5,292 Commits over 2,345 Days - 0.09cph!
Added server.secure convar
Fixed viewmodel animation trigger errors
Fixed player inventory errors
Ignore empty console commands
Split up client network cycle, to aid debugging
Don't allow connect multiple times
Fixed JQueryUI fucking up drag positions with page zoom enabled
Made items draggable, item slots droppable
Items are now added to array by slot number
glue.js switches the screen to ingame and opens inventory in chrome
Wearables/Beltbar hooked up to HTML ui
Build a proper release version of the dedicated server
Added belt selection keys to bindings (instead of hard coded to 1234 etc)
HTML inventory menu is functional enough to enable by default
Menu popup animation
Refactored Menu
Moved crafting window to far left
Fixed dragged items being behind menu
Looting window works (kinda)
Fixed server compile error
Fix being able to deploy multiple hammers etc
Stop looting if too far away
Stop looting if destroyed
Stop looting when window closed
Refactored player inventory - use enums instead of numbers
Better html zoom handling
Inventories send capacity info to html
Disable slots outside of capacity in loot menu
Moved out of game test functions to development.js
Updated CoherentUI - 1.8.3.2 -> 1.8.4.0
Added player preview to inventory menu
Stripped out old inventory menu parts
Fixed drag distance not taking zoom into account in JQueryUI
Experiment with partial stack grabbing in inventory (it's shit)
Fixed not dying when dead
Server browser refresh button works
Disabled special weird looking terrain only fog
Server list only shows Rust servers
Disable the camera until player spawns
Fixed loading screen not closing in editor
Fixed player world aniamtions sometimes not playing
Local player's world animations are now predicted
Tweaked melee attack to be less missy if you're partially inside something
Close server if it's out of date (your batch file etc should update and restart)
Removed sln files committed by petur
ds: only load saved games if we have -load switch
Added inventory icons context menu
Fixed double language debug
Send note's when resources picked up/used
Added resource gathering/spending indicators
Changed shiny grass in test level
Added hammer worldmodel prefab (needs model)
Fixed client compile error in PlayerInventory
Added wolf stub (does nothing but stand around looking badass)
Added BaseAnimal - does nothing but bleed
Fixed sphere collision bounds being fucked when entity rotated
Updated player model parts to work with new rig
SkinnedMultiMesh now handles LOD'ing properly
Fixed naked head LOD being too severe
Tooltip for planner showing resources needed
Fixed player collision with new rig
Tweaked player eye/teeth colours
Show build cost when using hammer and looking at incomplete building block
Fixed eyes still showing in first person mode
Fixed motion blur not being applied to multi-skinned meshes
updated holdtypes animations with new rig
Re-targetting animations to new rig, this isn't perfect
Can we stop adding this fog in please, it doesn't look good