5,292 Commits over 2,345 Days - 0.09cph!
Added debris layer
Added fx to entity destroy message
Added Gib effect
Added Vector3 extensions
Frames can now be destroyed with melee weapons
Replace program paths in error reports with token
Fixed Library folders being ignored by Plastic
Added missing Library folders
NRE fix in Coherent RemoveView
Fixed being stuck in the air (HTML camera was marked as main)
Fixed player eyes being offset
Fixed trees being fucked (reverted to last sane state
Added health variables to building blocks
Added item contents to building blocks
Updated network protocol id
Turned off material import on some models
Ignore desktop.ini files
Made building block skins modular + incredible
Tweaked menu background
Fixed menu background shorts being allwhite
BuildingBlocks have different models based on build fraction
Don't send block health to client
Give 100 wood on spawn (for debug)
Building Blocks destroyable
Building Blocks get smashed to bits when destroyed
Cut the bit submerged in terrain off when gibbing
Smashing up building blocks now gives you resources
Added List<>.PickRandom()
Different building block skins based on damage taken
Refactored resource giving. Trees now give 1000 wood.
Quality default to the best
Build debug and release versions of dedicated server
Can repair damaged foundations
Fixed client error when over-building a foundation
Fixed some client errors breaking controls/input
Updated items from admin site
Normalized resources
Fixed frames not costing anything
Fixed hammer building taking 1 resource item at a time (instead of 25)
Lets build the osx version with the same case as the old version, so it will launch via steam
Error fixes
Background scene now in a prefab which gets created/destroyed when needed
Error reporting reports current level name
Fixed big white dot overlay
Show cursor if console is open
Framework for death + sleeping ui
Updated branding to better suit new version number format
Disabled select/drag on UI (by default)
Fixed loading progress text wrapping
Refactored menu HTML shit
Player model now starts asleep properly
Increased protocol
Third person offsets now in a variable (for editor, prefab editing)
Sleeping screen implemented
Fixed menu not showing
Updated protocol properly
Death screen placeholder implemented
Fixed viewmodels staying after death
Undone branding stomp, select stomp
Fixed protocol version not being set properly
Fixed invalid blueprints getting through, causing havok
Fixed awesome server memory leak
Started moving stuff around so it'd work after assembly reloads but we still get crash when in game
HTML menu scene didn't save
HTML UI can now steal keyboard input
Console Commands can now have no arguments
Console Commands throw warning on incompatible function bind
Added HTML UI chat, removed old chat
Console window swallows keys properly
Show cursor when console window visible
Chat history
Fixed triple headed bear in menu
Fixed belt activating when typing in chat
Fixed server browser error when listing servers with no tags
Compile to experimental folder for cleanliness
Remove unused test scene
Add missing meta files
Update css map
Moved HTML localization to service
HTML Inventory now updated from game
Added inventory.old convar - defaults to true
Added HTML inventory icons
HTML UI now scales with screen height
Removed guiWindow directive (handled by engine)
Fixed HTML inventory menu showing up in game
Fixed inventory not getting updated when receiving stacked resources
Fixed player voice error on disconnect
Fixed error logger sending out of memory errors multiple times
Fixed ui starting on ingame screen
Fixed HTML rendering being laggy
Fixed quit not working
Reduced calorie healing so you're not immortal
Fixed HTML menu for real this time
EAC doesn't seem to like the 64bit windows build. Build a 32bit version for now.
Making the server less verbose
Fixed players being able to die when dead
Removed more debug output