userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

9 Years Ago
Merging 14378 to main
9 Years Ago
Added graphicsDeviceType to hardware info, so we can bucket based on dx9/dx11/opengl etc
9 Years Ago
Don't pop up results for automated benchmarks
9 Years Ago
Add scm changeset number when building Include unity version info in benchmark results
9 Years Ago
Added nodecor test
9 Years Ago
Force quality level when running benchmarks Fixed grass/bushes not showing in procmap tests
9 Years Ago
Slight change to how bundles are built (hoping for faster build times)
9 Years Ago
9 Years Ago
Procmap benchmarks
9 Years Ago
"Cannot mark assets and scenes in one AssetBundle"
9 Years Ago
Try to ignore some bullshit unity errors Don't kick admins/devs for exceptions
9 Years Ago
BenchmarkCollection
9 Years Ago
SkinnedMeshCollider Benchmark
9 Years Ago
Init targetFrameRate when running benchmark
9 Years Ago
knobbed it
9 Years Ago
Freeze fix
9 Years Ago
Fixed Benchmark nosteam error
9 Years Ago
Platform switcher
9 Years Ago
Changed resolution dialog to hidden by default (but added -show-screen-selector to launch params so behaviour is consistent)
9 Years Ago
Put benchmark maps in bundles
9 Years Ago
Re-enabled bone scaling
9 Years Ago
9 Years Ago
Automated benchmark framework
9 Years Ago
Eye fixes
9 Years Ago
More sensible thirdperson defaults
9 Years Ago
Players stand in player perf scene
9 Years Ago
Server compile fix
9 Years Ago
Fixed miner hat
9 Years Ago
Candle Hat Fix
9 Years Ago
Fixed skinned clothing replacing skin textures Fixed tshirt skins
9 Years Ago
Fixed knockers not censored in inventory menu
9 Years Ago
Censor switching happens immediately (instead of needing the model to be rebuilt somehow)
9 Years Ago
Removed steaminv.del outside of editor
9 Years Ago
Added warnings when trying to parent entity to itself Added warnings when trying to parent entity to its child Fixed C4 parenting to its own child
9 Years Ago
Thirdperson fixes
9 Years Ago
Fixed upside down eyes
9 Years Ago
dof_blur, dof_aper now saved vars
9 Years Ago
Fixed stack overflow when ShouldNetworkTo'ing self
9 Years Ago
Thirdperson: - rotates around bones, locally - cambone var defines which child bone to rotate around - mwheelwheel zooms in and out - rmb + mwheel changes fov
9 Years Ago
Console System handles Vector3 properly
9 Years Ago
DOF: if looking at an entity with eyes, focus on them
9 Years Ago
Don't allow spectating self (!)
9 Years Ago
9 Years Ago
IdleTime reconnect fix
9 Years Ago
third person camera doesn't go through stuff
9 Years Ago
Can enter codelock codes with keyboard Codelock dialog show as stars instead of the code
9 Years Ago
Player model eye flicker Player head faces the right direction, instead of 50% the right direction
9 Years Ago
Blinking
9 Years Ago
Blueprint wipe
9 Years Ago
Updated phrases