7,315 Commits over 2,345 Days - 0.13cph!
Cleaning/Refectoring
Network protocol++
Simplified player belt code
Aded fail safe to viewmodel holstering
Looting a corpse will now show the dead player's name
Made EntityRef more Realm friendly
Stripped out all the Realm bullshit (and there was a lot of it)
Fixed array index error in AmbienceManager
Made the weapon code more linear
network protocol++
Can repair building blocks with hammer (costs resources)
Fixed UI voice icon getting stuck on screen
Added Gibbing (tier0 wall only right now)
Fixed bug with how condition is saved/loaded, leading to wrong condition displayed on client
Fixed gathered resource being awarded to the weapon instead of the player
Fixed computer exploding when dragging stuff into a loot panel
Fixed selected item info not updating
Fixed missing collider on blue longsleeve tshirt
Fixed c4 collision layer
[editor] Disable collisions between server and client versions of the entity
Don't show condition on blueprints
Strip comment components out of release builds
Fixed shotgun viewmodel casting shadows
Fixed viewmodel becoming disembodied
Added a bunch of asserts and warnings
Network protocol++
Updating stable branch to latest
Fixed projectile firing exceptions
Updating stable branch to latest
Fixed NRE when building player corpse clothes
Fixed not being able to use later slots 7+ in large storage box
Fixed c4 blowing up triggers (like the radius of the cupboard tool)
Updating stable branch to latest
Fixed stone half-height block skin being offset by 4 meters vertically
Fixed bolt rifle doing shitty damage
Updating stable branch to latest
Updating stable branch to latest
Fixed timed explosive not blowing player
Merging changes from stable
remaininworld, stick probability now handled by projectile instead of ammo item
damage types defined by projectile instead of weapon
projectile velocity defined by weapon instead of item
Touched up the LootSpawn properties
Editor hacks to allow EditorGUI.ObjectField to set the searchFilter in the object picker
Automatically add ItemDefinition label to ItemDefinition objects
Deployable cleanup
Removed item json defs
Removed deployable guides
Fixed deploy to entity deployables