userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

10 Years Ago
Disable Unity splash screen
10 Years Ago
CreateCollider NRE fix
10 Years Ago
Schoolboy error
10 Years Ago
Fixed some errors not getting reported
10 Years Ago
Fixed freeze in editor when pulling out sleeping bag/sign
10 Years Ago
Fixed text layout on signs being inconsistent
10 Years Ago
Fixed player rendering distance
10 Years Ago
Fixed NRE in ClientRPC Fixed NRE in BaseNPC.OnAttacked Fixed NRE in SetParent on server startup Fixed NRE in EligibleForWounding Ignore exceptions containing <RI.Hid> Ignor exceptions containing RectTransform.set_anchorMin Fixed NRE in SkinnedMeshCollider with eoka
10 Years Ago
Fixed BeginSample with no EndSample
10 Years Ago
Ragdoll tweaks
10 Years Ago
Merged 7283 to main
10 Years Ago
Subtracting 7282 (replaced meta files, breaks dependancies)
10 Years Ago
Performance fixes
10 Years Ago
Reducing the ragdoll quality (perf)
10 Years Ago
Cleaned up menu background
10 Years Ago
Fixed TriggerHurtEx exception when doing stuff in physics callback Dropped items stick around for longer
10 Years Ago
Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway
10 Years Ago
Fixed manboobs showing through clothes in editor
10 Years Ago
Fixed some items being instant-craft + added warnings
10 Years Ago
Fixed WoundingEnd bugs (thans bawng
10 Years Ago
OSX decal shader fix
10 Years Ago
Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn) Fixed some trigger bugs Added TriggerHurtEx (can hurt based on movement, play effects) Added TriggerMovement (can modify player's movement) Barricades slow players movement Barricades deal damage based on movement Added wooden barricade with barbed wire Added metal barricade Updated phrases and lootspawn tables
10 Years Ago
Fixed bleeding notification not showing
10 Years Ago
Removed debug shit
10 Years Ago
wooden barricade boilerplate
10 Years Ago
Merged in itemmodels
10 Years Ago
Fixed items ejected from furnace/campfire/storagebox falling through the world
10 Years Ago
Fixed vitals sometimes not showing
10 Years Ago
No placing sleeping bags under water
10 Years Ago
Sleeping bags use new deploy system Sleeping bag placement is restricted better (prevent placement inside stuff exploits) Fixed condition bar showing for some items that had condition disabled Can place signs rotated GizmosUtil.Draw* no longer ignores the current matrix
10 Years Ago
Fixed hammer not working if clicking too fast Fixed hammer having no impact effects
10 Years Ago
Show layer names in MainCamera.Distances Fixed shakey ragdolls Fixed chicken ragdoll having wolf bones (!) Tweaked sign placement rules
10 Years Ago
BuildPrefabs use deletion queue instead of doing it straight away
10 Years Ago
Build tweak
10 Years Ago
MovementSoundTrigger wasn't culling itself on server BuildPrefabs logging Added GameObject.Hierarchy.Components to diagnostics
10 Years Ago
Fixed some effects not playing
10 Years Ago
Prefab pre-processing tweaks
10 Years Ago
Strip the collider and component from MovementSoundTrigger on serverside
10 Years Ago
Fixed warnings
10 Years Ago
Fixed view drift when escape'd Added admin teleport <name|steamid|nothing> (players only) Added admin teleportany <name|steamid|entityname|nothing> (any entity) Tweaked unresponsive kick Fixed Warmup warming up shit that it didn't need to warm up (speeds up pressing play in editor)
10 Years Ago
Server exception fixes
10 Years Ago
Updated phrases Updated lootspawn
10 Years Ago
Changed how SetupEffect so it always gets called before Awake/Start/Etc HeldEntities can modify the view delta HeldEntities can modify the camera Fixed lookingAt working through terrain
10 Years Ago
Show server message when connection is kicked Fix for kick on connect
10 Years Ago
Punish people with laggy/exploited connections (instead of the people they're playing with) Network protocol++
10 Years Ago
Fixed players being lootable from distance and when alive
10 Years Ago
Fixed loot window scaling
10 Years Ago
Added shader level setting to tweaks menu Gave some shaders low lods (to the best of my abilities) Updated phrases Terrain Quality shader LOD now adheres to graphics.shaderlod too
10 Years Ago
Fixed up playground map
10 Years Ago
Entity.isClient set up properly before entity is activated