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6,606 Commits over 2,192 Days - 0.13cph!

12 Years Ago
Unstable blocks fall Show block stability tooltip
12 Years Ago
Trunkmerge
12 Years Ago
Merging structural integrity experiment into main
12 Years Ago
Strip TreeMesh from server builds
12 Years Ago
Tweaked wall sockets so you can place walls next to a block/stairs
12 Years Ago
RustBuilder.exe - for the build server. Builds in paralell, catches Unity crashes and automatically retries.
12 Years Ago
Strip LightLOD from server builds
12 Years Ago
Client - disconnect if exception in networking Protocol++
12 Years Ago
Fixed UVs on a bunch of placeholder building component meshes Fixed a bunch of pink materials RemoteLog - moved to server prefab (gamesetup is only for the editor)
12 Years Ago
Stability points on all non grounded blocks
12 Years Ago
Can build on top of blocks (like floors) Hinged door stability (falls to bits of frame destroyed) Floor placement on supports more permissive Lock is removed properly when door is destroyed
12 Years Ago
Added window bars Replaced placeholder textures on blocks with some different placeholder textures
12 Years Ago
Trunk merge
12 Years Ago
Replaced Resources.Load prefab loading with PrefabLibrary class
12 Years Ago
Bundling wip
12 Years Ago
Compile fix
12 Years Ago
Converted Rock to new HeldEntity system
12 Years Ago
Merged to trunk
12 Years Ago
Tweaks and fixes
12 Years Ago
Scenes
12 Years Ago
Builder - try to build the bundle
12 Years Ago
Missing PathTo slash
12 Years Ago
Fixed compile error due to missing root bone in chicken skin Fixed generatemanifest/prefabupdate changing prefabs without changes prefabupdate now 70x faster grabbed latest phrases
12 Years Ago
Fixed building walls horizontally out of the side of other walls Made some quick icons for the building parts Added speed param to chicken_anims (unused by the controller right now but animals use this) In editor spawn with a foundation plan
12 Years Ago
Adding missing pillar icon
12 Years Ago
Fixed background blur
12 Years Ago
Trunk merge - new building system
12 Years Ago
Subtracting satalite dish commit (to retain compatibility with current version - will readd it later)
12 Years Ago
Fixed invisible trees Tweaked dedicated server timings
12 Years Ago
Trunk merge
12 Years Ago
New bundling system tests, cleanup
12 Years Ago
Shaders should use a single bundle
12 Years Ago
Don't forget to build the prefabs too(!)
12 Years Ago
Recompiled RustBuilder.exe
12 Years Ago
Bundle loading basics
12 Years Ago
Tweaking
12 Years Ago
Adding speedtree to `always include shaders`
12 Years Ago
Debug building
12 Years Ago
Now on u5b14 Fixed build server
12 Years Ago
Profiling shit
12 Years Ago
Fixed trying to build osx twice
12 Years Ago
Fixed DS compiling Added a rigidbody to animals (testing a theory) Put building rendering on their own layer (for profiling) Optimized player update and added profiling (average saving 4ms a frame depending on server conditions) Increased max timestep (testing a theory)
12 Years Ago
Fixed block damage overlay performance Fixed block damage overlay z-fighting Fixed block health bar not reaching to the end Tweaked the placement guide to not z fight so much
12 Years Ago
Server performance enhancements Added gamemanifest check in SelfCheck
12 Years Ago
Updated RustNative information (we probably need to review this info for all dll/so/dylib)
12 Years Ago
More dll settings
12 Years Ago
Fiddling with dll meta files again
12 Years Ago
Getting rid of 32bit so files we don't use
12 Years Ago
Lets disable 32bit libraries completely in the editor
12 Years Ago
Alright fuck you unity. Not including any 32 bit libraries, going to copy them over manually instead.