5,292 Commits over 2,345 Days - 0.09cph!
fixed manifest building fuckup
HIgh wooden wall is researchable, loot spawns very rarely
Include all bundled prefabs in the manifest (should fix high wall placement)
Somehow managed to introduce a bug while adding one line of code
Just disable Mono mode - because that seems to be the one that's crashing
Disabled audio.speakers (causing crash)
Fixed takedamage_hit going to all players
Fixed signs not destroying
Disable hover over item info preview
Skin picker window closed with escape/tab
Fixed default+black beenies being exactly the same
Item name/descriptions spelling/consistency
Fixed workshop/market buttons not opening
Fixed server browser not refreshing on game startup
Show different message on research table when blueprint in item slot
Fixed player active weapon not always updating for other players
Missing loot table meta file
Fixed player headlook
Fixed item icons getting stuck selected
Fixed selection panel not always showing
Fixed blueprint panel not always showing
Fixed sometimes needing to click on blueprint button twice
Native networking library cleanups
Added BaseEntity.OnStartBeingLooted
Added setSlotFromSiblingIndex to ItemIcon
Fixed skins not showing in front page inventory
FileStorage changes for bawng
Don't let wind generator be researched/found
Updated phrases
Updated image storage, less greedy, sqlite db
Unified item naming (which changes their ids so save++, network++)
Rebuilt loot tables (because itemids changed)
Added ItemDefCSV (for importing/exporting to google sheets)
Deleting boots items (left overs)
Allow less text in the console
Cleanup source files in root
Server fix
Fixed scale of hazmat parts (were causing big hitboxes)
Fixed some wrong path names
Audio clips, optimizing for CPU, loadtime + memory