together
Group Mismatched serialization in the builtin class" warnings together
Insulated array exception in PVT PrePassRender
Changed [AmplifyColor/Motion] not supported errors into warnings
Fixed NRE in server.StartMessage
Be less verbose when being ddossed
Server build now (attempts) to strip out client only stuff - like textures and sounds
Changed how MeshCollider works to operate without a SkinnedMeshRenderer (for serverside)