5,292 Commits over 2,345 Days - 0.09cph!
Steamclient Refactor
Steam Inventory loading, checking, refreshing
SteamSystem becomes SteamClient
Items can piggy back onto other items blueprint unlocks
Can override clothing skins from item
Player Model scene reorganization
Player Model scene reorganization
Remember position of player's dropped/thrown items and put them back there when picked up
Fixed entity network cache not getting invalidated on transform change
Fixed blueprints not loading proper
Tweaking some texture sizes
Forcing a network++ because servers aren't updating and then blaming us for their clients crashing
user persistance unit test
Changing shader load order
user persistance unit test
user persistance unit test
Fixed rockets not dying after exploding
Fixed occasional NREs when generating manifest
Fixing crash on import casued by FindAssets in OnValidate
Fixed infinite loop crash (sorry guys, totally my fuck up, patch coming)
Fixed chat history not culling proper
Added server command "blueprintimport" to force importing blueprints from the old system if needed
Made bush specular a bit more reasonable
Made tree specular a bit more reasonable
Fixed fresh server startup failing on the first attempt
Fixed RPG attack not doing any damage
Fixed warnings
Being a bit chilly takes longer than 10 minutes to kill you
Tweaked rain 'isOutside' check to be a bit more reliable
Better death logging
Network++ (sorry)
Slightly reduced ragdoll spazzing
Don't permit foundations and floors under terrain (test)
Fixed ragdolls going apeshit when they've got a spear or something inside
Temporary disabling IsPlacingInsideTerrain
Can only rotate blocks for 10 minutes after spawn (if authed with cupboard)
Fixed stuff not falling when its ground is rotated
Can demolish blocks with hammer for up to 10 minutes after spawn (if authed with cupboard)
Updated UnityVS (vs2015 compatible)
Fixed skin colour not changing properly in dev playermodel scene
Fixed NRE on server shutdown
Hopefully fixed weapons not reloading proper
Fixed being able to wear hide boots over other shoes
Codelock gives a small electric shock on failure
Fixed some tree normal textures not being set as normals
Fixed exception on server join
Fixed right click looting not working except in first loot container
CommunityEntity: Make images invisible before loading from URL
CommunityEntity: Added OverlayTop panel to HUD - which overlays everything
Added player flag VoiceMuted for mods
Added player flag ThirdPersonViewmode for mods
Fixed bow (and probably a bunch of other stuff)
Optimized rendering 7,457 bows at the map's origin for Battle Royale