5,292 Commits over 2,345 Days - 0.09cph!
Moved gameapi stuff to new backend
Fixed BuildingTest save not loading
Fixed grade materials not being always being applied properly
Fixed compile error
Fixed player.IsSprinting not working for other players/server
Fixed player.IsDucked not working for other players/server
Moved MixerSnapshotManager to client instead of Camera (so it works when not in game)
Can remove sleeping bags from death screen
Possible fix NRE in DoClientConnected
Speedtree buildserver crashes (!)
Handle missing map properly on client
Handle maps without terrain properly
Fixed out of order errors
Implemented Tom's 3 new head meshes
Added map to build settings :x
Spawnhandler doesn't require TerrainGenerator (init'd in Bootstrap)
Components on TerrainMeta adds more components that are probably required
Added non procedural test map (CraggyIsland) (this isn't the one petur is working on, it's a small dev test map)
Horse ragdoll
Stop ragdolls kneeling up on spawn
Loading screen music facility
Fixed tree placeholders
Changed how snapshots are sent (for more reliable loading order)
NetworkProtocol++
Added missing SpeedTreeImport script
Sign text is now single line only (Unity hates dynamic content http://goo.gl/ZofrPD)
Missing horse corpse prefab
Speedtree perf lockdown
- Automatically try to set the tree LODs (unification)
- Make sure all Speedtrees are labelled Speedtree
- Disable Smooth LOD transitions (perf test)
- Set Alpha Cutoff properly
- Switch shader to defaults (invert this when we're ready)
- Limit billboard texture size to 1024, disable mipmapping
- Force tree networking global (fixes pop in on some trees)
- Force tree layer to Trees
- Inverted TreeMesh placeholder behaviour
shaderlod now targets only specific shaders
Lowering sign resolution (crash test)
Network proto++
Added horse animal
an eac_hashtool that doesn't do stuff for your own good but then fucks it up and makes it worse
an eac_hashtool that doesn't tell lies
Builder show eac_hashtool errors
Added vince to the devlist
Moving decay.cs out of root
Added GetItemOptions for @helk
Fixed tracers not showing
Symbol progress reporting
Store symbols during build