userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

11 Years Ago
Added server.secure convar
11 Years Ago
Fixed viewmodel animation trigger errors Fixed player inventory errors Ignore empty console commands Split up client network cycle, to aid debugging Don't allow connect multiple times
11 Years Ago
Fixed JQueryUI fucking up drag positions with page zoom enabled
11 Years Ago
Made items draggable, item slots droppable Items are now added to array by slot number glue.js switches the screen to ingame and opens inventory in chrome
11 Years Ago
Wearables/Beltbar hooked up to HTML ui
11 Years Ago
Build a proper release version of the dedicated server
11 Years Ago
Added belt selection keys to bindings (instead of hard coded to 1234 etc) HTML inventory menu is functional enough to enable by default
11 Years Ago
Menu popup animation Refactored Menu Moved crafting window to far left Fixed dragged items being behind menu
11 Years Ago
Looting window works (kinda)
11 Years Ago
Fixed server compile error
11 Years Ago
Fix being able to deploy multiple hammers etc
11 Years Ago
Stop looting if too far away Stop looting if destroyed Stop looting when window closed Refactored player inventory - use enums instead of numbers
11 Years Ago
Better html zoom handling Inventories send capacity info to html Disable slots outside of capacity in loot menu Moved out of game test functions to development.js
11 Years Ago
Updated CoherentUI - 1.8.3.2 -> 1.8.4.0
11 Years Ago
Added player preview to inventory menu Stripped out old inventory menu parts
11 Years Ago
Fixed drag distance not taking zoom into account in JQueryUI Experiment with partial stack grabbing in inventory (it's shit)
11 Years Ago
Fixed not dying when dead
11 Years Ago
Added disconnect button
11 Years Ago
Server browser refresh button works
11 Years Ago
Disabled special weird looking terrain only fog
11 Years Ago
Server list only shows Rust servers Disable the camera until player spawns
11 Years Ago
Fixed loading screen not closing in editor
11 Years Ago
Fixed player world aniamtions sometimes not playing Local player's world animations are now predicted
11 Years Ago
Tweaked melee attack to be less missy if you're partially inside something
11 Years Ago
Close server if it's out of date (your batch file etc should update and restart)
11 Years Ago
Re-built SteamNative
11 Years Ago
Removed sln files committed by petur
11 Years Ago
ds: only load saved games if we have -load switch
11 Years Ago
Added inventory icons context menu
11 Years Ago
osx libsteam update
11 Years Ago
Fixed double language debug
11 Years Ago
Send note's when resources picked up/used
11 Years Ago
Added resource gathering/spending indicators
11 Years Ago
This file doesn't exist
11 Years Ago
Changed shiny grass in test level
11 Years Ago
Added hammer worldmodel prefab (needs model)
11 Years Ago
Fixed client compile error in PlayerInventory
11 Years Ago
Added wolf stub (does nothing but stand around looking badass) Added BaseAnimal - does nothing but bleed Fixed sphere collision bounds being fucked when entity rotated
11 Years Ago
Updated player model parts to work with new rig
11 Years Ago
SkinnedMultiMesh now handles LOD'ing properly
11 Years Ago
Fixed naked head LOD being too severe
11 Years Ago
Tooltip for planner showing resources needed
11 Years Ago
Eyes n Teeth materials
11 Years Ago
Fixed player collision with new rig Tweaked player eye/teeth colours
11 Years Ago
Show build cost when using hammer and looking at incomplete building block
11 Years Ago
Fixed eyes still showing in first person mode Fixed motion blur not being applied to multi-skinned meshes
11 Years Ago
updated holdtypes animations with new rig
11 Years Ago
Re-targetting animations to new rig, this isn't perfect
11 Years Ago
Can we stop adding this fog in please, it doesn't look good
11 Years Ago
Language update