7,315 Commits over 2,345 Days - 0.13cph!
Removing because doesn't exist?
Fixed railing creation physics push glitch
Consolidated some common errors
Error reporter reports current level name
Fixed NRE in model.trigger
Error logging now ignores errors from Oxide
Fixed NRE in Effect.Init
Server always loads by default unless -skipload is on command line
Reversed earlier change to Lidgren
Fixed not loading entity parents from saves (fixes missing locks on load)
Should fix EAC errors when more than 256 players on a server
Building system revamp checkin
Building component level transitions
Raised floors/foundations 5cm
New block socket
Made it so sockets can be set as rotatable
Added support socket
If socket is rotatable, rotate until find valid placement
pillar prefab
Added tool cupboard
Added player flags
Added in-engine translation class
Made PieMenu replace Context Menu
Fixed Icon Updating
Fixed Item phrase updating
Stripped HTML context menu
Merged pie menu branch into construction2
Fixed error getting missing translations
Deleted missing prefabs in TestLevel
Updated engine phrases
Some placeholder building component icons
Added description, icon to entity menus
Icons +desc for tool cupboard, locks and door
Pie menu placeholder sounds
Stripped out building block levels, levelling up, building, build proficiency, demolish proficiency
Block grades
Hammer menu
Block flipping
Block upgrading
Seperating skins from blocks
Two sided window/wall, two sided foundation
Made entity parenting a bit more bulletproof, error throwing
protocol++ (forcing clean servers)
Removed the rustle triggers on all of the resource trees (the ones on the decor are fine, but they're still not triggers @petur)
Removed damage indicator that was embedded on the main camera for some reason
Don't send group < 0xf777 errors to the html console
Updating tree prefabs with their right prefab names
Protocol++
Missed some rustle colliders
Tweaked creation order of loaded entities
More building block conversions
Converted remaining elements to new system
Fixed placement guide not working
Initial stats balance for building components
Health Creeper
Strip CommentComponents
Removed InstanceCounted baseclass
Demolish option
Warnings/Errors when SkinnedMeshCollider has invalid/missing mesh
Terrible looking health bars
Made conditional models work with new build system (wip)
Simplified usage of model conditions
Added condition models for wall/window/doorway corners
Added terrible looking overlay on building low health (removed health bars)
Building block placement and upgrade costs
Overlay tweaks, foundation conditionals
Pie menu defaults, fixed key repeating