5,292 Commits over 2,345 Days - 0.09cph!
Removed SteamInventory debug
Got rid of skin0 etc tags (skins applied by replacing specific materials instead)
Fixed pumpkin helmet getting culled too early
Fixed poncho material
Censorship cubes are culled
Fixed convar text output somtimes being odd
Made player less hunchbacky when looking down slightly
Fixed toolcupboard context menu orders
Stripped out ownership stuff
Player skull items display name of dead player
Fixed startup errors for 32bit windows users
Quickcraft uses last chosen skin
Icons in craft queue uses skin icon
Made hammer guide blue (red was making people think "disabled")
Removed clientinfo attribute
Stack Steam Inventory resources (wood, metal, cloth)
Spawn with rock skinned to previously chosen skin
Double Barrel Shotgun is skinnable
Fixed skinnables with multiple materials not editing properly
Satchel charge skinnable
Fixed workshop editor skipping some mesh downloads
Icon positions for new skinnables
added playerseed <int> editor command
network++
fixed NRE in FixStacks
Fixed warnings, manifest, phrases
Disabled full stack trace (seems to be crashing the editor)
Fixed some skin icons
Fixed poncho skins
Compile fix
Renamed batching.status to bat_status
Reduced player model aim speed
Rpc calls use Unity assert
Moved some files to dll
Fixed workshop broken due to tag case sensitivity
Cleaning console command running paths
Added entity.deleteby( steamid ) (deletes all entities by player)
Delete all user's entities when banned by EAC
Fixed binds sometimes printing out null
Fixed ent commands bound to keys getting fucked up
Slimmed down GoogleAnalytics to single file, portable
Increased steam auth timeout
Vending machine tweaks
Phrases
Fixed skin rendering on some icons
Wind generator isn't craftable
Bolt rifle skins can be 2048
Fixed cap model download
NRE fixes
Fixed fridge icon position