5,292 Commits over 2,345 Days - 0.09cph!
Don't remove DDraw script from server builds
Added noclipspeed, noclipspeedslow, noclipspeedfast
Fix for asset loading possibly using more memory
Put files in asset bundles even though they're also in /resources/ (old behaviour, map maker request)
Benchmark record memory usage
Don't compile bundles using strict mode
updated mounts for rowboat, horse, mini heli, transport heli
Added SideLeanAmount to BaseMountable, allowing player to lean over the sides of seats when looking to the side and down
IndependentScale serialization
deleting cctv meta files that I'm guessing @helk added on accident
Asset bundles skip bundling anything in a /resources/ folder
More specific prefab/so bundling
Moved FileSystem_Warmup back to where it should be
Don't throw exceptions in UnityEngine.Application.logMessageReceived
Include localization files
Bundles: add prefabs first
Rename sleeping bag skin with newline in it
Disable asset bundle preloading
If client disconnects due to exception in RPC, send the exception to server in disconnect reason
Fixed serialized field in ifdef in BaseCombatEntity, BaseNPC, AiManagedAgent
Load initial bundles synchronously
Print more useful information into the console on player join
Changed "has entered the game" to "has spawned"
Don't show irrelevant network id in player.ToString()
Include the reason in the server restart countdown messages
Tell everyone on the server when kicking someone because of cheats
Print in console when kicking someone because of cheats
Added admintime convar (force local day time for admins)
replaced admin.mutevoice/admin.mutechat with mute (mutes both)
admin.mute/unmute applies to sleeping players too
Added admin.mutelist
combatlog can be called by rcon/console
Clean how UIMusicHelpDisplay is accessed
Renamed class "v_instrument" to InstrumentViewmodel
Try to bring assets.bundle under 4gb
Removed BlockInputsWhilePlayingInstrument stuff from buttons.cs (this is the wrong way to do this)
Skip the whole UnloadBundles to see if that fixes the "The file 'none' is corrupted! Remove it and launch unity again!" errors
Fixed compile error in UIMusicHelpDisplay
UpdateBundleAssignments really is just repeating functionality of BuildAssetBundles.BuildMap
Debug output around LoadBundle/UnloadBundles since the errors seem to start right after world cleanup
Restored bundle flags to pre-garry fucked everything up version
Restoring UpdateBundleAssignments
Adding Prefabs.unity back in maps.bundle
Sound folder bundle restore
Fix for eyes clipping through ceilings when crouch jumping
Undo NeedsSteamDLC comment out