userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

11 Years Ago
Re-organising clothing folder
11 Years Ago
Adding Coherent UI base
11 Years Ago
Linux build hunch
11 Years Ago
Profiling Bullshit
11 Years Ago
Updated native steam library
11 Years Ago
Fixed effect position spawn
11 Years Ago
Fixed sound length not counting delay
11 Years Ago
Replaced old protobuf implementation. Oh god this is a lot of code change. Tweaked overlay, chat
11 Years Ago
Various effect/bone/string pooling fixes
11 Years Ago
Fixed long pause on joining singleplayer game
11 Years Ago
Rolling the protocol
11 Years Ago
Refactored string pool so it works when not connected to a server Player animations now predicted properly
11 Years Ago
Fixed broken player collision
11 Years Ago
Fixed console spam
11 Years Ago
Fixed objects getting removed
11 Years Ago
Implemented Jog animations
11 Years Ago
Footsteps test
11 Years Ago
Changed particle stuff to `effects` - now spawns audio too Added placeholder sounds to generic hit, blood hit, rock swing
11 Years Ago
Fixed string pooling being insanely broken Fixed Effects that are attached to bones being broken
11 Years Ago
Fixed player model state not being networked
11 Years Ago
Network grid was stupid on TestLevel
11 Years Ago
Fixed beltbar errors
11 Years Ago
Viewmodel is hidden in 3rd person mode Worldmodel is hidden in 1st person mode Attack anim in 3rd person ModelState is now networked Attack anims are networked Switched more classes to the new proto system
11 Years Ago
Bad merge here
11 Years Ago
Player Model - hold type, and world model Added GameManager.CreatePrefabInactive
11 Years Ago
Fixed server NRE when looting
11 Years Ago
tweaking water
11 Years Ago
Crafting cancelling Fixed crafting notification placement Fixed AA toggle not working
11 Years Ago
Updated TestLevel with terrain
11 Years Ago
Fixed sky not being set on sun shafts
11 Years Ago
Attached fog volume to camera (to render fog) Chanegd FogVolume so we can access/change fog colour via script Got rid of horizon white line (will probably present a bunch of other problems)
11 Years Ago
Should fix players over-thinking while they're asleep
11 Years Ago
Fixed splitting/stacking not working properly clientside
11 Years Ago
Fixed compile error
11 Years Ago
Added item stacking, splitting, merging GameSetup can define whether you want to load a save or not
11 Years Ago
Removed unused effects, moved GUIblur to bottom
11 Years Ago
Changed linux build options (test)
11 Years Ago
Fixed ds compile error
11 Years Ago
Debug camera
11 Years Ago
Resource spawns as part of map load, not 5 seconds after
11 Years Ago
Added LinearFog effect
11 Years Ago
EAC launcher fixes
11 Years Ago
Added Data Tables Added Network String Pooling Effects bone name now uses String Pooling Fixed Axe not working
11 Years Ago
EAC launcher update
11 Years Ago
This should make swimming proper work
11 Years Ago
Fixed NRE in Reject
11 Years Ago
Added objects command Saves/Loads now use the current map name - not the value of server.level Visibility Grid IsInside always returns true for group 0 Added server bounds to procedural map
11 Years Ago
Changed OnDestroy to OnDisable - because OnDestroy seems to rarely get called
11 Years Ago
Error prevention
11 Years Ago
Moved all network group and subscription shit into the Facepunch dll Subscriptions now updated at the same time as network group Player's snapshot is now sent `full` Fixed game objects not destroying properly Added SpawnPoint class Replaced respawn coroutine - now linear Fixed player re-spawning twice Fixed inaccuracies in NetworkVisibilityGrid debug drawing Moved VisibilityProvider logic to Facepunch dll Removed INetworkable Removed MutedConnection logic Removed NetworkVisibility class