userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

10 Years Ago
Making it pretty
10 Years Ago
Moved gameapi stuff to new backend
10 Years Ago
Server compile fix
10 Years Ago
Fixed BuildingTest save not loading
10 Years Ago
Fixed grade materials not being always being applied properly Fixed compile error
10 Years Ago
Fixed player.IsSprinting not working for other players/server
10 Years Ago
Fixed player.IsDucked not working for other players/server
10 Years Ago
Moved MixerSnapshotManager to client instead of Camera (so it works when not in game)
10 Years Ago
Can remove sleeping bags from death screen
10 Years Ago
Possible fix NRE in DoClientConnected
10 Years Ago
Speedtree buildserver crashes (!)
10 Years Ago
Handle missing map properly on client Handle maps without terrain properly
10 Years Ago
Fixed out of order errors
10 Years Ago
Unity 5.0.1p1
10 Years Ago
Implemented Tom's 3 new head meshes
10 Years Ago
Added map to build settings :x
10 Years Ago
Spawnhandler doesn't require TerrainGenerator (init'd in Bootstrap) Components on TerrainMeta adds more components that are probably required Added non procedural test map (CraggyIsland) (this isn't the one petur is working on, it's a small dev test map)
10 Years Ago
Horse ragdoll Stop ragdolls kneeling up on spawn
10 Years Ago
Unresponsive timeout fix
10 Years Ago
Loading screen music facility Fixed tree placeholders Changed how snapshots are sent (for more reliable loading order) NetworkProtocol++
10 Years Ago
Added missing SpeedTreeImport script Sign text is now single line only (Unity hates dynamic content http://goo.gl/ZofrPD)
10 Years Ago
Missing horse corpse prefab
10 Years Ago
Speedtree perf lockdown - Automatically try to set the tree LODs (unification) - Make sure all Speedtrees are labelled Speedtree - Disable Smooth LOD transitions (perf test) - Set Alpha Cutoff properly - Switch shader to defaults (invert this when we're ready) - Limit billboard texture size to 1024, disable mipmapping - Force tree networking global (fixes pop in on some trees) - Force tree layer to Trees - Inverted TreeMesh placeholder behaviour
10 Years Ago
shaderlod now targets only specific shaders
10 Years Ago
Fixed missing wind
10 Years Ago
Lowering sign resolution (crash test)
10 Years Ago
Network proto++ Added horse animal
10 Years Ago
an eac_hashtool that doesn't do stuff for your own good but then fucks it up and makes it worse
10 Years Ago
Timed removal fix
10 Years Ago
an eac_hashtool that doesn't tell lies
10 Years Ago
eac_hashtool tweak
10 Years Ago
eac_hashtool tweak
10 Years Ago
Builder show eac_hashtool errors
10 Years Ago
Added vince to the devlist
10 Years Ago
EAC update
10 Years Ago
EAC update
10 Years Ago
Compile fix
10 Years Ago
Compile fix
10 Years Ago
Moving decay.cs out of root
10 Years Ago
Basic Decay Test
10 Years Ago
Added GetItemOptions for @helk
10 Years Ago
Sign text tweaks
10 Years Ago
Fixed tracers not showing
10 Years Ago
Latest RustNative
10 Years Ago
Latest RustNative
10 Years Ago
Store more symbols
10 Years Ago
Symbol progress reporting
10 Years Ago
Store symbols during build
10 Years Ago
Fixed BuildingTest
10 Years Ago
Fixed some server NREs