userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

11 Years Ago
Moved stag entity out of prefabs folder (not ready, was causing issues)
11 Years Ago
Background blur
11 Years Ago
SpawnPopulation.Spawn - report warning if trying to create entity that isn't an entity
11 Years Ago
I broked TakeDamage Added warning if UpdateNetworkGroup can't find a parent
11 Years Ago
Removed debug Fixed network groups not always being updated properly
11 Years Ago
Nights are now cold
11 Years Ago
Server profiling
11 Years Ago
Update Child entity network group when parent updates Menu blur, proper Update player model in inventory at a lower rate (performance) Server performance tweaks
11 Years Ago
EAC error message update
11 Years Ago
Refactoring playerstate/tick Added spectate mode (for debugging) Increased protocol Fixed broken hold type on first spawn Fixed rock 3rd person animations not playing
11 Years Ago
Forgot proto increase
11 Years Ago
Fixed particle effects possibly being recycled too soon Update entity's network group immediately if parent changed Player ragdolls are now made of flesh Added ImpactParticles dev scene (for Petur) Moved Petur's impact particles to Resources/Prefabs/fx/impacts/
11 Years Ago
Added collider.GetMaterialAt( pos ) Stop the boar model importing its materials
11 Years Ago
Added SceneToPrefab system (see readme for details)
11 Years Ago
Fixed NRE in UpdateNetworkGroup
11 Years Ago
Fixed Bill killing himself
11 Years Ago
Fixed effects breaking if destroyed first entity spawned Hit effects now use material type hit Melee attacks use bullet impact effects (temporary) Fixed effects sometimes being parented to something random Pool all Physics material names on server startup
11 Years Ago
protocol++
11 Years Ago
Added input.sensitivity (mouse sensitivty) Added input.flipy (flip y axis)
11 Years Ago
When sending effects attached to an entity, use the entity's network group
11 Years Ago
Clear holdtype if sleeping
11 Years Ago
Swap item positions by dropping on other items
11 Years Ago
Fixed holdtype not being networked properly Fixed stringpool error if string is null Fixed attached effects position weirdness Fixed networked effects normal being wrong Removed debug: LOADED PLAYER STATE LOL Fixed bolt rifle shoot smoke velcocity craziness
11 Years Ago
Protocol++
11 Years Ago
This should fix EAC kicking family borrowed accounts
11 Years Ago
Fixed awesome server crash when dropping an item on itself
11 Years Ago
Fixed bolt action attack sound being incredibly loud
11 Years Ago
Diagnosing network jumpiness
11 Years Ago
Fixed FindBone not always working
11 Years Ago
Should see other player's projectiles Fixed shoot effects being destroyed when changing weapons
11 Years Ago
Torch world model
11 Years Ago
Implemented alex's torch viewmodel animations
11 Years Ago
Added PlayerModel scene and devtools Reorganised clothes prefabs into 5 slots Tweaked clothes/skin materials
11 Years Ago
Player model dev scene tweaks
11 Years Ago
Fixed invisible clothes Added cargoplane and supply drop models
11 Years Ago
Fixed loading text not updating Added events/server_schedule system Cargo plane should now spawn randomly (but doesn't drop anything yet)
11 Years Ago
Fixed rotation not syncing proper
11 Years Ago
Rock viewmodel sway Networked Lerped Quaternion error fix Cargo plane motion blur
11 Years Ago
Added server report command (creates debug txt file with object counts etc)
11 Years Ago
Cargo plane now drops supply drop Added functions to TransformUtil.GetGround to optionally ignore a transform (and its children) FakePhysics velocity is now a velocity instead of linear drop Added EntityTimedDestroy (calls Kill after x seconds) Added ResourceContainer (Entity loot box style accessor) Cargo plane tweaks
11 Years Ago
Implemented torch holdtype
11 Years Ago
Fixed headshots sometimes not working
11 Years Ago
Foundations are now flat again Added windows and doors
11 Years Ago
Upper floors
11 Years Ago
Added hotspot snapping for area placements
11 Years Ago
Added stairs Added Scott's temporary placeholder models
11 Years Ago
Profile triggers Use shitter physics on server
11 Years Ago
Fixed server NRE's in NetworkSleep
11 Years Ago
Adding UnityVS (hopefully this won't fuck Andre on osx over)
11 Years Ago
Tweaked TransformChangeMonitor for speed Dropping items now throws them forward out of the players eyes Fixed incorrect use of Random.Range in arrays with ints Fixed dropped items colliding with player