userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

10 Years Ago
Cursor managment from HTML (cursor will show if any element with .needcursor is visible) Fixed glue.on not getting arguments renamed glue.call to glue.trigger (to avoid confusion) added $rootscope.global object - which is set by the game on startup server queries use server_protocol from game game now hides menu element where appropriate Joining server is now working
10 Years Ago
Added language picker Added selected server popup Removed global gutter padding (this should be done on a screen by screen) Server join button
10 Years Ago
Localization Querying Lan/Friends/History
10 Years Ago
Language strings
10 Years Ago
Server populate fix
10 Years Ago
Better error logging. I'm going to stop fucking around with this now.
10 Years Ago
Updated translations
10 Years Ago
Removed testing variable (use BODY.development instead) Placeholder background when not in game
10 Years Ago
Re-implemented localization
10 Years Ago
Updated console system to address Andre's OCD with global
10 Years Ago
No error logging/reporting in editor Pass last exception to sentry Moved OutputHandler to Facepunch.Output
10 Years Ago
Localization framework
11 Years Ago
Updated EAC server dll
11 Years Ago
html menu placeholder
11 Years Ago
less shit stack trace in errors
11 Years Ago
Save memory by setting up voice data on demand, instead of allocating buffers for each player object
11 Years Ago
EAC enabled proper
11 Years Ago
Error logger - always generate our own stacktrace
11 Years Ago
Added stacktest command Added further checks to client.connect
11 Years Ago
NRE fix #20942869
11 Years Ago
A few misc bug fixes
11 Years Ago
Only send errors once Properly complete the stack trace if it's missing
11 Years Ago
Fixed bow viewmodel prefab creating errors
11 Years Ago
Fixed editor errors when running client only
11 Years Ago
Error logger, add current dll timestamp
11 Years Ago
Enabled read/write on terrain textures - which apparently fixes the "Failed to get pixels of splat texture" error Fixed client "same key already exists in the dictionary" with string pooling
11 Years Ago
Use software HTML rendering. Which is a shitload faster for some reason!
11 Years Ago
Added Sentry error reporting
11 Years Ago
Moving HTML stuff around a bit - using angularjs
11 Years Ago
Relocated HTML folder
11 Years Ago
Fixed not saving properly Added editor menus to load/save
11 Years Ago
Changed WorldItems item network updating from ticking to event based (server performance++)
11 Years Ago
More HTML experiments.
11 Years Ago
More HTML menu test
11 Years Ago
Fixed exception when cancelling task when no tasks exist
11 Years Ago
Run tick cycle every 60th instead of every 30th
11 Years Ago
Fixed console variables not setting (schoolboy error)
11 Years Ago
Added replacement menu test scene
11 Years Ago
Server performance, prevent ticks from bunching up
11 Years Ago
Added writecfg, server.writecfg
11 Years Ago
Added replicated convars Accidentally re-wrote half the console system Listen server creators are now admins Fixed Jog Left being fucked
11 Years Ago
Linux native library update
11 Years Ago
This should fix dead players over-thinking on server
11 Years Ago
Fixed string pooling sending continuously in listen server
11 Years Ago
This should fix not being able to hear other players
11 Years Ago
Added voice chat (via Steam) Fixed Length bug in NetStream
11 Years Ago
Using Invoke to trigger network position changes on demand, instead of Ticking and bailing
11 Years Ago
Added TransformMonitor
11 Years Ago
Testing html renderer
11 Years Ago
Updated steam api dll for editor