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6,606 Commits over 2,192 Days - 0.13cph!

12 Years Ago
Queue and spread conditional model updates
12 Years Ago
Build process cleanup
12 Years Ago
Copy win32 dlls over on build Tweaked graphics settings, shader preload Misc performance/profiling tweaks
12 Years Ago
Don't make all server builds development builds (!)
12 Years Ago
Progress when loading a save on server
12 Years Ago
Fixed players not being able to walk through doors Fixed a bunch of substance textures that had reverted to legacy shaders Added developer list (to allow things like joining servers without EAC, debugging) clperf console command
12 Years Ago
Clearing m_PreloadedShaders because it crashes Unity on the build server
12 Years Ago
Completely disabling water reflection (big perf issues)
12 Years Ago
Undoing changeset that turned everything into empty files - gj @plasticscm
12 Years Ago
Re-applying changes - hopefully for real this time.
12 Years Ago
Merged to trunk
12 Years Ago
Fixed NRE in ConstructionRenderer.UpdateMaterial Fixed save load spam
12 Years Ago
Don't kick for different manifest, but print a warning in the console so everyone is aware that the versions are different
12 Years Ago
Fixing players not being able to walk through open doors
12 Years Ago
More server profiling Changed how AI ticks to better ration timings
12 Years Ago
Merged to trunk
12 Years Ago
Updated plugins
12 Years Ago
More bundle fucking about
12 Years Ago
Prefab path fixes
12 Years Ago
Fixed client not being able to interact with doors
12 Years Ago
Store the constructionCollision in the buildingblock prefab
12 Years Ago
Updated native dlls
12 Years Ago
Fixed server compile error in PVT commit Fixed NRE in playerloot
12 Years Ago
Fixed build error spamming 10 times
12 Years Ago
Updating stable branch
12 Years Ago
Fixed being able to walk through doors Fixed codelock sending whitelist to players Fixed compile errors
12 Years Ago
Made crafting times server lag independant More profiling Disregard empty chats Tweaked tickrates
12 Years Ago
Removed Debug.Logs from AudioRanomizer >:( Fixed not being able to melee attack doors Fixed EAC warning not showing More crazy profiling
12 Years Ago
Missing Profiler.EndSample()s
12 Years Ago
Merged to trunk
12 Years Ago
Bundle creation using the new system - but running into "hash collisions were detected" errors
12 Years Ago
A greasy script that tries to remove duplicate textures and re-route the id on materials
12 Years Ago
Adding Duplicate Content script to trunk
12 Years Ago
Deleted 600mb of duplicated textures
12 Years Ago
Merging to trunk
12 Years Ago
Updated how entities are network spawned, updated with a queue system per player. This allows us to network entities per player, and should also prevent floodouts caused by large snapshots.
12 Years Ago
Implemented limited networking
12 Years Ago
trunk merge
12 Years Ago
Plugins rebuild
12 Years Ago
Use old generation method
12 Years Ago
Shaders in asset bundles now work
12 Years Ago
Catch "Crash!!" build errors too
12 Years Ago
Staggered build starts, more info on task retry
12 Years Ago
Fixed locks floating in mid-air when door upgraded/downgraded Deleted temp.mb files (@gooseman) Deleted incompatible speedtree
12 Years Ago
Fixed the fix
12 Years Ago
Don't let players place building blocks too far away
12 Years Ago
Trunk merge
12 Years Ago
Merge fixes
12 Years Ago
Converted projectile weapon item to new system Added generic entity signals [ItemIDProperty] attribute can now take a category
12 Years Ago
Converted hammer