userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

11 Years Ago
Stripped out all traces of old UI Renamed HTML Menu to Menu Added Menu Background Scene (for previewing, updating the prefab)
11 Years Ago
Fixed Biomes test level errors
11 Years Ago
Made Alex's converted jog animation use our new rig's avatar
11 Years Ago
Context menu placeholder
11 Years Ago
Changed loot system to accomodate looting players (with 3 inventories) Added BaseEntityChild - so child components that aren't childen can defer to their parents (player models) Aded AtomicInvoke - will only invoke if not already Added ability to loot other players (is mostly broken) Changed inventory to use inventory UIDs instead of enums Fixed not being able to interact with hotbar, because context layer was blocking Added InvokeEvent - like a regular csharp event but calls InvokeAtomic on your MonoBehaviour Added gameobject.ToBaseEntity - which will resolve a go to a BaseEntity properly
11 Years Ago
Fixed compile errors Protocol++
11 Years Ago
Added PointEntity (derive from for entities that are always networked to players, regardless of position) Added EnvSync entity (syncs time of day) Players not correctly always subscribed to nw group 0
11 Years Ago
Added net_env to procedural map
11 Years Ago
Tried to make water less terrible. Really need to get it fogging properly.
11 Years Ago
More water fuckery
11 Years Ago
Added PlayerBlueprints component Now sending list of craftable blueprints to HTML (wip)
11 Years Ago
Menu shows blueprints Menu indicates whether you can craft blueprint
11 Years Ago
Sort by craftablility Craft on click
11 Years Ago
Phrase updates
11 Years Ago
Craft notifications Craft cancelling Craft progress
11 Years Ago
Add inventory notifications to the previous update Show active crafts in blueprint list
11 Years Ago
Wolf now dies Wolf drops corpse (it's just a cube atm) Player drops a corpse (a naked ragdoll that is stick to the floor) Player corpse can be looted
11 Years Ago
ContextMenuUI fix
11 Years Ago
Fixed item inv not stacking different items properly
11 Years Ago
Getting the build number from Steam doesn't actually work. Hopefully @steam_games will fix it some day and this'll work.
11 Years Ago
Steam Client -> clientside only
11 Years Ago
Can switch between players in spectate mode (jump and duck) Fixed server error when players die
11 Years Ago
Removed debug output
11 Years Ago
protocol++
11 Years Ago
Added lerp visualization Tweaked lerp, update rates
11 Years Ago
Added RCon
11 Years Ago
Fixed players growling
11 Years Ago
Fixed campfire import scale Changed how item models are loaded (this will temp break a lot of stuff) Implemented Bill's campfire effects Added LightEx - for animating lights
11 Years Ago
Fixed fuckup in TransformMonitor which caused the server to stop running Fixed infinite loop when dragging items into themselves
11 Years Ago
Fixed broken shader on Damage Indicator
11 Years Ago
Wood burns at a decent rate, updates loot UI appropriately
11 Years Ago
Fixed server assert
11 Years Ago
Can harvest human meat + bones Can harvest wolf meat + bones Added ResourceDispenser class Added custom editor property draw for item id's
11 Years Ago
Can now die from starving Can now die from drowning Can now die from thirst Can now die from freezing Can now die from bleeding
11 Years Ago
Remove corpses after 6 hours
11 Years Ago
Null Ref fix n TransformMontitor
11 Years Ago
Banlist, load
11 Years Ago
Server errors and asserts
11 Years Ago
Added ConsoleSystem.RunConfig Ban.cfg now saved/loaded proper Added ConsoleSystem.Arg.GetPlayer( name/ip/steamid ) Added BasePlayer.Find( name/ip/steamid ) Added kick command Added ban command Added banid command
11 Years Ago
Added status command Added connection.ping Added connection.connectionTime Added connection.GetSecondsConnected()
11 Years Ago
Added command say Added command users Added command banlist Added command banlistex Added command listid
11 Years Ago
Resources now use the Resource Dispenser component Fixed gibs not working if the mesh wasn't convex
11 Years Ago
Changed say so you don't have to use quotes Wolf ragdoll
11 Years Ago
Eating now affects metabolism properly Campfire placement guide proper Pass time to take onto ItemActions
11 Years Ago
We can cache these messages and reuse them to avoid GC churn
11 Years Ago
Fixed weapon worldmodels floating 30 feet in front of player Bow can now fire arrows (wip) Fixed GameTrace sometimes returning too early Can pick up dropped world items again
11 Years Ago
Bullet weapon test
11 Years Ago
Refactoring
11 Years Ago
Refactoring
11 Years Ago
Refactoring, gulp