5,292 Commits over 2,345 Days - 0.09cph!
Signs can be edited by the locker
Signs can be unlocked by the locker
Signs can always be unlocked/edited by admins
Fixed map overlay not preventing mouse buttons when open
Fixed local player sometimes holding multiple weapons
Fixed double deploy warning
Added server.idlekickmode
Added server.idlekickadmins
Added convar specnet - if enabled you will be networked when you're spectating. This means that you will hear voice chat, but also means that cheaters will potentially be able to detect you watching them.
Fixed ragdoll editor
Rebuilt ragdolls
Fixed ragdoll stretch weirdness
Fixed player model being visible while ragdoll is
Censoring breasts cuz people having their heads blown off is okay but a woman's nipples aren't
Fixed player model double heirachy
Only idle kick if the server is full
Don't idle kick admins/developers
Rougher grass, less lawny
Cleaning out old player model/skin assets
Kick idle players after 30 minutes
Fixed warnings
Added -nowarn:0618 to gmcs.rsp
Mesh replacement fix (hopefully)
Debug player model gender
Fixed ragdoll model gender
Added asserts to ThirdPersonReloadSound
Added checks to ItemBlueprint
Disabled bone scaling temporarily - to rule it out of new skin issues
Player preview cubemap is static, dark
Fixed viewmodel hand colours
Fixed multiple button repeat
Log stack trace in exception kicks
Applying crash fix to main, just in case it helps anything
EAC hash tool - ignore pdb files
perf 4 in console shows ping next to fps
ping in console prints ping
perf var is saved
fixed kick on assert
Fixed View Full Story not working
Reduced wounded importality time
fix for chat bar selection issues
injure command is admin only
Fresh import changes (adding m_LocalEulerAnglesHint to all the prefabs :S)
Resized ThirdParty textures to their max in engine size (reduces repo by 3gb)
RakNet.bundle, Renderer.bundle
RustNative.bundle copy hack for osx
Wrap saving to disk in a coroutine, so unix can fail to save without completely breaking
Clothes/Armor :
can have condition
Lose on damage
Protect relative to
Can break