5,292 Commits over 2,345 Days - 0.09cph!
Directional damage indicator
Fixed death screen background
Fixed accidentally renaming sleeping bags to eeeeeeeeeeeeeeeeeee
Can assign your sleeping bag to a friend or someone on the server
Network protocol++
If sever running -insecure then also run VAC insecure
If VAC banned or EAC disabled only show insecure servers
Fixed radiation poison not resetting on death
try catch CullGrid.Instance.Refresh
Destroy SkinnedMeshCollider mesh properly
Fixed server errors when old clients join
Fixed item option buttons becoming unresponsive when taking lots of damage
Don't use blueprints as ammo
Hacky hack - fixed bow breaking after last arrow fired
Bow and Arrow are craftable by default
Updated phrases
Updated recipies
Dump network packet history on invalid packet error
Fixed not being able to drop items
Server performance fix
Cold overlay tone-down
Allow dump command on client
Network diagnostics
Don't play footstep effects that we can't see/hear
Client optimizations
Added CRC hashing to network packets
Network protocol++
status correclty shows player ping again
Added top tier building components (unbalanced)
Fixed nametags not rotating to camera
Disabling raknet memory pool (diagnosing)
Fixed kicking not woking properly
Fixed single byte messages
Changed how SpawnMapEntities() is called to prevent creating double net_envs
Fixed byte read/write bugs
Toned down screen overlays
Don't SpawnAsMapEntity is IsDestroyed
Fixed unable to turn furnaces/ovens on
Run steam self check on server too