5,292 Commits over 2,345 Days - 0.09cph!
Fixed phrases not catching Translate.Phrase members
Repairbench UI
Do some pre-checks on the user's auth token, reject early
Destroy player's baseProtection propertly
Fixed AK47 viewmodel casting shadows
Raknet crashes with divide by zero if retryCount is less than 3(!)
Fixed bug in earlier client connection fix
Fixed loot containing starter blueprints
Fixed error when trying to wear the hide poncho
More diagnostics
Better network statistics
Fixed weapon entities getting duplicated on load
Fixed admin_overlay warning
Fixed RPC cache bug
Disabled ddraw on server (precaution)
More diagnostics
Disabled admin instant craft by default
Disabled admin being able to toggle entity overlay
Added dump command (for diagnostics)
Fixed sound warnings when switching between client/server (public properties ifdef'd out)
Don't warm up stability if server.stability is false
Added restart command for servers (notifies users of shutdown, 60 seconds to get safe)
Fixed NPC NREs on startup
RustNative version check
Optimized client tick sending to avoid hitches
Tweaked how entity updates are sent from the server
PerformanceReport - use floats not doubles
Log when reporting performance data
Added extra server profiling
Fixed server performance issue(s)
Disabled ambient sound system by default (debugging freezing issue)
Made lanterns destroyable
Optimized how entity positions are networked
added effects.footsteps
added effects.ambience
Cleaned up gamesignal bullshit
Animal attack noises
Fixed melee swing animations (properly)
Fixed loaded items not cooking/smelting after a load
network protocol++
Metabolism changes now networked immediately
Fixed melee attack swings not playing
Reduced torch brightness
Warn when a packet can't be sent (debugging)
Fixed packets sometimes being dropped (dissapearing wall glitch)
Performance recording stuff
server.ip should work again
Metabolism rate hotfix (servers need to restart)
Generated lootspawn recepies
Connection tweak
Hammer non automatic, reduced delay
Reduced ore cook times
Increased shotgun damage
Hydration drops half the rate of calories (probably backwards but we don't have any drinks)
Fixed block.halfheight metal health
Fixed door metal health