5,292 Commits over 2,345 Days - 0.09cph!
save protocol++ (condition system)
Pressed a bunch of buttons on TestLevel until it stopped making Terrain errors
Fixed inventory perf issue (especially apparent when firing a weapon)
Removed shadow/outline from chat to fix perf issues
Disabled chat debug spammer :0
Fixed icons staying on screen if starting to drag while already dragging (using alt mouse buttons)
Fixed server compile error
Fixed chat not hiding when switched off in F2 menu
Tweaked how rich text is sanitised from chat
Decoupled camera angles from viewmodel angles
Cleaning/Refectoring
Network protocol++
Simplified player belt code
Aded fail safe to viewmodel holstering
Looting a corpse will now show the dead player's name
Made EntityRef more Realm friendly
Stripped out all the Realm bullshit (and there was a lot of it)
Fixed array index error in AmbienceManager
Made the weapon code more linear
network protocol++
Can repair building blocks with hammer (costs resources)
Fixed UI voice icon getting stuck on screen
Added Gibbing (tier0 wall only right now)
Fixed bug with how condition is saved/loaded, leading to wrong condition displayed on client
Fixed gathered resource being awarded to the weapon instead of the player
Fixed computer exploding when dragging stuff into a loot panel
Fixed selected item info not updating
Fixed missing collider on blue longsleeve tshirt
Fixed c4 collision layer
[editor] Disable collisions between server and client versions of the entity
Don't show condition on blueprints
Strip comment components out of release builds
Fixed shotgun viewmodel casting shadows
Fixed viewmodel becoming disembodied
Added a bunch of asserts and warnings
Network protocol++
Fixed projectile firing exceptions
Fixed NRE when building player corpse clothes
Fixed not being able to use later slots 7+ in large storage box
Fixed c4 blowing up triggers (like the radius of the cupboard tool)
Fixed stone half-height block skin being offset by 4 meters vertically
Fixed bolt rifle doing shitty damage
Merging changes from stable
Merging ItemDef revolution to main (stuff is missing/broke, but it's only dev)
Removing unused RemoteLog stuff
Removed temprary dev script
Fixed bow
Fixed picking up