5,292 Commits over 2,345 Days - 0.09cph!
Implemented Network.Read.Seek
Fixed AnimatedBuildingBlock.PutAnimatorToSleep errors
Fixed wounded/sleep anims
Fixed player model standing up after crouch throwing
Fixed player model sometimes sitting on the floor when changing hold types while in a transition
Theoretical "real" fix for skins issue
Updated facepunch.steamworks to latest
Back to temporary fix for skins not working
Real temporary skin fix this time
Fixed NREs
Updated Manifest
Phrases
Fixed errors on maps without terrain when placing beartrap
Added sky to TestPlane
When using GameSetup player spawns without having to wake
Valve fixed skin issue, this is a proper fix
Removed unused hand IK code
Fixed aim angles not being broadcast if player standing still
Store muzzle point on viewmodel/projectiles so we don't look it up by name every shot (!)
Player eye position hard coded, negates need for extra transform
Editor: Draw BLUE line where projectile weapon is pointing
Editor: Draw CYAN line where player eyes would be pointing if eyeball in end of weapon
Less feet slipping when running/jogging
Lower rotation follows upper, not the other way around
Feet rotation deadzone when not moving
Fixed model stutter when going from looking up to looking down
Ladder climb animation (rough)
Order stuff when generating code, to make it more deterministic
Fixed command line not running
Fixed NRE in TerrainQuality.OnEnable on server
ConsoleSystem.Index.Dict is public, for modders
Fixed context menu options not being sorted
Sped up player turn rate when moving
Skinnables replaced ItemType