5,292 Commits over 2,345 Days - 0.09cph!
Confusing ConsoleSystem.Run refactor
Handle www error when downloading news images
Handle retry connection error when missing server address
Handle ConsoleSystem.Build when passed a null object
Fixed background blur in dev scenes
Fixed steamworks error on shutdown
Fixed all chat being "text"
Hide vital warnings if they're not vital
Show main vitals in inventory menu
Scene2Prefab - optionally don't update unchanged scenes
Belt bar selection highlight
Removed ConsoleSystem.ConvarChanged
Updated ConvarWater to use new convar callback
Tweaks menu - sound + input options, fps graph
Fixed String.ToInt not working as designed
Fixed graphics.quality not changing all quality settings
Updated phrases
Fixed being able to drag empty icons
Added Pickup notifications
Fixed not being able to drag from belt bar or some of loot bar
Put corpse inventory container first (temp hack, so can loot corpse body)
Fixed some player chat messages just printing "SERVER"
Fixed white line on Steam avatars
Fixed NRE in RandomDynamicPrefab.EnterView
If network exception disconnection, tell server what the exception was
Handle main menu news not loading properly
Fixed blurry menu texture
Fixed UI scaling wrong on 4:3
Fixed EAC banned users sometimes not getting kicked properly
Catch & report RPC exceptions nicer
Fixed stack splitting dupe bug
Debugging not being able to wake up
Fixed walking/running stopping when closing inventory menu
Fixed chat box opening again on submit
Chat has scrollable history
Can click on avatars in chat to view steam profile
Fixed too many veritices in canvas error if lots of chatting
Fixed cancelling queue'd craft not returning resources
Crafting can no longer take from or give to wearables slots
Items are no longer destroyed if inventory is full - they're dropped into the world
If furnace/campfire is full, will spit out items instead of losing them
Added drop notice
Removed health regen on building blocks
Placed building blocks start with max health
Upgrading a building block puts it on max health
Building blocks start off on the cheaper, more fragile "twig" set (non-balanced)
Added F2 options to hide hud/chat/branding
Removing debugging from PlayerInput now that wakeup bug is fixed
Protocol++ (non dev branch can't see building skin changes anyway)
Fixed divide by zero
Fixed 0 health on building blocks
Reduced cost/health of all twig blocks
Added roof block
Meat is now stackable
Medkits/Pills are stackable
Added missing twig roof skin
Can toggle nudity censor in F2 menu
F2 menu settings are now saved properly
Added explosives/timed explosive charge items
Updated phrases
Fixed supply drop parachute not closing
Added ThrownWeapon HeldEntity type
Added c4 charge entity
Fixed warnings in ItemIcon
Don't wipe out the whole stack when eating
Added maxCondition to item def
Generated loot recepies with new items
Add condition info on item icons
Add 'on fire' icon to item icon (when on fire in a furnace or campfire)
Added ResourceRef - to reference GameObjects in Resources but translate the reference to a name at runtime. Unity sux.
Placeholder explosion effect for goosey and alex to play with
Added conditionRepairable to item defs
Can only sprint forwards
Can't melee attack when sprinting
Fixed infinite loop crash
Effects can be broadcasted to everyone on the server (for things like loud explosions)
Added loot panels
Fixed not being able to loot player's clothes
Network protocol++
Fixed jackets having empty skinned mesh renderers
Added building privilege notices
Added speaker settings to F2 (but Unity doesn't let you switch speaker modes at runtime yet, so they're hidden)
Holding Alt looks behind you