5,292 Commits over 2,345 Days - 0.09cph!
Fixed petur's floating ghost man problem
Re-Added F2 menu (HTML based)
Fixed laoding menu overlay
Added reload styles button
temporary styles for server list, loading screen
Fixed client compiling errors
LODs, heirachy groups
Made cullgrid for procedural map smaller
hide modals when changing screens (like, changing to load screen)
hide disconnect, continue pending internals
Player model culling LODs
Fixed "Unsupported build setting: cannot build headless development player"
Updated UnityEngine.dll that plugins use
Updated project settings
Accidentally left the dev bar out
Language flags
Fixed angular unsafe'ing URLs
I think this bit of bullshit in the error reporting is crashing Linux
Added grass layer
Grass uses later of spawner object
Grass no longer rendered in reflection
Tweaked grass
- Added vertex coloring
- Color fading between splats
- Color randomness
- Wind based on color (encourage blade seperation)
- Grows 2 meters underwater
- grass atlas is now greyscale
Replacing menu with HTML Menu
Grass randomizer
http://files.facepunch.com/garry/2014/May/29/1401374821.jpg
http://files.facepunch.com/garry/2014/May/29/1401374860.jpg
Defer digestion, update @ 20fps (prevents server refresh lag)
Hide the in game UI when in game (for now)
Non functional disconnect button
Re-implemented translations again
Fixed cursor not hiding (again)
Added simulate buttons to debug
Added connection status feedback (todo)
Show loading screen when connected, instead of when starting to connect
Don't refresh servers until we open the page
Steam Sharp - handle steam not being open without crashing
Updated steam native dlls
Fixed menu screen not closing when in game
Removed now apparently unused menu.html
removed hardcoded development class