5,292 Commits over 2,345 Days - 0.09cph!
Fixed warnings
Do a assetdatabase refresh before generating manifest
Fixed dropping items between the grid in loot panels
Fixed wooden storage lock fuclups
Reset IdleDestroy timer on dropped items when stack added
Can't drag more items than max stack amount
Can right click in loot to move item to your inventory
Dropped items combine and stack on collision
Slightly changing how entity collision events are handled ( added ent:ReceiveCollisionMessages( bool ) )
Make sure all sounds are controllable by volume controls
Fixed wolves dropping multiple skulls
Fixed furnaces and campfires sometimes pretending to be on after server restart
Fixed boltrifle ironsights
Disabling OctTree until we make/get an implementation that isn't slow as shit
Disabling OctTree until we make/get an implementation that isn't slow as shit
Fixed being able to parent server entities to client entities in the editor
Fixed timed explosive not attaching properly sometimes in the editor
Timed explosive only damages the block it's placed on and players/ai in the blast radius
Fixed items dissapearing when dropped onto wooden boxes
Crouched players move silently
Less + slower viewmodel bob for crouched players
Fixed footsteps playing after stopped moving
Burning wood creates less charcoal
Campfire furnace loot panel has on/off button
Item that is being burned in campfire/furnace shows a fire icon
Can't select fuel in miner hat/candle hat or water in bottles (was confusing)
Can drink from the water catcher loot panel
Can't drag and drop water from warter catcher
DS console reports invalid commands properly
Codelock is default craft
Pump shotgun spawn is less rare
Gunpowder crafts 2x faster (kind of)
Fixed wrong description text on pumpkin
Restricted sleep command to admins
Increased grenade throw power
Fixed horse ragdoll not bleeding
Entity Octree implementation
Developer: F7/F8 draw debug info for near entities
Moved player persistence server data from persistence folder to UserPersistence.db
Fixed some item names showing as Translate+Phrase in warnings/errors
Player bone scale variation (based on steamid)
Inventory menu performance optimizations
Fixed some prefab errors
Fixed some normal maps that weren't marked as normal maps
grass treads down on lower shader level
Don't tread grass down into caves and stuff
Updated RustNative
Fixed serverlist sort order
More loading progress on bootstrap
Triangle foundations and triangle floors cost less
Triangle foundation and triangle floors have the building shell protection the same as their non triangle peers
Floors, doors, pillars, halfwall, doorway wall, window wall, foundation steps are cheaper
Doors, window bars, pillars, low wall have less max health (same protection values)
Fixed miner hat/candle hat light offset
Warn if Spawnable has no Population
Fixed some entities not bundling properly (like the bota bag)
Fixed foundation placement weirdness
Menu music has volume control
Spear hold positions
Fixed C4 directional damage bug
Updating phrases
Making botabag a default blueprint
Network++
Making pumpkins so you can't get stuck in them