5,292 Commits over 2,345 Days - 0.09cph!
Fixed re-saving every asset in editor after playing (please give us InstantiateInactive @unity3d)
fullscreen exclusive mode
Don't run analytics in editor
Fixed error reporting sometimes failing
Fixed performance regression
Tweaked animal speeds
Added effects.grass
Tweaked spawn counts
Perf/Memory tweaks
Removed some debug printing
Updated error report urls
Disabled river sound spam
Fixed decals not retiring
Server Cull bush rustling
Fixed missing stack size
Fixed not being able to click on overlay panels (codelock, assign to friends etc)
Fixed PrefabPreProcess sometimes completely culling the object, leading to errors/crashes
This should fix a bunch of warnings in the server build
Fixed up PlayerModel scene
Hide blueprints when looting
Can drop items by dragging them outside of the inventory
Fixed smoe missing materials
replaced fps.graph with perf
setting perf to 2 will show more details
UnityAnalytics event with frame timings
Gibs now have physics material setting
Merged decals branch to main
Added Ionic.Zip dependancies
Fixed reporting the same crash twice
Decal shader
Perf/Memory tweaks
Another dumb player spawn fix
Tweaked performance report
Optimizations and error fixes
Layer culling tweaks
Enforce building skin layer
Removed debug line drawing
Fixed default ragdoll parts