5,292 Commits over 2,345 Days - 0.09cph!
Splitting texture asset bundles (we might be hitting the 2gb bundle limit)
Wires have 50x less verts
Fixed player preview rendering white
Fixed UpdateLoot being called from other players
Fixed profiler leak in SoundOcclusion
Fixed profiler leain in Sound.Play
Fixed profiler leak in AmbienceEmitter.GetBaseSound
Removed some garbage from effect message receiving
Removed usage of TextVariable (gc)
Removed usage of FilledImageVariable (gc)
Optimized Vitals updating (allocations)
Pickup/drop notice optimization
ifdef'd TonemappingColorGrading OnGUI (allocations)
Fixed small allocation in TemporalAntiAliasing.OnRenderImage
Fixed allocations in UIHUD
Stop using LayerMask.GetMask!
Fixed DepthOfFieldFocusPoint.Evaluate allocation
Fixed allocation in eyes.FrameUpdate
Fixed allocation in Network.Client.Cycle
Fixed HUD not showing in editor
Fixed allocation in SendClientTick
Fixed allocation in BuildInputState
Fixed allocation leak in Proto.CopyTo
Made ragdoll movement non jittery
A lot of the values on BasePlayer don't need to be serialized (I don't know if that saves us anything)
Fixed lootpanel missing references
Fixed stone hatchet invisible in workshop
Item store auto pricing (based on age)
Fixed pickup menu difficulty
Fixed connection queue exploit
Network++
Merged updated player animation rig
Fixed missing scripts in some prefabs